Wed, 25 Dec 2013 12:52:16 -0500 WinRT: utilized SDL_SetError's return value in the d3d11 renderer
David Ludwig <dludwig@pobox.com> [Wed, 25 Dec 2013 12:52:16 -0500] rev 8556
WinRT: utilized SDL_SetError's return value in the d3d11 renderer
Wed, 25 Dec 2013 12:48:47 -0500 WinRT: minor d3d11 code cleanups
David Ludwig <dludwig@pobox.com> [Wed, 25 Dec 2013 12:48:47 -0500] rev 8555
WinRT: minor d3d11 code cleanups
Wed, 25 Dec 2013 12:47:39 -0500 WinRT: made d3d11-spawned error messages trickle down
David Ludwig <dludwig@pobox.com> [Wed, 25 Dec 2013 12:47:39 -0500] rev 8554
WinRT: made d3d11-spawned error messages trickle down Some error messages had the potential to be overwritten/obscured.
Wed, 25 Dec 2013 12:43:26 -0500 WinRT: made d3d11-spawned error messages include the function name of failed calls
David Ludwig <dludwig@pobox.com> [Wed, 25 Dec 2013 12:43:26 -0500] rev 8553
WinRT: made d3d11-spawned error messages include the function name of failed calls
Tue, 24 Dec 2013 21:28:31 -0500 WinRT: moved ill-performing XInput device-detection calls to a separate thread
David Ludwig <dludwig@pobox.com> [Tue, 24 Dec 2013 21:28:31 -0500] rev 8552
WinRT: moved ill-performing XInput device-detection calls to a separate thread
Tue, 24 Dec 2013 21:08:11 -0500 WinRT: bug fix: game-controller/joystick button-down events weren't getting sent
David Ludwig <dludwig@pobox.com> [Tue, 24 Dec 2013 21:08:11 -0500] rev 8551
WinRT: bug fix: game-controller/joystick button-down events weren't getting sent
Sun, 22 Dec 2013 21:13:35 -0500 WinRT: better rendering performance via D3D11_USAGE_DYNAMIC
David Ludwig <dludwig@pobox.com> [Sun, 22 Dec 2013 21:13:35 -0500] rev 8550
WinRT: better rendering performance via D3D11_USAGE_DYNAMIC
Sat, 21 Dec 2013 10:08:11 -0500 WinRT: enabled OpenGL ES 2 support by default
David Ludwig <dludwig@pobox.com> [Sat, 21 Dec 2013 10:08:11 -0500] rev 8549
WinRT: enabled OpenGL ES 2 support by default A copy of ANGLE/WinRT is still needed to run OpenGL content, but is not needed to compile SDL/WinRT.
Tue, 10 Dec 2013 22:34:08 -0500 WinRT: fixed bug: SDL_RenderReadPixels didn't work with certain orientations of the physical display
David Ludwig <dludwig@pobox.com> [Tue, 10 Dec 2013 22:34:08 -0500] rev 8548
WinRT: fixed bug: SDL_RenderReadPixels didn't work with certain orientations of the physical display
Fri, 29 Nov 2013 00:21:56 -0500 WinRT: removed a now-complete TODO comment regarding Direct3D 11
David Ludwig <dludwig@pobox.com> [Fri, 29 Nov 2013 00:21:56 -0500] rev 8547
WinRT: removed a now-complete TODO comment regarding Direct3D 11
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