Sat, 28 Jun 2014 12:50:17 -0300 Another fix to prevent dereferencing a null window pointer in SDL_mouse.c
Gabriel Jacobo <gabomdq@gmail.com> [Sat, 28 Jun 2014 12:50:17 -0300] rev 8965
Another fix to prevent dereferencing a null window pointer in SDL_mouse.c
Sat, 28 Jun 2014 12:48:29 -0300 Disable desktop OpenGL for EGL under Android
Gabriel Jacobo <gabomdq@gmail.com> [Sat, 28 Jun 2014 12:48:29 -0300] rev 8964
Disable desktop OpenGL for EGL under Android
Sat, 28 Jun 2014 12:36:44 -0300 Fixes #2611 #2610, Touch events cause crash on Android, thanks Alvin & Sylvain
Gabriel Jacobo <gabomdq@gmail.com> [Sat, 28 Jun 2014 12:36:44 -0300] rev 8963
Fixes #2611 #2610, Touch events cause crash on Android, thanks Alvin & Sylvain This bug was introduced on this rev: https://hg.libsdl.org/SDL/rev/dc80dc0bd22e
Sat, 28 Jun 2014 12:17:29 -0300 SDL_egl: allow creation of versioned OpenGL contexts with EGL_KHR_create_context
Knut Andre Tidemann <knut.tidemann@gmail.com> [Sat, 28 Jun 2014 12:17:29 -0300] rev 8962
SDL_egl: allow creation of versioned OpenGL contexts with EGL_KHR_create_context If the EGL extension EGL_KHR_create_context is available, we can use it to set the core/compatability profile and the minimum OpenGL version. Use this if it is available to get the context requested by the GL attributes.
Thu, 26 Jun 2014 12:42:15 -0700 Fixed compiler warning on Android
Sam Lantinga <slouken@libsdl.org> [Thu, 26 Jun 2014 12:42:15 -0700] rev 8961
Fixed compiler warning on Android
Wed, 25 Jun 2014 21:40:56 -0700 Updated the template project for iOS, thanks to Davide Coppola
Sam Lantinga <slouken@libsdl.org> [Wed, 25 Jun 2014 21:40:56 -0700] rev 8960
Updated the template project for iOS, thanks to Davide Coppola
Wed, 25 Jun 2014 21:06:47 -0700 Fixed YUV texture update with a subrect in OpenGL ES 2.0 - thanks Sylvain!
Sam Lantinga <slouken@libsdl.org> [Wed, 25 Jun 2014 21:06:47 -0700] rev 8959
Fixed YUV texture update with a subrect in OpenGL ES 2.0 - thanks Sylvain!
Wed, 25 Jun 2014 22:38:40 -0400 WinRT: Fixed game controller axis mappings
David Ludwig <dludwig@pobox.com> [Wed, 25 Jun 2014 22:38:40 -0400] rev 8958
WinRT: Fixed game controller axis mappings SDL/WinRT currently uses a separate XInput backend from SDL/Win32, as WinRT has no support for DirectInput. This change makes SDL/WinRT's XInput code snag some recently-changed bits from the Win32-specific, DirectInput + XInput backend, in order to get the SDL_GameController API working again on WinRT, insofar that axes map to the correct parts. TODO: - test all buttons, making sure WinRT maps buttons the same way that Win32 does - consider making the Win32 and WinRT codebases share more stuff, minus the sort of duplication happening via this change. Maybe simulate, or stub-out, DirectInput calls when on WinRT?
Wed, 25 Jun 2014 22:03:05 -0400 WinRT build fix
David Ludwig <dludwig@pobox.com> [Wed, 25 Jun 2014 22:03:05 -0400] rev 8957
WinRT build fix
Wed, 25 Jun 2014 17:24:06 -0400 Patched to compile on Windows.
Ryan C. Gordon <icculus@icculus.org> [Wed, 25 Jun 2014 17:24:06 -0400] rev 8956
Patched to compile on Windows.
(0) -3000 -1000 -300 -100 -10 +10 +100 +300 +1000 tip