Sun, 31 Mar 2013 11:44:50 -0400 WinRT: removed code that unnecessarily set a blank D3D 11.1 texture's contents
David Ludwig <dludwig@pobox.com> [Sun, 31 Mar 2013 11:44:50 -0400] rev 8452
WinRT: removed code that unnecessarily set a blank D3D 11.1 texture's contents
Sun, 31 Mar 2013 11:16:31 -0400 WinRT: added SDL_LockTexture and SDL_UnlockTexture support to the D3D 11.1 renderer
David Ludwig <dludwig@pobox.com> [Sun, 31 Mar 2013 11:16:31 -0400] rev 8451
WinRT: added SDL_LockTexture and SDL_UnlockTexture support to the D3D 11.1 renderer
Sun, 24 Mar 2013 21:57:40 -0400 WinRT: added point drawing support to the Direct3D 11.1 rendering backend
David Ludwig <dludwig@pobox.com> [Sun, 24 Mar 2013 21:57:40 -0400] rev 8450
WinRT: added point drawing support to the Direct3D 11.1 rendering backend
Sun, 24 Mar 2013 21:19:26 -0400 WinRT: added line drawing support to the Direct3D 11.1 rendering backend
David Ludwig <dludwig@pobox.com> [Sun, 24 Mar 2013 21:19:26 -0400] rev 8449
WinRT: added line drawing support to the Direct3D 11.1 rendering backend
Sun, 24 Feb 2013 12:27:28 -0500 WinRT: made the D3D 11.1 renderer respect the 'srcrect' parameter of SDL_RenderCopy
David Ludwig <dludwig@pobox.com> [Sun, 24 Feb 2013 12:27:28 -0500] rev 8448
WinRT: made the D3D 11.1 renderer respect the 'srcrect' parameter of SDL_RenderCopy
Sun, 24 Feb 2013 10:41:35 -0500 WinRT: made GPU shaders get compiled at a lower level, for compatibility: 4_0_level_9_1
David Ludwig <dludwig@pobox.com> [Sun, 24 Feb 2013 10:41:35 -0500] rev 8447
WinRT: made GPU shaders get compiled at a lower level, for compatibility: 4_0_level_9_1
Sun, 24 Feb 2013 10:30:12 -0500 WinRT: allowed for querying of max texture size (via Direct3D 11.1)
David Ludwig <dludwig@pobox.com> [Sun, 24 Feb 2013 10:30:12 -0500] rev 8446
WinRT: allowed for querying of max texture size (via Direct3D 11.1)
Sun, 24 Feb 2013 10:14:23 -0500 WinRT: made the Direct3D 11.1 renderer correctly report its status regarding render-to-texture (not supported, yet)
David Ludwig <dludwig@pobox.com> [Sun, 24 Feb 2013 10:14:23 -0500] rev 8445
WinRT: made the Direct3D 11.1 renderer correctly report its status regarding render-to-texture (not supported, yet)
Sun, 24 Feb 2013 10:11:58 -0500 WinRT: moved the default vertex shader into the Direct3D 11.1 renderer's folder
David Ludwig <dludwig@pobox.com> [Sun, 24 Feb 2013 10:11:58 -0500] rev 8444
WinRT: moved the default vertex shader into the Direct3D 11.1 renderer's folder
Sun, 24 Feb 2013 10:02:57 -0500 WinRT: cleaned up headers in src\video\windowsrt\
David Ludwig <dludwig@pobox.com> [Sun, 24 Feb 2013 10:02:57 -0500] rev 8443
WinRT: cleaned up headers in src\video\windowsrt\
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