Sat, 02 Jul 2016 13:38:31 -0300 |
Alex Szpakowski |
iOS: Fix an OpenGL ES error when rotating the device if MSAA is used (thanks Cole Campbell!)
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Sat, 02 Jan 2016 10:10:34 -0800 |
Sam Lantinga |
Updated copyright to 2016
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Tue, 15 Sep 2015 00:25:07 -0300 |
Alex Szpakowski |
iOS SDL_GL_CreateContext: Clamp the multisample sample count when the requested value is too high, rather than failing to create the context.
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Sun, 19 Jul 2015 19:56:16 -0300 |
Alex Szpakowski |
iOS: Avoid generating an OpenGL error (but still fail to create the context) if the specified MSAA sample count is unsupported.
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Sun, 19 Jul 2015 19:44:40 -0300 |
Alex Szpakowski |
Added MSAA support for OpenGL ES contexts on iOS.
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Tue, 09 Jun 2015 21:08:24 -0300 |
Alex Szpakowski |
iOS: Fixed some cases where SDL_DestroyWindow or SDL_GL_DeleteContext can cause crashes.
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Tue, 26 May 2015 06:27:46 -0700 |
Sam Lantinga |
Updated the copyright year to 2015
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Thu, 15 Jan 2015 01:06:14 -0400 |
Alex Szpakowski |
Several improvements to the iOS backend:
iOS-improvements
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Thu, 27 Nov 2014 20:25:54 -0400 |
Alex Szpakowski |
Minor Objective-C code tweaks.
iOS-improvements
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Fri, 21 Nov 2014 10:03:02 -0400 |
Alex Szpakowski |
The iOS OpenGL ES context's color Renderbuffer Object is no longer completely destroyed and recreated in layoutSubviews. Its storage is now only reallocated when the actual size of the layer changes. The framebuffer object and renderbuffer object binding states are no longer clobbered by the storage reallocation code in layoutSubviews.
iOS-improvements
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Fri, 21 Nov 2014 03:29:57 -0400 |
Alex Szpakowski |
Added debug labels for the OpenGL ES objects created with SDL_GL_CreateContext on iOS.
iOS-improvements
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Thu, 20 Nov 2014 18:45:04 -0400 |
Alex Szpakowski |
Minor objective-c code style improvements
iOS-improvements
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Tue, 28 Oct 2014 01:34:40 -0300 |
Alex Szpakowski |
Switched to the core versions of OpenGL ES framebuffer object and renderbuffer functions.
iOS-improvements
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Fri, 08 Aug 2014 15:14:09 -0300 |
Alex Szpakowski |
Added iOS-specific functions to get the window view's current OpenGL Renderbuffer and Framebuffer objects, so they can be more easily rebound when necessary.
iOS-improvements
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Wed, 06 Aug 2014 03:24:16 -0300 |
Alex Szpakowski |
Updated the iOS backend code to use Objective-C's automatic reference counting (ARC).
iOS-improvements
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Wed, 23 Jul 2014 21:55:42 -0300 |
Alex Szpakowski |
Fixed SDL_SetWindowFullscreen on iOS for the last time, hopefully.
iOS-improvements
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Wed, 23 Jul 2014 03:05:31 -0300 |
Alex Szpakowski |
More cleanup of the iOS Objective-C code.
iOS-improvements
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Wed, 23 Jul 2014 01:33:59 -0300 |
Alex Szpakowski |
90% of iOS users on the App Store run at least iOS 7, so it doesn't make sense to support building using an SDK that doesn't support iOS 7. The minimum supported runtime version is still iOS 5.1.
iOS-improvements
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Wed, 23 Jul 2014 01:28:24 -0300 |
Alex Szpakowski |
Updated the iOS Objective-C code to use NSDictionary/NSArray/NSNumber literals and subscripting, for improved code clarity.
iOS-improvements
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Tue, 22 Jul 2014 20:06:13 -0300 |
Alex Szpakowski |
Cleaned up iOS OpenGL ES context creation code and added sRGB context support on iOS 7+
iOS-improvements
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Mon, 21 Jul 2014 02:46:53 -0300 |
Alex Szpakowski |
The default implementation of [view layoutSubviews] actually does something in iOS 6+, so we should call [super layoutSubviews] when overriding it.
iOS-improvements
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Wed, 16 Jul 2014 20:05:00 -0300 |
Alex Szpakowski |
The iOS 7 transparent status bar now uses white text rather than black.
iOS-improvements
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Mon, 14 Jul 2014 22:35:48 -0300 |
Alex Szpakowski |
Changed the way retina resolutions are handled in iOS.
iOS-improvements
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Sat, 21 Jun 2014 12:43:57 -0700 |
Sam Lantinga |
Fixed bug 2563 - Remove obsolete code for supporting iOS < 5
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Sat, 22 Feb 2014 15:23:09 -0800 |
Sam Lantinga |
Fixed bug 2407 - Support for OpenGL ES 3 contexts on iOS
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Sun, 02 Feb 2014 00:53:27 -0800 |
Sam Lantinga |
Fixed bug 2374 - Update copyright for 2014...
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Sun, 24 Nov 2013 23:56:17 -0500 |
Ryan C. Gordon |
Make internal SDL sources include SDL_internal.h instead of SDL_config.h
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Sat, 05 Oct 2013 00:29:57 -0400 |
Ryan C. Gordon |
Avoid redundant state changes in the GLES2 renderer.
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Fri, 12 Jul 2013 23:30:26 -0400 |
Ryan C. Gordon |
Implement SDL_GL_SHARE_WITH_CURRENT_CONTEXT for iOS.
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Sat, 18 May 2013 14:17:52 -0700 |
Sam Lantinga |
File style cleanup for the SDL 2.0 release
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Fri, 15 Feb 2013 08:47:44 -0800 |
Sam Lantinga |
Happy New Year!
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Sun, 25 Nov 2012 10:03:22 -0800 |
Sam Lantinga |
Don't run the game loop while a messagebox is up
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Tue, 18 Sep 2012 00:50:41 -0700 |
Sam Lantinga |
We can update the OpenGL layer binding when we're laying out the views
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Fri, 22 Jun 2012 19:19:18 -0400 |
Sam Lantinga |
Created a header file for system dependent API functions, and added SDL_iPhoneSetAnimationCallback()
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Wed, 25 Jan 2012 14:29:56 +0000 |
Tim Angus |
* On iOS, fix support for the case where [UIScreen scale] is not 1.0 (retina)
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Sat, 07 Jan 2012 22:34:51 -0500 |
Sam Lantinga |
Fixed bug 1342 - SDL_CreateRenderer creates OpenGL ES 2.0 renderer in iPhone 3G using default index (-1)
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Sat, 07 Jan 2012 01:21:50 -0500 |
Sam Lantinga |
Fixed bug 1239 - Crash in iPad with iOS 3.2 because of missing contentScaleFactor support
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Sat, 31 Dec 2011 09:28:07 -0500 |
Sam Lantinga |
Happy New Year!
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Thu, 17 Nov 2011 00:41:07 -0500 |
Sam Lantinga |
Fixed where we set the content scale - it's used by the renderbufferStorage:GL_RENDERBUFFER_OES call.
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Mon, 31 Oct 2011 05:56:58 -0400 |
Sam Lantinga |
Lots of fixes importing SDL source wholesale into a new iOS project
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Mon, 24 Oct 2011 11:38:52 -0400 |
Ryan C. Gordon |
More cleanup in SDL_uikitopenglview.m
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Sat, 22 Oct 2011 01:23:21 -0400 |
Ryan C. Gordon |
Added stencil buffer support on iOS.
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Wed, 28 Sep 2011 21:03:05 +0200 |
Kees Bakker |
Remove unused SDL_uikitopenglview (privateMethods)
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Tue, 27 Sep 2011 22:51:26 +0200 |
Kees Bakker |
Use a consistent source code format in src/video/uikit
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Tue, 27 Sep 2011 21:02:26 +0200 |
Kees Bakker |
Cleanup out trailing whitespace in src/video/uikit
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Fri, 08 Apr 2011 13:03:26 -0700 |
Sam Lantinga |
SDL 1.3 is now under the zlib license.
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Sun, 03 Apr 2011 18:33:32 -0500 |
Ryan C. Gordon |
iOS: Correctly resize renderbuffers when rotating orientation.
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Mon, 28 Mar 2011 23:21:22 -0400 |
Ryan C. Gordon |
Added orientation rotation for iOS.
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Fri, 11 Feb 2011 22:37:15 -0800 |
Sam Lantinga |
Happy 2011! :)
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Sun, 06 Feb 2011 10:22:25 -0800 |
Sam Lantinga |
Prefer the OpenGL ES 2.0 context when it's available, make it possible to create an OpenGL 2.0 context on iPhoneOS
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Tue, 01 Feb 2011 09:00:47 -0800 |
Sam Lantinga |
Added vim spacing hints
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Tue, 01 Feb 2011 08:54:34 -0800 |
Sam Lantinga |
Fixed bug #1112 (retina display support)
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Tue, 01 Feb 2011 08:53:22 -0800 |
Sam Lantinga |
Fixed spacing
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Mon, 08 Dec 2008 00:27:32 +0000 |
Sam Lantinga |
Updated copyright date
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Sat, 04 Oct 2008 06:46:59 +0000 |
Sam Lantinga |
Final merge of Google Summer of Code 2008 work...
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Sat, 16 Aug 2008 00:09:10 +0000 |
Holmes Futrell |
added comment
gsoc2008_iphone
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Fri, 15 Aug 2008 00:42:14 +0000 |
Holmes Futrell |
Removed log messages (printf and NSLog)
gsoc2008_iphone
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Tue, 29 Jul 2008 17:37:53 +0000 |
Holmes Futrell |
whitespace
gsoc2008_iphone
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Tue, 22 Jul 2008 23:05:40 +0000 |
Holmes Futrell |
Added standard SDL header comments
gsoc2008_iphone
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Tue, 22 Jul 2008 23:01:01 +0000 |
Holmes Futrell |
removed white space
gsoc2008_iphone
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