Fri, 28 Sep 2012 14:00:43 -0700 Don't warn about the window size changing if the window is resizable
Sam Lantinga <slouken@libsdl.org> [Fri, 28 Sep 2012 14:00:43 -0700] rev 6503
Don't warn about the window size changing if the window is resizable
Fri, 28 Sep 2012 11:51:16 -0700 Fixed detection of display bounds after a mode switch when Xinerama is enabled.
Sam Lantinga <slouken@libsdl.org> [Fri, 28 Sep 2012 11:51:16 -0700] rev 6502
Fixed detection of display bounds after a mode switch when Xinerama is enabled.
Fri, 28 Sep 2012 10:54:26 -0700 Theoretically fixed the position of the child window, though it's always ending up at the upper left corner for some reason.
Sam Lantinga <slouken@libsdl.org> [Fri, 28 Sep 2012 10:54:26 -0700] rev 6501
Theoretically fixed the position of the child window, though it's always ending up at the upper left corner for some reason.
Fri, 28 Sep 2012 10:24:28 -0700 A few more tweaks for the legacy fullscreen support
Sam Lantinga <slouken@libsdl.org> [Fri, 28 Sep 2012 10:24:28 -0700] rev 6500
A few more tweaks for the legacy fullscreen support
Fri, 28 Sep 2012 14:17:30 -0400 Patched to compile on Visual Studio.
Ryan C. Gordon <icculus@icculus.org> [Fri, 28 Sep 2012 14:17:30 -0400] rev 6499
Patched to compile on Visual Studio.
Fri, 28 Sep 2012 14:12:45 -0400 Add a safety net X11 error handler, to reset the vidmodes before crashing.
Ryan C. Gordon <icculus@icculus.org> [Fri, 28 Sep 2012 14:12:45 -0400] rev 6498
Add a safety net X11 error handler, to reset the vidmodes before crashing.
Fri, 28 Sep 2012 04:09:06 -0700 Fixed bug 1579 - Creating a texture with unsupported format may cause double-destruction
Sam Lantinga <slouken@libsdl.org> [Fri, 28 Sep 2012 04:09:06 -0700] rev 6497
Fixed bug 1579 - Creating a texture with unsupported format may cause double-destruction Alexander Hirsch 2012-08-25 20:01:29 PDT When creating a SDL_Texture with unsupported format (I'll now refer to it as texture A), SDL_CreateTexture will call SDL_CreateTexture again with GetClosestSupportedFormat to set texture->native (which I will now refer to as texture B). This causes texture B to be put before A in renderer->textures. If texture A is explicitly destroyed, everything is fine. Otherwise, upon SDL_DestroyRenderer, the loop will first encounter texture B, destroy it, then texture A, destroy that which will want to destroy texture->native and since it is already destroyed set an error. The solution could be as simple as swapping texture A with B after texture->native gets set in SDL_CreateTextures.
Fri, 28 Sep 2012 04:03:06 -0700 Fixed bug 1605 - SDL_DestroyWindow causes erroneous error message
Sam Lantinga <slouken@libsdl.org> [Fri, 28 Sep 2012 04:03:06 -0700] rev 6496
Fixed bug 1605 - SDL_DestroyWindow causes erroneous error message You can't pass a NULL window into SDL_GL_MakeCurrent()
Fri, 28 Sep 2012 03:54:39 -0700 Clear the queue active flag when we shutdown, so we don't have a mutex error trying to read the queue.
Sam Lantinga <slouken@libsdl.org> [Fri, 28 Sep 2012 03:54:39 -0700] rev 6495
Clear the queue active flag when we shutdown, so we don't have a mutex error trying to read the queue.
Fri, 28 Sep 2012 03:49:27 -0700 Fixed bug 1584 - Improved glError checks in the opengl renderer
Sam Lantinga <slouken@libsdl.org> [Fri, 28 Sep 2012 03:49:27 -0700] rev 6494
Fixed bug 1584 - Improved glError checks in the opengl renderer Martin Gerhardy 2012-08-27 02:42:25 PDT I've extended the gl error checks. This is needed because on my system there are errors in the renderer that are hard to find. Also glError can return multiple errors. Even if SDL_SetError would only contain the last one of course, the SDL log facilities are able to get the output for each error.
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