Thu, 20 Nov 2014 17:19:26 -0400 Fixed mismatching orientations for the window width and height on iOS when the window is created or the app is brought to the foreground, when SDL_HINT_ORIENTATIONS or SDL_WINDOW_FULLSCREEN is used. iOS-improvements
Alex Szpakowski <slime73@gmail.com> [Thu, 20 Nov 2014 17:19:26 -0400] rev 9523
Fixed mismatching orientations for the window width and height on iOS when the window is created or the app is brought to the foreground, when SDL_HINT_ORIENTATIONS or SDL_WINDOW_FULLSCREEN is used.
Sat, 15 Nov 2014 22:59:16 -0400 Merged default into iOS-improvements iOS-improvements
Alex Szpakowski <slime73@gmail.com> [Sat, 15 Nov 2014 22:59:16 -0400] rev 9522
Merged default into iOS-improvements
Tue, 28 Oct 2014 18:36:29 -0300 Merged default into iOS-improvements iOS-improvements
Alex Szpakowski <slime73@gmail.com> [Tue, 28 Oct 2014 18:36:29 -0300] rev 9521
Merged default into iOS-improvements
Tue, 28 Oct 2014 01:34:40 -0300 Switched to the core versions of OpenGL ES framebuffer object and renderbuffer functions. iOS-improvements
Alex Szpakowski <slime73@gmail.com> [Tue, 28 Oct 2014 01:34:40 -0300] rev 9520
Switched to the core versions of OpenGL ES framebuffer object and renderbuffer functions. Both the extension (OES) and the core versions work, but the core versions are more correct for GLES2+ and they're less verbose.
Fri, 24 Oct 2014 04:06:45 -0300 Removed the codepath that gets compiled if IPHONE_TOUCH_EFFICIENT_DANGEROUS is not defined. iOS-improvements
Alex Szpakowski <slime73@gmail.com> [Fri, 24 Oct 2014 04:06:45 -0300] rev 9519
Removed the codepath that gets compiled if IPHONE_TOUCH_EFFICIENT_DANGEROUS is not defined. The "dangerous" codepath relies on the fact that UITouch objects are persistent for the entire touch sequence, which is always guaranteed by Apple.
Fri, 24 Oct 2014 03:56:34 -0300 Completely removed custom splash screen code. iOS 8 introduced yet another official way to do launch images (via a Storyboard), and the custom splash screen code was broken on newer devices and caused bugs for all devices anyway. iOS-improvements
Alex Szpakowski <slime73@gmail.com> [Fri, 24 Oct 2014 03:56:34 -0300] rev 9518
Completely removed custom splash screen code. iOS 8 introduced yet another official way to do launch images (via a Storyboard), and the custom splash screen code was broken on newer devices and caused bugs for all devices anyway.
Sun, 14 Sep 2014 17:04:54 -0300 Enabling highdpi mode on an iPhone 6 Plus should now create a 1080x1920 OpenGL view, rather than 1242x2208 (414x736@3x.) iOS-improvements
Alex Szpakowski <slime73@gmail.com> [Sun, 14 Sep 2014 17:04:54 -0300] rev 9517
Enabling highdpi mode on an iPhone 6 Plus should now create a 1080x1920 OpenGL view, rather than 1242x2208 (414x736@3x.)
Wed, 10 Sep 2014 18:10:37 -0300 Merged default into iOS-improvements iOS-improvements
Alex Szpakowski <slime73@gmail.com> [Wed, 10 Sep 2014 18:10:37 -0300] rev 9516
Merged default into iOS-improvements
Wed, 20 Aug 2014 17:20:22 -0300 Merged default into iOS-improvements iOS-improvements
Alex Szpakowski <slime73@gmail.com> [Wed, 20 Aug 2014 17:20:22 -0300] rev 9515
Merged default into iOS-improvements
Fri, 08 Aug 2014 15:14:09 -0300 Added iOS-specific functions to get the window view's current OpenGL Renderbuffer and Framebuffer objects, so they can be more easily rebound when necessary. iOS-improvements
Alex Szpakowski <slime73@gmail.com> [Fri, 08 Aug 2014 15:14:09 -0300] rev 9514
Added iOS-specific functions to get the window view's current OpenGL Renderbuffer and Framebuffer objects, so they can be more easily rebound when necessary.
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