Sat, 18 May 2013 14:03:45 +0200 Changed import statements in Java file.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Sat, 18 May 2013 14:03:45 +0200] rev 7186
Changed import statements in Java file.
Thu, 16 May 2013 12:16:12 -0400 Made SDL_RectEmpty and SDL_RectEquals macros into SDL_FORCE_INLINE functions.
Ryan C. Gordon <icculus@icculus.org> [Thu, 16 May 2013 12:16:12 -0400] rev 7185
Made SDL_RectEmpty and SDL_RectEquals macros into SDL_FORCE_INLINE functions. Fixes compiler warnings for things like this... if (SDL_RectEmpty(&rect)) {} ...where the macro turned into "if ( (!(&rect)) && etc )" which some compilers thought might be a programmer mistake, as "&rect" is always "true".
Thu, 16 May 2013 01:03:28 -0700 Fixed bug 1829 - sdl2-config is not executable
Sam Lantinga <slouken@libsdl.org> [Thu, 16 May 2013 01:03:28 -0700] rev 7184
Fixed bug 1829 - sdl2-config is not executable leighmanthegreat@hotmail.com I downloaded SDL2 from hg source. I built to a ./build directory. I downloaded SDL_image 2 hg and attempted to build. When it cannot find a sdl2-config the SDL_image configure correctly suggests setting SDL_CONFIG variable. Setting this the configure still fails with 'Permission denied' on the call to sdl2-config. Setting execute permission solves the problem. If possible, sdl2-config should have executable bit set when it is created.
Thu, 16 May 2013 00:56:19 -0700 Fixed bug 1838 - [Patch] Direct3D resource leak on SDL_DestroyRenderer()
Sam Lantinga <slouken@libsdl.org> [Thu, 16 May 2013 00:56:19 -0700] rev 7183
Fixed bug 1838 - [Patch] Direct3D resource leak on SDL_DestroyRenderer()
Thu, 16 May 2013 00:52:33 -0700 Fixed bug 1839 - SDL2 Cmake: VIDEO_COCOA check fails on OS X; VIDEO_COCOA sources aren't compiled.
Sam Lantinga <slouken@libsdl.org> [Thu, 16 May 2013 00:52:33 -0700] rev 7182
Fixed bug 1839 - SDL2 Cmake: VIDEO_COCOA check fails on OS X; VIDEO_COCOA sources aren't compiled.
Thu, 16 May 2013 00:48:20 -0700 Martin Gerhardy added support for the Jess Technology USB Game Controller
Sam Lantinga <slouken@libsdl.org> [Thu, 16 May 2013 00:48:20 -0700] rev 7181
Martin Gerhardy added support for the Jess Technology USB Game Controller
Thu, 16 May 2013 00:43:22 -0700 Fixed bug 1846 - _allmul implementation in SDL_stdlib.c doesn't clean up the stack
Sam Lantinga <slouken@libsdl.org> [Thu, 16 May 2013 00:43:22 -0700] rev 7180
Fixed bug 1846 - _allmul implementation in SDL_stdlib.c doesn't clean up the stack Colin Barrett I see this manifest itself (VS2012 x86) as: "Run-Time Check Failure #0 - The value of ESP was not properly saved across a function call. This is usually a result of calling a function declared with one calling convention with a function pointer declared with a different calling convention." in the first call to SDL_GetTicks in my application. The disassembly at the problem line is: hires_now.QuadPart *= 1000; 00AD0792 push 0 00AD0794 push 3E8h 00AD0799 mov eax,dword ptr [ebp-10h] 00AD079C push eax 00AD079D mov ecx,dword ptr [hires_now] 00AD07A0 push ecx 00AD07A1 call _allmul (0AE7D40h) 00AD07A6 mov dword ptr [hires_now],eax 00AD07A9 mov dword ptr [ebp-10h],edx Apparently _allmul should be popping the stack but isn't (other similar functions in SDL_stdlib.c - _alldiv and whatnot - DO pop the stack). A 'ret 10h' at the end of _allmul appears to do the trick
Wed, 15 May 2013 23:18:29 -0700 There's no need to keep these private. If you extend SDLActivity, you should know what you're doing.
Sam Lantinga <slouken@libsdl.org> [Wed, 15 May 2013 23:18:29 -0700] rev 7179
There's no need to keep these private. If you extend SDLActivity, you should know what you're doing.
Wed, 15 May 2013 22:25:00 +0200 Corrected internal function prototype.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Wed, 15 May 2013 22:25:00 +0200] rev 7178
Corrected internal function prototype.
Wed, 15 May 2013 22:24:23 +0200 Corrected internal function prototype.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Wed, 15 May 2013 22:24:23 +0200] rev 7177
Corrected internal function prototype.
Wed, 15 May 2013 22:10:06 +0200 Changed spelling for consistency.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Wed, 15 May 2013 22:10:06 +0200] rev 7176
Changed spelling for consistency.
Wed, 15 May 2013 22:00:28 +0200 Fixed Doxygen warnings.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Wed, 15 May 2013 22:00:28 +0200] rev 7175
Fixed Doxygen warnings.
Mon, 13 May 2013 23:00:50 +0200 Corrected spelling in header file.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Mon, 13 May 2013 23:00:50 +0200] rev 7174
Corrected spelling in header file.
Mon, 13 May 2013 22:45:06 +0200 Inlined expression for consistency in render source.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Mon, 13 May 2013 22:45:06 +0200] rev 7173
Inlined expression for consistency in render source.
Sun, 12 May 2013 15:00:00 -0700 Fix fuzzer/fuzzer tests on 64bit Linux; remove invalid negative SDL_Scancode test; disable failing surface/render test cases
Andreas Schiffler <aschiffler@ferzkopp.net> [Sun, 12 May 2013 15:00:00 -0700] rev 7172
Fix fuzzer/fuzzer tests on 64bit Linux; remove invalid negative SDL_Scancode test; disable failing surface/render test cases
Sun, 12 May 2013 14:25:38 +0200 Fixed building on Visual Studio.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Sun, 12 May 2013 14:25:38 +0200] rev 7171
Fixed building on Visual Studio. Buildbot
Sun, 12 May 2013 13:42:20 +0200 Fixed bug 1845 - SDL_GetNumTouchDevices() has incorrect prototype
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Sun, 12 May 2013 13:42:20 +0200] rev 7170
Fixed bug 1845 - SDL_GetNumTouchDevices() has incorrect prototype nfxjfg SDL_touch.h:63:1: warning: function declaration isn't a prototype [-Wstrict-prototypes] Is: extern DECLSPEC int SDLCALL SDL_GetNumTouchDevices(); Should be: extern DECLSPEC int SDLCALL SDL_GetNumTouchDevices(void);
Sun, 12 May 2013 13:40:02 +0200 Fixed bug 1844 - glScissor calls are wrong - Patch attached
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Sun, 12 May 2013 13:40:02 +0200] rev 7169
Fixed bug 1844 - glScissor calls are wrong - Patch attached Martin Gerhardy the coordinate system from sdl is not correctly transformed to the coordinate system of opengl. glScissor expects them to be a little bit different. Attached is a patch that fixes this
Sun, 12 May 2013 13:25:34 +0200 Fixed bug 1843 - SDL_RenderClear prototype doxygen missing
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Sun, 12 May 2013 13:25:34 +0200] rev 7168
Fixed bug 1843 - SDL_RenderClear prototype doxygen missing Martin Gerhardy SDL_RenderClear prototype misses documentation for the return value
Sun, 12 May 2013 13:02:07 +0200 Corrected spelling in internal include file.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Sun, 12 May 2013 13:02:07 +0200] rev 7167
Corrected spelling in internal include file.
Sun, 12 May 2013 12:59:17 +0200 Updated README.android.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Sun, 12 May 2013 12:59:17 +0200] rev 7166
Updated README.android.
Fri, 10 May 2013 21:19:40 +0200 Fixed Android Lint warning in AndroidManifest.xml.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Fri, 10 May 2013 21:19:40 +0200] rev 7165
Fixed Android Lint warning in AndroidManifest.xml.
Fri, 10 May 2013 21:14:13 +0200 Added missing vi lines.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Fri, 10 May 2013 21:14:13 +0200] rev 7164
Added missing vi lines.
Fri, 10 May 2013 21:08:37 +0200 Fixed implicit function declaration warnings.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Fri, 10 May 2013 21:08:37 +0200] rev 7163
Fixed implicit function declaration warnings.
Fri, 10 May 2013 21:04:51 +0200 Fixed precedence warning in test suite for pixels.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Fri, 10 May 2013 21:04:51 +0200] rev 7162
Fixed precedence warning in test suite for pixels.
Fri, 10 May 2013 10:33:15 -0300 Fixed typo in GL_UpdateClipRect
Gabriel Jacobo <gabomdq@gmail.com> [Fri, 10 May 2013 10:33:15 -0300] rev 7161
Fixed typo in GL_UpdateClipRect
Fri, 10 May 2013 10:31:01 -0300 Fixes OpenGL* Clip Rect functions (by Emmanuel Gil Peyrot)
Gabriel Jacobo <gabomdq@gmail.com> [Fri, 10 May 2013 10:31:01 -0300] rev 7160
Fixes OpenGL* Clip Rect functions (by Emmanuel Gil Peyrot)
Thu, 09 May 2013 16:30:44 -0700 Updated version to 2.0.0
Sam Lantinga <slouken@libsdl.org> [Thu, 09 May 2013 16:30:44 -0700] rev 7159
Updated version to 2.0.0
Tue, 07 May 2013 16:52:39 -0700 Mac: Use cursor rects instead of NSCursor hide/unhide.
Jørgen P. Tjernø <jorgen@valvesoftware.com> [Tue, 07 May 2013 16:52:39 -0700] rev 7158
Mac: Use cursor rects instead of NSCursor hide/unhide. This should hopefully fix a class of problems around cursor hiding not behaving correctly on Mac. http://bugzilla.libsdl.org/show_bug.cgi?id=1824
Mon, 06 May 2013 23:02:37 +0200 Fixed test suite for mouse using Uint8 instead of Uint32 for buttons.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Mon, 06 May 2013 23:02:37 +0200] rev 7157
Fixed test suite for mouse using Uint8 instead of Uint32 for buttons. SDL_GetMouseState() returned Uint8 in SDL 1.2 but was changed recently.
Mon, 06 May 2013 23:01:14 +0200 Removed unreachable return statement from test suite for timer.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Mon, 06 May 2013 23:01:14 +0200] rev 7156
Removed unreachable return statement from test suite for timer.
Mon, 06 May 2013 23:00:30 +0200 Removed wrong documentation from test suite for render.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Mon, 06 May 2013 23:00:30 +0200] rev 7155
Removed wrong documentation from test suite for render.
Mon, 06 May 2013 13:39:17 -0700 Disable C++ exceptions, use debug format that includes debug information in the static libraries, and standardize on Program Database / Program Database with edit and continue for the DLL debug format.
Sam Lantinga <slouken@libsdl.org> [Mon, 06 May 2013 13:39:17 -0700] rev 7154
Disable C++ exceptions, use debug format that includes debug information in the static libraries, and standardize on Program Database / Program Database with edit and continue for the DLL debug format.
Mon, 06 May 2013 08:13:44 -0700 Add test for SDL_GetPixelFormatName to Pixels suite; minor improvements to Pixels suite
Andreas Schiffler <aschiffler@ferzkopp.net> [Mon, 06 May 2013 08:13:44 -0700] rev 7153
Add test for SDL_GetPixelFormatName to Pixels suite; minor improvements to Pixels suite
Sun, 05 May 2013 21:01:20 -0400 Implemented SDL_GL_SHARE_WITH_CURRENT_CONTEXT for Mac OS X.
Ethan Lee <flibitijibibo@flibitijibibo.com> [Sun, 05 May 2013 21:01:20 -0400] rev 7152
Implemented SDL_GL_SHARE_WITH_CURRENT_CONTEXT for Mac OS X.
Sun, 05 May 2013 11:17:40 -0700 Add input validation to SDL_CalculateGammaRamp; add test coverage to Pixels suite; update test cases in Pixels suite
Andreas Schiffler <aschiffler@ferzkopp.net> [Sun, 05 May 2013 11:17:40 -0700] rev 7151
Add input validation to SDL_CalculateGammaRamp; add test coverage to Pixels suite; update test cases in Pixels suite
Sun, 05 May 2013 16:01:19 +0200 Removed not needed block from Java file.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Sun, 05 May 2013 16:01:19 +0200] rev 7150
Removed not needed block from Java file.
Sun, 05 May 2013 15:54:56 +0200 Changed signatures of methods in Java file to return boolean, adapted C++ file.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Sun, 05 May 2013 15:54:56 +0200] rev 7149
Changed signatures of methods in Java file to return boolean, adapted C++ file. This way more checking for errors is possible which is currently not done here.
Sun, 05 May 2013 15:50:21 +0200 Changed signature of method recently added in Java file.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Sun, 05 May 2013 15:50:21 +0200] rev 7148
Changed signature of method recently added in Java file.
Sun, 05 May 2013 15:39:37 +0200 Fixed SDL_HasScreenKeyboardSupport() returning SDL_TRUE for PSP.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Sun, 05 May 2013 15:39:37 +0200] rev 7147
Fixed SDL_HasScreenKeyboardSupport() returning SDL_TRUE for PSP. There is currently no implementation and therefore no support.
Sun, 05 May 2013 12:53:57 +0200 Added a method in Java file which may be overridden for custom messages.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Sun, 05 May 2013 12:53:57 +0200] rev 7146
Added a method in Java file which may be overridden for custom messages.
Sun, 05 May 2013 12:50:34 +0200 Fixed possible leak and its Android Lint warning in Java file.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Sun, 05 May 2013 12:50:34 +0200] rev 7145
Fixed possible leak and its Android Lint warning in Java file.
Sun, 05 May 2013 12:47:44 +0200 Corrected spelling in C source files of test suites.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Sun, 05 May 2013 12:47:44 +0200] rev 7144
Corrected spelling in C source files of test suites.
Sat, 04 May 2013 22:44:03 +0200 Fixed SDL_RenderSetClipRect() returning undefined instead of -1 on error.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Sat, 04 May 2013 22:44:03 +0200] rev 7143
Fixed SDL_RenderSetClipRect() returning undefined instead of -1 on error.
Sat, 04 May 2013 09:11:18 -0700 Added additional input validation to SDL_AllocPalette; added error codes; added test case to Pixels suite for coverage
Andreas Schiffler <aschiffler@ferzkopp.net> [Sat, 04 May 2013 09:11:18 -0700] rev 7142
Added additional input validation to SDL_AllocPalette; added error codes; added test case to Pixels suite for coverage
Sat, 04 May 2013 04:46:00 -0700 First pass on SDL render clip rect functionality
Sam Lantinga <slouken@libsdl.org> [Sat, 04 May 2013 04:46:00 -0700] rev 7141
First pass on SDL render clip rect functionality
Fri, 03 May 2013 14:11:41 +0930 Fix compile on Xcode 3.1 PPC + Altivec
Kevin Shanahan <kmshanah@disenchant.net> [Fri, 03 May 2013 14:11:41 +0930] rev 7140
Fix compile on Xcode 3.1 PPC + Altivec -faltivec is given on the command line, so #include <altivec.h> is ignored in this case and #undef'ing vector causes compile to fail.
Thu, 02 May 2013 21:40:59 -0400 move Ticks initialization tracking to separate function and ensure it's called with SDL_VideoInit is called to init SDL instead of SDL_Init
Edward Rudd <urkle@outoforder.cc> [Thu, 02 May 2013 21:40:59 -0400] rev 7139
move Ticks initialization tracking to separate function and ensure it's called with SDL_VideoInit is called to init SDL instead of SDL_Init -- why do we even allow initialization w/o calling at least SDL_Init(0) ?
Thu, 02 May 2013 21:23:38 -0400 default clock_gettime use to enabled as there is now proper fallback code for systems that don't have it.
Edward Rudd <urkle@outoforder.cc> [Thu, 02 May 2013 21:23:38 -0400] rev 7138
default clock_gettime use to enabled as there is now proper fallback code for systems that don't have it.
Thu, 02 May 2013 21:17:59 -0400 add in OS X Monotonic clock as well as handling fall-back incase the OSX/Linux system doesn't have a monotonic clock.
Edward Rudd <urkle@outoforder.cc> [Thu, 02 May 2013 21:17:59 -0400] rev 7137
add in OS X Monotonic clock as well as handling fall-back incase the OSX/Linux system doesn't have a monotonic clock. Code curtesy of Thomas Habets ( https://github.com/ThomasHabets/monotonic_clock )
Thu, 02 May 2013 16:54:03 -0700 QueryPerformanceCounter() is reliable these days, and setting the timer frequency higher can have adverse power consequences.
Sam Lantinga <slouken@libsdl.org> [Thu, 02 May 2013 16:54:03 -0700] rev 7136
QueryPerformanceCounter() is reliable these days, and setting the timer frequency higher can have adverse power consequences. http://msdn.microsoft.com/en-us/library/windows/desktop/dd757624%28v=vs.85%29.aspx
Thu, 02 May 2013 23:12:03 +0200 Removed SDL prefix from internal function pointers for screen keyboard access.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Thu, 02 May 2013 23:12:03 +0200] rev 7135
Removed SDL prefix from internal function pointers for screen keyboard access.
Wed, 01 May 2013 22:14:29 -0700 Add pixels test suite; add a test to pixel suite; minor updates to test code to make VisualStudio happy
Andreas Schiffler <aschiffler@ferzkopp.net> [Wed, 01 May 2013 22:14:29 -0700] rev 7134
Add pixels test suite; add a test to pixel suite; minor updates to test code to make VisualStudio happy
Wed, 01 May 2013 11:59:54 +0200 Corrected spelling in C source files.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Wed, 01 May 2013 11:59:54 +0200] rev 7133
Corrected spelling in C source files.
Wed, 01 May 2013 11:42:29 +0200 Corrected spelling in C source files.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Wed, 01 May 2013 11:42:29 +0200] rev 7132
Corrected spelling in C source files.
Wed, 01 May 2013 11:32:05 +0200 Fixed SDL_HapticQuery() returning -1 as unsigned int if device is not valid.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Wed, 01 May 2013 11:32:05 +0200] rev 7131
Fixed SDL_HapticQuery() returning -1 as unsigned int if device is not valid. The function now returns 0 which is the same as if no effects were supported. This may be confusing in rare situations but will not matter most of the time.
Mon, 29 Apr 2013 23:54:22 +0200 Removed unused variables from C source files.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Mon, 29 Apr 2013 23:54:22 +0200] rev 7130
Removed unused variables from C source files.
Mon, 29 Apr 2013 23:50:27 +0200 Corrected confusing indentation in C source file.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Mon, 29 Apr 2013 23:50:27 +0200] rev 7129
Corrected confusing indentation in C source file.
Mon, 29 Apr 2013 23:45:40 +0200 Corrected spelling in C source file.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Mon, 29 Apr 2013 23:45:40 +0200] rev 7128
Corrected spelling in C source file.
Mon, 29 Apr 2013 23:41:49 +0200 Corrected names in README file.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Mon, 29 Apr 2013 23:41:49 +0200] rev 7127
Corrected names in README file.
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