Sam Lantinga <slouken@libsdl.org> [Sun, 04 Oct 2009 09:55:20 +0000] rev 3338
Fixed bug #817
Daniele Forghieri 2009-09-30 15:48:24 PDT
Some tests doesn't use the correct include statement (and there are some
missing declaration) and some test use C++ variable after statement, preventing
compile wicth Open Watcom
The patch attached fixes this
Sam Lantinga <slouken@libsdl.org> [Sun, 04 Oct 2009 09:51:04 +0000] rev 3337
Fixed bug #814
Daniele Forghieri 2009-09-30 15:40:53 PDT
To compile the source in libm the variable huge must be renamed, I choose
huge_val
The patch attached change it so it compiles
Sam Lantinga <slouken@libsdl.org> [Sun, 04 Oct 2009 09:18:48 +0000] rev 3336
Fixed a bug where when the audio starts paused all the DirectSound buffers
will end up getting locked and never unlocked and sound will never play.
Added a FIXME for Ryan to look at, too. :)
Sam Lantinga <slouken@libsdl.org> [Sun, 04 Oct 2009 04:03:37 +0000] rev 3335
Adam Strzelecki to SDL
Since current DirectFB implementation is incomplete for YUV surfaces (actually causes segmentation faults when trying Lock and use YUV planar textures) I decided to fix it a bit.
Here's a patch that should make DirectFB properly support YUV both packed and planar (3 planes).
(1) Removed SDL_BYTESPERPIXEL at all in favor of DFB_BYTES_PER_PIXEL(SDLToDFBPixelFormat(fmt)) which does return always proper BPP for YUVs too, coz SDL_BYTESPERPIXEL returns incorrect values for FOURCCs
(2) Fixed data->pixels allocation for planar YUVs in CreateTexture, it should allocate 150% more space
(3) Copy other planes for planar YUVs in UpdateTexture
(4) Moved checking if format is supported at all with DirectFB on CreateTexture at the beginning of the code
Waiting for comments,
--
Adam Strzelecki | nanoant.com
Sam Lantinga <slouken@libsdl.org> [Sun, 04 Oct 2009 03:38:01 +0000] rev 3334
Use gcc's built-in dependency generation, thanks to Adam Strzelecki
Sam Lantinga <slouken@libsdl.org> [Sat, 03 Oct 2009 16:23:16 +0000] rev 3333
[SDL] Bad math in SDL_RenderCopy
Mason Wheeler to sdl
When I tried to render an image using something other than NULL for srcrect, it got horribly distorted. I traced it down to the fact that the math in the rectangle adjustments performed just before the call to renderer->RenderCopy is written inside out. It should look like this:
if (dstrect->w != real_dstrect.w) {
int deltax = (dstrect->x - real_dstrect.x);
int deltaw = (dstrect->w - real_dstrect.w);
real_srcrect.x += (deltax * real_srcrect.w) / dstrect->w;
real_srcrect.w += (deltaw * real_srcrect.w) / dstrect->w;
}
if (dstrect->h != real_dstrect.h) {
int deltay = (dstrect->y - real_dstrect.y);
int deltah = (dstrect->h - real_dstrect.h);
real_srcrect.y += (deltay * real_srcrect.h) / dstrect->h;
real_srcrect.h += (deltah * real_srcrect.h) / dstrect->h;
Sam Lantinga <slouken@libsdl.org> [Fri, 02 Oct 2009 13:50:36 +0000] rev 3332
You should check for the C compiler before you set CFLAGS. :)
Sam Lantinga <slouken@libsdl.org> [Thu, 01 Oct 2009 15:30:26 +0000] rev 3331
Eric Wing to Sam
Lots of fixes.
Fixed missing power management building.
Added template icons to the project templates.
DocSet stuff
Documentation fixes..
Fixed all the SDLtests. (Lots of tedious work.) It now depends on the static library target for convenience so I am not going to remove it from the SDL xcode project.
Sam Lantinga <slouken@libsdl.org> [Thu, 01 Oct 2009 15:26:39 +0000] rev 3330
Getting ready for a new drop from Eric, hopefully the last time I have to wipe this.
Sam Lantinga <slouken@libsdl.org> [Tue, 29 Sep 2009 07:59:23 +0000] rev 3329
Added missing templates