Sun, 15 Nov 2015 13:04:42 -0500 WinRT: fixed crash in SDL_CondWaitTimeout, when using Win10's MSVC runtime
David Ludwig <dludwig@pobox.com> [Sun, 15 Nov 2015 13:04:42 -0500] rev 9923
WinRT: fixed crash in SDL_CondWaitTimeout, when using Win10's MSVC runtime
Wed, 25 Nov 2015 21:39:28 +0100 Replaced tabs with spaces in test programs.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Wed, 25 Nov 2015 21:39:28 +0100] rev 9922
Replaced tabs with spaces in test programs.
Wed, 25 Nov 2015 21:31:02 +0100 Added SDL_HINT_VIDEO_X11_NET_WM_PING to WhatsNew.txt for 2.0.4.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Wed, 25 Nov 2015 21:31:02 +0100] rev 9921
Added SDL_HINT_VIDEO_X11_NET_WM_PING to WhatsNew.txt for 2.0.4.
Tue, 17 Nov 2015 12:15:35 -0500 X11: Let XRandR respect multiple screens (DISPLAY=:0.0 vs :0.1, etc).
Ryan C. Gordon <icculus@icculus.org> [Tue, 17 Nov 2015 12:15:35 -0500] rev 9920
X11: Let XRandR respect multiple screens (DISPLAY=:0.0 vs :0.1, etc).
Mon, 16 Nov 2015 21:20:38 -0800 Fixed bug 3168 - xinput build failure with dxsdk
Sam Lantinga <slouken@libsdl.org> [Mon, 16 Nov 2015 21:20:38 -0800] rev 9919
Fixed bug 3168 - xinput build failure with dxsdk Ozkan Sezer Yes, the annotations can actually be removed. They are used only by MSVC and aren't vital.
Sat, 14 Nov 2015 21:29:14 -0500 WinRT: fixed build error in latest XInput code
David Ludwig <dludwig@pobox.com> [Sat, 14 Nov 2015 21:29:14 -0500] rev 9918
WinRT: fixed build error in latest XInput code This change has also been tested as buildable + runnable on Win32 + MSVC 2015, 2013, 2012, and 2010. It may fix similar build errors (in XInput code) that are appearing in MingW builds (on buildbot).
Sat, 14 Nov 2015 14:53:44 -0500 Minor whitespace fix.
Ryan C. Gordon <icculus@icculus.org> [Sat, 14 Nov 2015 14:53:44 -0500] rev 9917
Minor whitespace fix.
Sat, 14 Nov 2015 12:35:45 -0500 Added SDL_JoystickFromInstanceID() and SDL_GameControllerFromInstanceID().
Ryan C. Gordon <icculus@icculus.org> [Sat, 14 Nov 2015 12:35:45 -0500] rev 9916
Added SDL_JoystickFromInstanceID() and SDL_GameControllerFromInstanceID().
Sat, 14 Nov 2015 04:24:39 -0400 Mac: Fix a warning about implicit declaration of SDL_SendKeymapChangedEvent (bug #3167.)
Alex Szpakowski <slime73@gmail.com> [Sat, 14 Nov 2015 04:24:39 -0400] rev 9915
Mac: Fix a warning about implicit declaration of SDL_SendKeymapChangedEvent (bug #3167.)
Fri, 13 Nov 2015 14:26:00 -0800 Added support for the Gamestop Logic3 Controller
Sam Lantinga <slouken@libsdl.org> [Fri, 13 Nov 2015 14:26:00 -0800] rev 9914
Added support for the Gamestop Logic3 Controller
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