Tue, 25 Nov 2008 20:06:27 +0000 Fixed bug #605, per Martin's suggestion
Sam Lantinga <slouken@libsdl.org> [Tue, 25 Nov 2008 20:06:27 +0000] rev 2789
Fixed bug #605, per Martin's suggestion
Tue, 25 Nov 2008 08:40:52 +0000 Updated with latest glext.h
Sam Lantinga <slouken@libsdl.org> [Tue, 25 Nov 2008 08:40:52 +0000] rev 2788
Updated with latest glext.h
Tue, 25 Nov 2008 05:29:14 +0000 It turns out both the software and the OpenGL renderer had the same problem.
Sam Lantinga <slouken@libsdl.org> [Tue, 25 Nov 2008 05:29:14 +0000] rev 2787
It turns out both the software and the OpenGL renderer had the same problem. According to the spec, when SDL_SRCALPHA is set, the colorkey is ignored, so we just need to convert the colorkey into the alpha channel.
Tue, 25 Nov 2008 02:21:53 +0000 indent
Sam Lantinga <slouken@libsdl.org> [Tue, 25 Nov 2008 02:21:53 +0000] rev 2786
indent
Tue, 25 Nov 2008 02:12:19 +0000 Fixed bug with converting colorkey surface to texture
Sam Lantinga <slouken@libsdl.org> [Tue, 25 Nov 2008 02:12:19 +0000] rev 2785
Fixed bug with converting colorkey surface to texture
Tue, 25 Nov 2008 00:48:25 +0000 (none)
Sam Lantinga <slouken@libsdl.org> [Tue, 25 Nov 2008 00:48:25 +0000] rev 2784
(none)
Tue, 25 Nov 2008 00:29:44 +0000 Fixed Direct3D rendering
Sam Lantinga <slouken@libsdl.org> [Tue, 25 Nov 2008 00:29:44 +0000] rev 2783
Fixed Direct3D rendering
Mon, 24 Nov 2008 23:55:18 +0000 Added testsprite test projects for Visual Studio
Sam Lantinga <slouken@libsdl.org> [Mon, 24 Nov 2008 23:55:18 +0000] rev 2782
Added testsprite test projects for Visual Studio
Mon, 24 Nov 2008 23:25:36 +0000 Added software fallback for YUV overlay code when YUV textures aren't available.
Sam Lantinga <slouken@libsdl.org> [Mon, 24 Nov 2008 23:25:36 +0000] rev 2781
Added software fallback for YUV overlay code when YUV textures aren't available.
Mon, 24 Nov 2008 21:43:02 +0000 Disable spurious warning
Sam Lantinga <slouken@libsdl.org> [Mon, 24 Nov 2008 21:43:02 +0000] rev 2780
Disable spurious warning
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