Sun, 18 Jul 2010 12:43:04 +0530 Start experimental branch for client-side rasterization. experimental
Sunny Sachanandani <sunnysachanandani@gmail.com> [Sun, 18 Jul 2010 12:43:04 +0530] rev 4597
Start experimental branch for client-side rasterization.
Sun, 18 Jul 2010 08:28:35 +0530 Got testsprite2 to work reasonably.
Sunny Sachanandani <sunnysachanandani@gmail.com> [Sun, 18 Jul 2010 08:28:35 +0530] rev 4596
Got testsprite2 to work reasonably.
Sat, 17 Jul 2010 15:53:29 +0530 Fixed a minor bug with texture blending.
Sunny Sachanandani <sunnysachanandani@gmail.com> [Sat, 17 Jul 2010 15:53:29 +0530] rev 4595
Fixed a minor bug with texture blending.
Sat, 17 Jul 2010 15:41:34 +0530 Remove some redundant code.
Sunny Sachanandani <sunnysachanandani@gmail.com> [Sat, 17 Jul 2010 15:41:34 +0530] rev 4594
Remove some redundant code.
Sat, 17 Jul 2010 15:38:24 +0530 Fixed so many things. See the changelog listed below.
Sunny Sachanandani <sunnysachanandani@gmail.com> [Sat, 17 Jul 2010 15:38:24 +0530] rev 4593
Fixed so many things. See the changelog listed below. 1. Use SDL_X11_HAVE_XRENDER to check for RENDER at runtime. 2. Added lots of comments. 3. Added checks and lots of calls to SDL_SetError(). 4. Fixed X11_CreateTexture() so that the pixmap and image created are for the format specified by the user and not the window format. This is only for the RENDER case. 5. The above change required that functions to convert SDL pixel format enums to Visuals and XRenderPictFormats be added. 6. Fixed lots of 'style' issues.
Sat, 17 Jul 2010 11:41:43 +0530 Add necessary symbols to SDL_x11sym.h
Sunny Sachanandani <sunnysachanandani@gmail.com> [Sat, 17 Jul 2010 11:41:43 +0530] rev 4592
Add necessary symbols to SDL_x11sym.h
Wed, 14 Jul 2010 19:17:11 +0530 Implement blending modes for textures. Fix off-screen pixmaps to be ARGB rather than RGB to enable blending across frames. Clear the screen and off-screen pixmaps when the renderer is created.
Sunny Sachanandani <sunnysachanandani@gmail.com> [Wed, 14 Jul 2010 19:17:11 +0530] rev 4591
Implement blending modes for textures. Fix off-screen pixmaps to be ARGB rather than RGB to enable blending across frames. Clear the screen and off-screen pixmaps when the renderer is created.
Fri, 09 Jul 2010 21:36:41 +0530 Fix so many things that there is little place in this column to list them all but the result is that blending modes just work now for drawing primitives.
Sunny Sachanandani <sunnysachanandani@gmail.com> [Fri, 09 Jul 2010 21:36:41 +0530] rev 4590
Fix so many things that there is little place in this column to list them all but the result is that blending modes just work now for drawing primitives. Fixes involved: 1. Fix handling of alpha channel when SDL_BLENDMODE_NONE is set. 2. Make xrendercolor use floating-point values for color channels and then convert to 16 bit ints. 3. Fix handling of visuals in SDL_x11modes.c so that a 32 bit ARGB visual is used. 4. Fix the background pixel value in SDL_x11window.c so that the window background has an alpha value of 0xFF and not 0.
Thu, 01 Jul 2010 07:35:15 +0530 Fix blending modes for primitives.
Sunny Sachanandani <sunnysachanandani@gmail.com> [Thu, 01 Jul 2010 07:35:15 +0530] rev 4589
Fix blending modes for primitives.
Sun, 27 Jun 2010 09:51:51 +0530 Preliminary support for blending modes on drawing operations.
Sunny Sachanandani <sunnysachanandani@gmail.com> [Sun, 27 Jun 2010 09:51:51 +0530] rev 4588
Preliminary support for blending modes on drawing operations.
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