Wed, 12 Mar 2014 23:44:23 -0700 Windows XP toolchain fix from Bruce Dawson:
Sam Lantinga <slouken@libsdl.org> [Wed, 12 Mar 2014 23:44:23 -0700] rev 8614
Windows XP toolchain fix from Bruce Dawson: Fix to allow using SDL when compiling with v110_xp or v120_xp -- compiling with VS2012/VS2013 with the XP targeting option. In order to ensure that we can target Windows XP we compile with the v120_xp toolset instead of v120. This means that we use an earlier SDK version and it means that winapifamily.h is not available. Compiling for this old SDK can be detected using the _USING_V110_SDK71_ define which is set through the %(PreprocessorDefinitions) option.
Wed, 12 Mar 2014 12:14:47 -0400 Fixed line endings (CRLF to LF) in WinRT source code
David Ludwig <dludwig@pobox.com> [Wed, 12 Mar 2014 12:14:47 -0400] rev 8613
Fixed line endings (CRLF to LF) in WinRT source code
Wed, 12 Mar 2014 12:12:20 -0400 Merged various WinRT build fixes
David Ludwig <dludwig@pobox.com> [Wed, 12 Mar 2014 12:12:20 -0400] rev 8612
Merged various WinRT build fixes
Wed, 12 Mar 2014 11:57:15 -0400 Fixed various build and runtime errors when using WinRT with VS2012.
David Ludwig <dludwig@pobox.com> [Wed, 12 Mar 2014 11:57:15 -0400] rev 8611
Fixed various build and runtime errors when using WinRT with VS2012.
Wed, 12 Mar 2014 07:55:32 -0700 Updated framework version to match dylib version.
Sam Lantinga <slouken@libsdl.org> [Wed, 12 Mar 2014 07:55:32 -0700] rev 8610
Updated framework version to match dylib version. Actually the dylib compatibility version is 3.0.0, but don't break compatibility with previous frameworks, which were compatibility version 1.0.0
Wed, 12 Mar 2014 07:26:07 -0700 Fixed compiling Windows RT code on Visual Studio 2013
Sam Lantinga <slouken@libsdl.org> [Wed, 12 Mar 2014 07:26:07 -0700] rev 8609
Fixed compiling Windows RT code on Visual Studio 2013
Tue, 11 Mar 2014 12:40:31 -0400 Fixed compiler errors in the D3D11 renderer when building for WinRT
David Ludwig <dludwig@pobox.com> [Tue, 11 Mar 2014 12:40:31 -0400] rev 8608
Fixed compiler errors in the D3D11 renderer when building for WinRT Still TODO: fix other build errors, especially linker errors, when building SDL/WinRT, then fix any runtime errors that pop up.
Mon, 10 Mar 2014 22:53:03 -0400 Made VS2012 build the D3D11 renderer
David Ludwig <dludwig@pobox.com> [Mon, 10 Mar 2014 22:53:03 -0400] rev 8607
Made VS2012 build the D3D11 renderer This change is currently limited to Win32/Windows-Desktop builds. Build fixes for WinRT + VS2012 are still pending.
Tue, 11 Mar 2014 10:33:51 -0400 Disable Wayland/Mir again for 2.0.3; it's a quick, brown-paper-bag release.
Ryan C. Gordon <icculus@icculus.org> [Tue, 11 Mar 2014 10:33:51 -0400] rev 8606
Disable Wayland/Mir again for 2.0.3; it's a quick, brown-paper-bag release. We'll enable it by default for 2.0.4. Hopefully. :) ( http://www.catb.org/jargon/html/B/brown-paper-bag-bug.html )
Tue, 11 Mar 2014 07:17:56 -0700 Fix bug/add test coverage for SDLTest_GenerateRunSeed helper; improve test harness adding output of repro steps for failures; improve negative test for SDL_GetError/SDL_SetError
Andreas Schiffler <aschiffler@ferzkopp.net> [Tue, 11 Mar 2014 07:17:56 -0700] rev 8605
Fix bug/add test coverage for SDLTest_GenerateRunSeed helper; improve test harness adding output of repro steps for failures; improve negative test for SDL_GetError/SDL_SetError
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