Tue, 20 Nov 2012 08:46:10 -0500 WinRT: included shaders in SDL library (moved from SDLWinRTTestApp)
David Ludwig <dludwig@pobox.com> [Tue, 20 Nov 2012 08:46:10 -0500] rev 8346
WinRT: included shaders in SDL library (moved from SDLWinRTTestApp)
Tue, 20 Nov 2012 08:12:12 -0500 WinRT: minor code cleanups
David Ludwig <dludwig@pobox.com> [Tue, 20 Nov 2012 08:12:12 -0500] rev 8345
WinRT: minor code cleanups
Mon, 19 Nov 2012 22:30:00 -0500 WinRT: removed unused 4x4 matrix code from SDL_winrtrenderer
David Ludwig <dludwig@pobox.com> [Mon, 19 Nov 2012 22:30:00 -0500] rev 8344
WinRT: removed unused 4x4 matrix code from SDL_winrtrenderer
Mon, 19 Nov 2012 22:07:06 -0500 Merged with local changes
David Ludwig <dludwig@pobox.com> [Mon, 19 Nov 2012 22:07:06 -0500] rev 8343
Merged with local changes
Sun, 18 Nov 2012 23:29:52 -0500 WinRT: started work on renderer by getting Direct3D 11.1 to display a single, fullscreen rectangle
David Ludwig <dludwig@pobox.com> [Sun, 18 Nov 2012 23:29:52 -0500] rev 8342
WinRT: started work on renderer by getting Direct3D 11.1 to display a single, fullscreen rectangle
Sun, 04 Nov 2012 13:26:53 -0500 WinRT: build fix for SDL_assert.c
David Ludwig <dludwig@pobox.com> [Sun, 04 Nov 2012 13:26:53 -0500] rev 8341
WinRT: build fix for SDL_assert.c
Mon, 12 Nov 2012 13:25:44 -0500 Merged with latest official SDL sources.
DavidLudwig <dludwig@pobox.com> [Mon, 12 Nov 2012 13:25:44 -0500] rev 8340
Merged with latest official SDL sources.
Sun, 04 Nov 2012 13:22:40 -0500 merged with latest sources
David Ludwig <dludwig@pobox.com> [Sun, 04 Nov 2012 13:22:40 -0500] rev 8339
merged with latest sources
Sun, 04 Nov 2012 13:17:18 -0500 WinRT: fixed SDL_main-related linker error when __WINRT__ is defined in an app
David Ludwig <dludwig@pobox.com> [Sun, 04 Nov 2012 13:17:18 -0500] rev 8338
WinRT: fixed SDL_main-related linker error when __WINRT__ is defined in an app
Sun, 04 Nov 2012 09:46:59 -0500 Merge with latest, official SDL code
DavidLudwig <dludwig@pobox.com> [Sun, 04 Nov 2012 09:46:59 -0500] rev 8337
Merge with latest, official SDL code
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