Sun, 22 Jan 2012 23:51:46 -0500 Sanity check the window width and height
Sam Lantinga <slouken@libsdl.org> [Sun, 22 Jan 2012 23:51:46 -0500] rev 6266
Sanity check the window width and height
Sun, 22 Jan 2012 23:36:59 -0500 Successfully built an SDL 2.0 RPM
Sam Lantinga <slouken@libsdl.org> [Sun, 22 Jan 2012 23:36:59 -0500] rev 6265
Successfully built an SDL 2.0 RPM
Sun, 22 Jan 2012 22:30:27 -0500 Updated the README and removed the old graywin test
Sam Lantinga <slouken@libsdl.org> [Sun, 22 Jan 2012 22:30:27 -0500] rev 6264
Updated the README and removed the old graywin test
Sun, 22 Jan 2012 22:29:50 -0500 Removed old SDL 1.2 tests from the iOS test projects
Sam Lantinga <slouken@libsdl.org> [Sun, 22 Jan 2012 22:29:50 -0500] rev 6263
Removed old SDL 1.2 tests from the iOS test projects
Sun, 22 Jan 2012 22:19:08 -0500 Fixed setting the window visibility on iOS and Android
Sam Lantinga <slouken@libsdl.org> [Sun, 22 Jan 2012 22:19:08 -0500] rev 6262
Fixed setting the window visibility on iOS and Android
Sun, 22 Jan 2012 22:09:29 -0500 Removed old compat files from Visual Studio and Xcode projects
Sam Lantinga <slouken@libsdl.org> [Sun, 22 Jan 2012 22:09:29 -0500] rev 6261
Removed old compat files from Visual Studio and Xcode projects
Sun, 22 Jan 2012 21:46:06 -0500 Fixed loading textures when the window starts hidden.
Sam Lantinga <slouken@libsdl.org> [Sun, 22 Jan 2012 21:46:06 -0500] rev 6260
Fixed loading textures when the window starts hidden. The viewport automatically resets to the window size when you programmatically resize the window.
Sun, 22 Jan 2012 19:47:33 -0500 Have testspriteminimal use the new simple API
Sam Lantinga <slouken@libsdl.org> [Sun, 22 Jan 2012 19:47:33 -0500] rev 6259
Have testspriteminimal use the new simple API
Sun, 22 Jan 2012 19:22:53 -0500 Added a convenience function SDL_CreateWindowAndRenderer()
Sam Lantinga <slouken@libsdl.org> [Sun, 22 Jan 2012 19:22:53 -0500] rev 6258
Added a convenience function SDL_CreateWindowAndRenderer()
Sun, 22 Jan 2012 18:37:46 -0500 Re-added SDL_SWSURFACE, because it looks silly to always pass 0 to SDL_CreateRGBSurface()
Sam Lantinga <slouken@libsdl.org> [Sun, 22 Jan 2012 18:37:46 -0500] rev 6257
Re-added SDL_SWSURFACE, because it looks silly to always pass 0 to SDL_CreateRGBSurface()
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