Wed, 10 Jun 2009 14:00:21 +0000 Fixed bug #750
Sam Lantinga <slouken@libsdl.org> [Wed, 10 Jun 2009 14:00:21 +0000] rev 3191
Fixed bug #750 Since many different event structures include windowID it should be placed near the beginning of the structure (preferably right after type) so it's position is the same between different events. This is to avoid code like this: if (event.type == SDL_WINDOWEVENT) win = event.window.windowID; else if ((SDL_EVENTMASK(event.type) & SDL_KEYEVENTMASK) != 0) win = event.key.windowID; else if (event.type == SDL_TEXTINPUT) win = event.text.windowID; else if (event.type == SDL_MOUSEMOTION) win = event.motion.windowID; else if ((SDL_EVENTMASK(event.type) & (SDL_MOUBUTTONDOWNMASK | SDL_MOUBUTTONUPMASK)) != 0) win = event.button.windowID; else if (event.type == SDL_MOUSEWHEEL) win = event.wheel.windowID; ... in favor of: win = event.window.windowID;
Wed, 10 Jun 2009 13:54:13 +0000 Added missing files for OpenGL ES support
Sam Lantinga <slouken@libsdl.org> [Wed, 10 Jun 2009 13:54:13 +0000] rev 3190
Added missing files for OpenGL ES support
Wed, 10 Jun 2009 13:53:53 +0000 Added missing header file for Pandora support
Sam Lantinga <slouken@libsdl.org> [Wed, 10 Jun 2009 13:53:53 +0000] rev 3189
Added missing header file for Pandora support
Wed, 10 Jun 2009 13:46:54 +0000 Whoops, didn't mean to commit unfinished patch
Sam Lantinga <slouken@libsdl.org> [Wed, 10 Jun 2009 13:46:54 +0000] rev 3188
Whoops, didn't mean to commit unfinished patch
Wed, 10 Jun 2009 13:38:19 +0000 indent is really bad at handling assembly
Sam Lantinga <slouken@libsdl.org> [Wed, 10 Jun 2009 13:38:19 +0000] rev 3187
indent is really bad at handling assembly
Wed, 10 Jun 2009 13:34:20 +0000 indent
Sam Lantinga <slouken@libsdl.org> [Wed, 10 Jun 2009 13:34:20 +0000] rev 3186
indent
Wed, 10 Jun 2009 08:09:04 +0000 Continue working on QNX GF and Photon support.
Mike Gorchak <lestat@i.com.ua> [Wed, 10 Jun 2009 08:09:04 +0000] rev 3185
Continue working on QNX GF and Photon support.
Wed, 10 Jun 2009 05:56:36 +0000 SDL pixel format string is printed near mode number in form of SDL_PIXELFORMAT_XXXXX, when --info option is passed. It is usefull for debugging.
Mike Gorchak <lestat@i.com.ua> [Wed, 10 Jun 2009 05:56:36 +0000] rev 3184
SDL pixel format string is printed near mode number in form of SDL_PIXELFORMAT_XXXXX, when --info option is passed. It is usefull for debugging.
Wed, 10 Jun 2009 05:54:19 +0000 Support for 15/16/24/32 bpps of icon.bmp has been added, in case if not an original icon.bmp (8bpp with palette) is used for tests.
Mike Gorchak <lestat@i.com.ua> [Wed, 10 Jun 2009 05:54:19 +0000] rev 3183
Support for 15/16/24/32 bpps of icon.bmp has been added, in case if not an original icon.bmp (8bpp with palette) is used for tests.
Wed, 10 Jun 2009 05:51:44 +0000 Support for 24 bpp pixel formats has been added.
Mike Gorchak <lestat@i.com.ua> [Wed, 10 Jun 2009 05:51:44 +0000] rev 3182
Support for 24 bpp pixel formats has been added.
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