Thu, 16 Jan 2014 15:02:41 -0300 Fixes prototype declaration for wl_proxy_marshal_constructor [Wayland 1.4]
Gabriel Jacobo <gabomdq@gmail.com> [Thu, 16 Jan 2014 15:02:41 -0300] rev 8114
Fixes prototype declaration for wl_proxy_marshal_constructor [Wayland 1.4]
Thu, 16 Jan 2014 11:33:39 -0300 Fix to compile against the Wayland v1.4 headers
Gabriel Jacobo <gabomdq@gmail.com> [Thu, 16 Jan 2014 11:33:39 -0300] rev 8113
Fix to compile against the Wayland v1.4 headers
Wed, 15 Jan 2014 11:34:03 -0800 Don't minimize fullscreen windows when destroying them.
Jørgen P. Tjernø <jorgen@valvesoftware.com> [Wed, 15 Jan 2014 11:34:03 -0800] rev 8112
Don't minimize fullscreen windows when destroying them. Previously, we'd minimize fullscreen windows (if SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS was set) during SDL_DestroyWindow if they had keyboard focus, because we call SDL_SetKeyboardFocus(NULL) which yields a OnWindowsFocusLost event. Related to https://bugzilla.libsdl.org/show_bug.cgi?id=1840
Wed, 15 Jan 2014 11:31:56 -0800 Mac: Don't give windows focus back when we're closing them.
Jørgen P. Tjernø <jorgen@valvesoftware.com> [Wed, 15 Jan 2014 11:31:56 -0800] rev 8111
Mac: Don't give windows focus back when we're closing them. Fixes bug #1840 (https://bugzilla.libsdl.org/show_bug.cgi?id=1840)
Wed, 15 Jan 2014 11:17:09 -0800 Allow switching between FS and desktop FS.
Jørgen P. Tjernø <jorgen@valvesoftware.com> [Wed, 15 Jan 2014 11:17:09 -0800] rev 8110
Allow switching between FS and desktop FS. This should fix bug #2057 (https://bugzilla.libsdl.org/show_bug.cgi?id=2057)
Wed, 15 Jan 2014 11:08:55 -0800 Test: Add Shift-Enter to switch between FS and desktop FS.
Jørgen P. Tjernø <jorgen@valvesoftware.com> [Wed, 15 Jan 2014 11:08:55 -0800] rev 8109
Test: Add Shift-Enter to switch between FS and desktop FS.
Wed, 15 Jan 2014 10:40:14 -0800 Tests: Refactor key modifier checking.
Jørgen P. Tjernø <jorgen@valvesoftware.com> [Wed, 15 Jan 2014 10:40:14 -0800] rev 8108
Tests: Refactor key modifier checking.
Wed, 15 Jan 2014 12:29:17 -0300 Adds README-dynapi.txt based on Ryan's G+ post (lightly edited)
Gabriel Jacobo <gabomdq@gmail.com> [Wed, 15 Jan 2014 12:29:17 -0300] rev 8107
Adds README-dynapi.txt based on Ryan's G+ post (lightly edited) Original post: https://plus.google.com/103391075724026391227/posts/TB8UfnDYu4U
Tue, 14 Jan 2014 17:33:24 -0800 Mac: Trigger SDL_FINGERUP for all touches.
Jørgen P. Tjernø <jorgen@valvesoftware.com> [Tue, 14 Jan 2014 17:33:24 -0800] rev 8106
Mac: Trigger SDL_FINGERUP for all touches. Fixes bug #2348. Thanks to Alex Szpakowski for the patch!
Tue, 14 Jan 2014 21:29:38 -0300 Make EGL loading more resilient.
Gabriel Jacobo <gabomdq@gmail.com> [Tue, 14 Jan 2014 21:29:38 -0300] rev 8105
Make EGL loading more resilient. Lesson learned while trying to run L4D2 under Wayland :)
Thu, 09 Jan 2014 13:56:21 -0300 Dynamic loading support for Wayland
Gabriel Jacobo <gabomdq@gmail.com> [Thu, 09 Jan 2014 13:56:21 -0300] rev 8104
Dynamic loading support for Wayland
Wed, 08 Jan 2014 14:53:08 -0500 define a font-size for the "unicode" message box font so the text isn't unreadable on linux systems
Edward Rudd <urkle@outoforder.cc> [Wed, 08 Jan 2014 14:53:08 -0500] rev 8103
define a font-size for the "unicode" message box font so the text isn't unreadable on linux systems
Wed, 08 Jan 2014 14:18:11 -0500 some fixes to the testshape.c code so it more correctly works.
Edward Rudd <urkle@outoforder.cc> [Wed, 08 Jan 2014 14:18:11 -0500] rev 8102
some fixes to the testshape.c code so it more correctly works.
Wed, 08 Jan 2014 01:07:57 -0500 Maybe fix Cygwin.
Ryan C. Gordon <icculus@icculus.org> [Wed, 08 Jan 2014 01:07:57 -0500] rev 8101
Maybe fix Cygwin.
Wed, 08 Jan 2014 00:58:03 -0500 Patched to compile on Cygwin.
Ryan C. Gordon <icculus@icculus.org> [Wed, 08 Jan 2014 00:58:03 -0500] rev 8100
Patched to compile on Cygwin.
Wed, 08 Jan 2014 00:51:31 -0500 Another Android fix.
Ryan C. Gordon <icculus@icculus.org> [Wed, 08 Jan 2014 00:51:31 -0500] rev 8099
Another Android fix.
Wed, 08 Jan 2014 00:46:39 -0500 Updated Dynamic API jumptable.
Ryan C. Gordon <icculus@icculus.org> [Wed, 08 Jan 2014 00:46:39 -0500] rev 8098
Updated Dynamic API jumptable.
Wed, 08 Jan 2014 00:45:29 -0500 Add Dynamic API to Android makefile.
Ryan C. Gordon <icculus@icculus.org> [Wed, 08 Jan 2014 00:45:29 -0500] rev 8097
Add Dynamic API to Android makefile.
Wed, 08 Jan 2014 00:40:48 -0500 Patched to compile on Android (I think).
Ryan C. Gordon <icculus@icculus.org> [Wed, 08 Jan 2014 00:40:48 -0500] rev 8096
Patched to compile on Android (I think).
Wed, 08 Jan 2014 00:31:19 -0500 Patched to compile on OpenBSD.
Ryan C. Gordon <icculus@icculus.org> [Wed, 08 Jan 2014 00:31:19 -0500] rev 8095
Patched to compile on OpenBSD.
Mon, 09 Dec 2013 16:03:18 -0500 Implemented the Dynamic API magic.
Ryan C. Gordon <icculus@icculus.org> [Mon, 09 Dec 2013 16:03:18 -0500] rev 8094
Implemented the Dynamic API magic.
Sun, 24 Nov 2013 23:56:17 -0500 Make internal SDL sources include SDL_internal.h instead of SDL_config.h
Ryan C. Gordon <icculus@icculus.org> [Sun, 24 Nov 2013 23:56:17 -0500] rev 8093
Make internal SDL sources include SDL_internal.h instead of SDL_config.h The new header will include SDL_config.h, but allows for other global stuff.
Mon, 09 Dec 2013 13:30:35 -0500 Patched stdlib changes to compile on Windows.
Ryan C. Gordon <icculus@icculus.org> [Mon, 09 Dec 2013 13:30:35 -0500] rev 8092
Patched stdlib changes to compile on Windows.
Mon, 25 Nov 2013 00:11:52 -0500 Regenerate the configure scripts.
Ryan C. Gordon <icculus@icculus.org> [Mon, 25 Nov 2013 00:11:52 -0500] rev 8091
Regenerate the configure scripts.
Sun, 24 Nov 2013 23:36:15 -0500 We don't need to check for snprintf() anymore, we don't use it.
Ryan C. Gordon <icculus@icculus.org> [Sun, 24 Nov 2013 23:36:15 -0500] rev 8090
We don't need to check for snprintf() anymore, we don't use it. SDL_snprintf() is built on vsnprintf() where available.
Sun, 24 Nov 2013 23:35:38 -0500 Added SDL_vsscanf().
Ryan C. Gordon <icculus@icculus.org> [Sun, 24 Nov 2013 23:35:38 -0500] rev 8089
Added SDL_vsscanf().
Sun, 24 Nov 2013 21:04:51 -0500 Moved atomic API implementation out of headers.
Ryan C. Gordon <icculus@icculus.org> [Sun, 24 Nov 2013 21:04:51 -0500] rev 8088
Moved atomic API implementation out of headers.
Sun, 24 Nov 2013 21:15:58 -0500 Don't use -falign-loops=16 on Mac OS X anymore.
Ryan C. Gordon <icculus@icculus.org> [Sun, 24 Nov 2013 21:15:58 -0500] rev 8087
Don't use -falign-loops=16 on Mac OS X anymore. It isn't available in Clang at all, and was more important on PowerPC.
Mon, 30 Dec 2013 12:49:15 -0800 Fixed display mode calculations for applications which are not DPI aware.
Sam Lantinga <slouken@libsdl.org> [Mon, 30 Dec 2013 12:49:15 -0800] rev 8086
Fixed display mode calculations for applications which are not DPI aware. If your application wants to have access to the full resolution even when the system has DPI scaling enabled, call SetProcessDPIAware() before calling SDL_Init() e.g. typedef BOOL (WINAPI *SetProcessDPIAware_t)(void); HMODULE hMod = LoadLibrary("user32.dll"); if ( hMod ) { SetProcessDPIAware_t pSetProcessDPIAware = GetProcAddress( hMod, "SetProcessDPIAware" ); if ( pSetProcessDPIAware ) { pSetProcessDPIAware(); } FreeLibrary( hMod ); }
Fri, 27 Dec 2013 10:18:19 -0800 Switch back to apartment threaded COM initialization, which was the previous default.
Sam Lantinga <slouken@libsdl.org> [Fri, 27 Dec 2013 10:18:19 -0800] rev 8085
Switch back to apartment threaded COM initialization, which was the previous default. We do succeed now if the application previously initialized COM in multi-threaded mode.
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