Sat, 18 May 2013 14:03:45 +0200 Changed import statements in Java file.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Sat, 18 May 2013 14:03:45 +0200] rev 7186
Changed import statements in Java file.
Thu, 16 May 2013 12:16:12 -0400 Made SDL_RectEmpty and SDL_RectEquals macros into SDL_FORCE_INLINE functions.
Ryan C. Gordon <icculus@icculus.org> [Thu, 16 May 2013 12:16:12 -0400] rev 7185
Made SDL_RectEmpty and SDL_RectEquals macros into SDL_FORCE_INLINE functions. Fixes compiler warnings for things like this... if (SDL_RectEmpty(&rect)) {} ...where the macro turned into "if ( (!(&rect)) && etc )" which some compilers thought might be a programmer mistake, as "&rect" is always "true".
Thu, 16 May 2013 01:03:28 -0700 Fixed bug 1829 - sdl2-config is not executable
Sam Lantinga <slouken@libsdl.org> [Thu, 16 May 2013 01:03:28 -0700] rev 7184
Fixed bug 1829 - sdl2-config is not executable leighmanthegreat@hotmail.com I downloaded SDL2 from hg source. I built to a ./build directory. I downloaded SDL_image 2 hg and attempted to build. When it cannot find a sdl2-config the SDL_image configure correctly suggests setting SDL_CONFIG variable. Setting this the configure still fails with 'Permission denied' on the call to sdl2-config. Setting execute permission solves the problem. If possible, sdl2-config should have executable bit set when it is created.
Thu, 16 May 2013 00:56:19 -0700 Fixed bug 1838 - [Patch] Direct3D resource leak on SDL_DestroyRenderer()
Sam Lantinga <slouken@libsdl.org> [Thu, 16 May 2013 00:56:19 -0700] rev 7183
Fixed bug 1838 - [Patch] Direct3D resource leak on SDL_DestroyRenderer()
Thu, 16 May 2013 00:52:33 -0700 Fixed bug 1839 - SDL2 Cmake: VIDEO_COCOA check fails on OS X; VIDEO_COCOA sources aren't compiled.
Sam Lantinga <slouken@libsdl.org> [Thu, 16 May 2013 00:52:33 -0700] rev 7182
Fixed bug 1839 - SDL2 Cmake: VIDEO_COCOA check fails on OS X; VIDEO_COCOA sources aren't compiled.
Thu, 16 May 2013 00:48:20 -0700 Martin Gerhardy added support for the Jess Technology USB Game Controller
Sam Lantinga <slouken@libsdl.org> [Thu, 16 May 2013 00:48:20 -0700] rev 7181
Martin Gerhardy added support for the Jess Technology USB Game Controller
Thu, 16 May 2013 00:43:22 -0700 Fixed bug 1846 - _allmul implementation in SDL_stdlib.c doesn't clean up the stack
Sam Lantinga <slouken@libsdl.org> [Thu, 16 May 2013 00:43:22 -0700] rev 7180
Fixed bug 1846 - _allmul implementation in SDL_stdlib.c doesn't clean up the stack Colin Barrett I see this manifest itself (VS2012 x86) as: "Run-Time Check Failure #0 - The value of ESP was not properly saved across a function call. This is usually a result of calling a function declared with one calling convention with a function pointer declared with a different calling convention." in the first call to SDL_GetTicks in my application. The disassembly at the problem line is: hires_now.QuadPart *= 1000; 00AD0792 push 0 00AD0794 push 3E8h 00AD0799 mov eax,dword ptr [ebp-10h] 00AD079C push eax 00AD079D mov ecx,dword ptr [hires_now] 00AD07A0 push ecx 00AD07A1 call _allmul (0AE7D40h) 00AD07A6 mov dword ptr [hires_now],eax 00AD07A9 mov dword ptr [ebp-10h],edx Apparently _allmul should be popping the stack but isn't (other similar functions in SDL_stdlib.c - _alldiv and whatnot - DO pop the stack). A 'ret 10h' at the end of _allmul appears to do the trick
Wed, 15 May 2013 23:18:29 -0700 There's no need to keep these private. If you extend SDLActivity, you should know what you're doing.
Sam Lantinga <slouken@libsdl.org> [Wed, 15 May 2013 23:18:29 -0700] rev 7179
There's no need to keep these private. If you extend SDLActivity, you should know what you're doing.
Wed, 15 May 2013 22:25:00 +0200 Corrected internal function prototype.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Wed, 15 May 2013 22:25:00 +0200] rev 7178
Corrected internal function prototype.
Wed, 15 May 2013 22:24:23 +0200 Corrected internal function prototype.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Wed, 15 May 2013 22:24:23 +0200] rev 7177
Corrected internal function prototype.
Wed, 15 May 2013 22:10:06 +0200 Changed spelling for consistency.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Wed, 15 May 2013 22:10:06 +0200] rev 7176
Changed spelling for consistency.
Wed, 15 May 2013 22:00:28 +0200 Fixed Doxygen warnings.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Wed, 15 May 2013 22:00:28 +0200] rev 7175
Fixed Doxygen warnings.
Mon, 13 May 2013 23:00:50 +0200 Corrected spelling in header file.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Mon, 13 May 2013 23:00:50 +0200] rev 7174
Corrected spelling in header file.
Mon, 13 May 2013 22:45:06 +0200 Inlined expression for consistency in render source.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Mon, 13 May 2013 22:45:06 +0200] rev 7173
Inlined expression for consistency in render source.
Sun, 12 May 2013 15:00:00 -0700 Fix fuzzer/fuzzer tests on 64bit Linux; remove invalid negative SDL_Scancode test; disable failing surface/render test cases
Andreas Schiffler <aschiffler@ferzkopp.net> [Sun, 12 May 2013 15:00:00 -0700] rev 7172
Fix fuzzer/fuzzer tests on 64bit Linux; remove invalid negative SDL_Scancode test; disable failing surface/render test cases
Sun, 12 May 2013 14:25:38 +0200 Fixed building on Visual Studio.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Sun, 12 May 2013 14:25:38 +0200] rev 7171
Fixed building on Visual Studio. Buildbot
Sun, 12 May 2013 13:42:20 +0200 Fixed bug 1845 - SDL_GetNumTouchDevices() has incorrect prototype
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Sun, 12 May 2013 13:42:20 +0200] rev 7170
Fixed bug 1845 - SDL_GetNumTouchDevices() has incorrect prototype nfxjfg SDL_touch.h:63:1: warning: function declaration isn't a prototype [-Wstrict-prototypes] Is: extern DECLSPEC int SDLCALL SDL_GetNumTouchDevices(); Should be: extern DECLSPEC int SDLCALL SDL_GetNumTouchDevices(void);
Sun, 12 May 2013 13:40:02 +0200 Fixed bug 1844 - glScissor calls are wrong - Patch attached
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Sun, 12 May 2013 13:40:02 +0200] rev 7169
Fixed bug 1844 - glScissor calls are wrong - Patch attached Martin Gerhardy the coordinate system from sdl is not correctly transformed to the coordinate system of opengl. glScissor expects them to be a little bit different. Attached is a patch that fixes this
Sun, 12 May 2013 13:25:34 +0200 Fixed bug 1843 - SDL_RenderClear prototype doxygen missing
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Sun, 12 May 2013 13:25:34 +0200] rev 7168
Fixed bug 1843 - SDL_RenderClear prototype doxygen missing Martin Gerhardy SDL_RenderClear prototype misses documentation for the return value
Sun, 12 May 2013 13:02:07 +0200 Corrected spelling in internal include file.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Sun, 12 May 2013 13:02:07 +0200] rev 7167
Corrected spelling in internal include file.
Sun, 12 May 2013 12:59:17 +0200 Updated README.android.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Sun, 12 May 2013 12:59:17 +0200] rev 7166
Updated README.android.
Fri, 10 May 2013 21:19:40 +0200 Fixed Android Lint warning in AndroidManifest.xml.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Fri, 10 May 2013 21:19:40 +0200] rev 7165
Fixed Android Lint warning in AndroidManifest.xml.
Fri, 10 May 2013 21:14:13 +0200 Added missing vi lines.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Fri, 10 May 2013 21:14:13 +0200] rev 7164
Added missing vi lines.
Fri, 10 May 2013 21:08:37 +0200 Fixed implicit function declaration warnings.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Fri, 10 May 2013 21:08:37 +0200] rev 7163
Fixed implicit function declaration warnings.
Fri, 10 May 2013 21:04:51 +0200 Fixed precedence warning in test suite for pixels.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Fri, 10 May 2013 21:04:51 +0200] rev 7162
Fixed precedence warning in test suite for pixels.
Fri, 10 May 2013 10:33:15 -0300 Fixed typo in GL_UpdateClipRect
Gabriel Jacobo <gabomdq@gmail.com> [Fri, 10 May 2013 10:33:15 -0300] rev 7161
Fixed typo in GL_UpdateClipRect
Fri, 10 May 2013 10:31:01 -0300 Fixes OpenGL* Clip Rect functions (by Emmanuel Gil Peyrot)
Gabriel Jacobo <gabomdq@gmail.com> [Fri, 10 May 2013 10:31:01 -0300] rev 7160
Fixes OpenGL* Clip Rect functions (by Emmanuel Gil Peyrot)
Thu, 09 May 2013 16:30:44 -0700 Updated version to 2.0.0
Sam Lantinga <slouken@libsdl.org> [Thu, 09 May 2013 16:30:44 -0700] rev 7159
Updated version to 2.0.0
Tue, 07 May 2013 16:52:39 -0700 Mac: Use cursor rects instead of NSCursor hide/unhide.
Jørgen P. Tjernø <jorgen@valvesoftware.com> [Tue, 07 May 2013 16:52:39 -0700] rev 7158
Mac: Use cursor rects instead of NSCursor hide/unhide. This should hopefully fix a class of problems around cursor hiding not behaving correctly on Mac. http://bugzilla.libsdl.org/show_bug.cgi?id=1824
Mon, 06 May 2013 23:02:37 +0200 Fixed test suite for mouse using Uint8 instead of Uint32 for buttons.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Mon, 06 May 2013 23:02:37 +0200] rev 7157
Fixed test suite for mouse using Uint8 instead of Uint32 for buttons. SDL_GetMouseState() returned Uint8 in SDL 1.2 but was changed recently.
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