Tue, 08 Feb 2011 20:23:52 -0800 Fixed the shaders (needed to use texture2DRect) - thanks Ryan!
Sam Lantinga <slouken@libsdl.org> [Tue, 08 Feb 2011 20:23:52 -0800] rev 5230
Fixed the shaders (needed to use texture2DRect) - thanks Ryan!
Tue, 08 Feb 2011 16:50:51 -0800 Fixed setting the texture unit, still doesn't work.
Sam Lantinga <slouken@libsdl.org> [Tue, 08 Feb 2011 16:50:51 -0800] rev 5229
Fixed setting the texture unit, still doesn't work.
Tue, 08 Feb 2011 16:27:52 -0800 Beginning of a framework for OpenGL shaders
Sam Lantinga <slouken@libsdl.org> [Tue, 08 Feb 2011 16:27:52 -0800] rev 5228
Beginning of a framework for OpenGL shaders
Tue, 08 Feb 2011 10:38:12 -0800 Reduce duplicated code in the texture update code paths
Sam Lantinga <slouken@libsdl.org> [Tue, 08 Feb 2011 10:38:12 -0800] rev 5227
Reduce duplicated code in the texture update code paths
Tue, 08 Feb 2011 10:04:09 -0800 Made it possible to disable the rendering subsystem with configure --disable-render
Sam Lantinga <slouken@libsdl.org> [Tue, 08 Feb 2011 10:04:09 -0800] rev 5226
Made it possible to disable the rendering subsystem with configure --disable-render
Mon, 07 Feb 2011 22:57:33 -0800 It's now possible to disable the fast atomic operations, at a huge performance penalty.
Sam Lantinga <slouken@libsdl.org> [Mon, 07 Feb 2011 22:57:33 -0800] rev 5225
It's now possible to disable the fast atomic operations, at a huge performance penalty.
Mon, 07 Feb 2011 20:06:26 -0800 Added function SDL_RenderSetClipRect()
Sam Lantinga <slouken@libsdl.org> [Mon, 07 Feb 2011 20:06:26 -0800] rev 5224
Added function SDL_RenderSetClipRect()
Mon, 07 Feb 2011 20:05:52 -0800 Fixed stack overflow on Windows
Sam Lantinga <slouken@libsdl.org> [Mon, 07 Feb 2011 20:05:52 -0800] rev 5223
Fixed stack overflow on Windows
Mon, 07 Feb 2011 17:44:07 -0800 Try to create an OpenGL ES 2.0 context on Android and successfully fall back to OpenGL ES 1.1 if that fails.
Sam Lantinga <slouken@libsdl.org> [Mon, 07 Feb 2011 17:44:07 -0800] rev 5222
Try to create an OpenGL ES 2.0 context on Android and successfully fall back to OpenGL ES 1.1 if that fails.
Mon, 07 Feb 2011 16:45:40 -0800 Added a simple log message API
Sam Lantinga <slouken@libsdl.org> [Mon, 07 Feb 2011 16:45:40 -0800] rev 5221
Added a simple log message API
(0) -3000 -1000 -300 -100 -10 +10 +100 +300 +1000 +3000 tip