Sun, 18 Jul 2004 19:14:33 +0000 Date: Sat, 03 Jul 2004 02:23:48 +0200
Sam Lantinga <slouken@libsdl.org> [Sun, 18 Jul 2004 19:14:33 +0000] rev 906
Date: Sat, 03 Jul 2004 02:23:48 +0200 From: Marcin Konicki Subject: [PATCH] Add missing functions and bring back OpenGL This patch adds missing functions: IconifyWindow GetWMInfo GL_LoadLibrary GL_GetProcAddress GL_GetAttribute GL_MakeCurrent Adding GL_* functions brings back working OpenGL in SDL for BeOS :). With addd GL_* functions there are few changes in Window class to handle changes better. Patch also fixes bug which freezed window when using MesaGL instead of BeOS r5 GL - it just needed Window->Quit() added into BE_VideoQuit(). THX to Michael Weirauch (a.k.a emwe) who worked on that bug before and found that it freezes because of lock somewhere. THX to Matti "Mictlantecuhtli" Lev��nen for testing, Rod��ric Vicaire (a.k.a. Ingenu) for OpenGL wisdom, and Stefano Ceccherini (a.k.a Jack Burton) for asking me to fix SDL on BeOS :).
Sun, 18 Jul 2004 19:05:06 +0000 Date: Wed, 7 Jul 2004 12:57:58 +0200
Sam Lantinga <slouken@libsdl.org> [Sun, 18 Jul 2004 19:05:06 +0000] rev 905
Date: Wed, 7 Jul 2004 12:57:58 +0200 From: "Markus F.X.J. Oberhumer" Subject: [SDL-CVS] [patch] small fix for SDL_joystick.h the tiny patch below (against current CVS) fixes a syntax error (not allow compilers allow multiple __cdecl).
Sun, 18 Jul 2004 19:01:27 +0000 Date: Fri, 16 Jul 2004 17:25:45 +0200
Sam Lantinga <slouken@libsdl.org> [Sun, 18 Jul 2004 19:01:27 +0000] rev 904
Date: Fri, 16 Jul 2004 17:25:45 +0200 From: "A. Umbach" Subject: Patch for bug in SDL cdrom resume handling Black| pointed out a bug on #sdl today, that when you pause CD playback, and then Resume it, it'll play until the end of the disk, and not until the track you specified. Attached is a patch that fixes the issue, by saving the desired end position in the SDL_CD struct, and seting it again upon resume - Andreas
Sun, 18 Jul 2004 18:33:28 +0000 Date: Sun, 18 Jul 2004 16:46:44 +0200
Sam Lantinga <slouken@libsdl.org> [Sun, 18 Jul 2004 18:33:28 +0000] rev 903
Date: Sun, 18 Jul 2004 16:46:44 +0200 From: Georg Schwarz Subject: Compiling SDL on IRIX 5.3 in order to make SDL compile on IRIX 5.3 I had to apply the following patch
Sat, 17 Jul 2004 08:58:24 +0000 Forgot to initialize video mode list
Patrice Mandin <patmandin@gmail.com> [Sat, 17 Jul 2004 08:58:24 +0000] rev 902
Forgot to initialize video mode list
Fri, 25 Jun 2004 05:24:50 +0000 Date: Thu, 24 Jun 2004 15:13:40 +0300 (EEST)
Sam Lantinga <slouken@libsdl.org> [Fri, 25 Jun 2004 05:24:50 +0000] rev 901
Date: Thu, 24 Jun 2004 15:13:40 +0300 (EEST) From: Martin_Storsj� Subject: Small patches for SDL/win32 I've tried playing with running SDL compiled for Windows with Wine (and WineX) under Linux. It didn't originally work too well, but I somehow managed to make it work. Most of the fixes was patches to Wine(X), but I also found something in video/windx5/SDL_dx5video.c which, as far as I can tell, actually is a bug in SDL. The result from the COM method Release, which returns the new reference count, is compared to DD_OK. Because QueryInterface is called immediately before, the reference count shouldn't be DD_OK (== 0).
Thu, 27 May 2004 22:57:30 +0000 *** empty log message ***
Sam Lantinga <slouken@libsdl.org> [Thu, 27 May 2004 22:57:30 +0000] rev 900
*** empty log message ***
Thu, 20 May 2004 10:05:59 +0000 The tenth time is the charm...
Sam Lantinga <slouken@libsdl.org> [Thu, 20 May 2004 10:05:59 +0000] rev 899
The tenth time is the charm...
Mon, 17 May 2004 22:42:51 +0000 *** empty log message ***
Sam Lantinga <slouken@libsdl.org> [Mon, 17 May 2004 22:42:51 +0000] rev 898
*** empty log message ***
Mon, 17 May 2004 00:16:24 +0000 Date: Tue, 11 May 2004 22:05:32 -0400
Sam Lantinga <slouken@libsdl.org> [Mon, 17 May 2004 00:16:24 +0000] rev 897
Date: Tue, 11 May 2004 22:05:32 -0400 From: Bob Ippolito Subject: [SDL] SDL_QuartzWM patches I've sent in two small patches to SDL_QuartzWM directly to Sam over the past few months (well, I think I sent both anyway) and neither of them have been implemented. I didn't receive a response, so I'm sure he was just busy and/or they got lost, so I decided to sign up to the list and post them here. This patch rolls both of them together: - Mouse cursor becomes visible if hidden when it moves outside of the game window. If you want it to stay invisible you should warp it because if it's not warped a user might click some random other application! Commercial games behave in this way (or at least Warcraft III does, which is the only one that uses a custom mouse cursor and no warping that I've played in recent memory). - Right mouse button emulation is changed from Command-Click to Control-Click, which is how OS X behaves. Consider copyright assigned to whomever needs it under whichever license it needs to be under.. yadda yadda yadda.
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