Thu, 28 Nov 2013 21:15:05 -0500 WinRT: fixed bug: touch input coordinates weren't normalized [0..1]
David Ludwig <dludwig@pobox.com> [Thu, 28 Nov 2013 21:15:05 -0500] rev 8542
WinRT: fixed bug: touch input coordinates weren't normalized [0..1] Thanks to Pierre-Yves for pointing this out and providing a fix!
Mon, 04 Nov 2013 19:54:29 -0500 WinRT: added experimental OpenGL ES 2.0 support
David Ludwig <dludwig@pobox.com> [Mon, 04 Nov 2013 19:54:29 -0500] rev 8541
WinRT: added experimental OpenGL ES 2.0 support A port of the ANGLE library (OpenGL ES 2.0 for Direct3D) to WinRT, via https://github.com/stammen/angleproject, is used as a base. To enable, clone 'angleproject' into the directory one above where SDL/WinRT is, open the file SDL/include/SDL_config_winrt.h, and uncomment the #defines that begin with 'SDL_VIDEO_OPENGL'. From there, apps can create an OpenGL capable SDL_Window via the flag, SDL_WINDOW_OPENGL, and an OpenGL ES 2 context via SDL_GL_CreateContext. The Direct3D 11.1 renderer cannot be used alongside SDL_WINDOW_OPENGL. Only Windows 8/8.1 is supported for now. Shaders may need to be precompiled, in some (all?) cases.
Fri, 01 Nov 2013 22:54:39 -0400 WinRT: added support for SDL_HINT_RENDER_SCALE_QUALITY
David Ludwig <dludwig@pobox.com> [Fri, 01 Nov 2013 22:54:39 -0400] rev 8540
WinRT: added support for SDL_HINT_RENDER_SCALE_QUALITY
Mon, 28 Oct 2013 15:52:04 -0400 WinRT: added a comment regarding the lack of SHGetFolderPath on WinRT
David Ludwig <dludwig@pobox.com> [Mon, 28 Oct 2013 15:52:04 -0400] rev 8539
WinRT: added a comment regarding the lack of SHGetFolderPath on WinRT
Mon, 28 Oct 2013 15:41:22 -0400 WinRT: implemented SDL_GetBasePath and SDL_GetPrefPath
David Ludwig <dludwig@pobox.com> [Mon, 28 Oct 2013 15:41:22 -0400] rev 8538
WinRT: implemented SDL_GetBasePath and SDL_GetPrefPath
Sun, 27 Oct 2013 23:19:35 -0400 WinRT: spelling fix in SDL_hints.h
David Ludwig <dludwig@pobox.com> [Sun, 27 Oct 2013 23:19:35 -0400] rev 8537
WinRT: spelling fix in SDL_hints.h
Sun, 27 Oct 2013 23:03:11 -0400 WinRT: build fixes, post SDL 2.0.1 update
David Ludwig <dludwig@pobox.com> [Sun, 27 Oct 2013 23:03:11 -0400] rev 8536
WinRT: build fixes, post SDL 2.0.1 update
Sun, 27 Oct 2013 21:26:46 -0400 WinRT: merged with SDL 2.0.1 codebase
David Ludwig <dludwig@pobox.com> [Sun, 27 Oct 2013 21:26:46 -0400] rev 8535
WinRT: merged with SDL 2.0.1 codebase
Sun, 27 Oct 2013 14:31:57 -0400 WinRT: fixed two bugs regarding mouse events
David Ludwig <dludwig@pobox.com> [Sun, 27 Oct 2013 14:31:57 -0400] rev 8534
WinRT: fixed two bugs regarding mouse events The first bug had mouse motion events not getting sent out on non-touch devices, if and when a mouse button wasn't pressed. The second bug caused virtual mouse motion events to get sent out-of-order on touch devices: the motion event would get sent after the touch occurred, rather than before.
Fri, 25 Oct 2013 20:31:43 -0400 WinRT: made the Direct3D 11.x 'Debug Layer' be enable-able in any app via a hint
David Ludwig <dludwig@pobox.com> [Fri, 25 Oct 2013 20:31:43 -0400] rev 8533
WinRT: made the Direct3D 11.x 'Debug Layer' be enable-able in any app via a hint To enable the Debug Layer, set the hint, SDL_HINT_RENDER_DIRECT3D11_DEBUG to '1'. The Debug Layer will be turned off by default, both in Release and Debug builds (of SDL).
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