Sun, 27 Jan 2013 15:52:56 -0800 |
Sam Lantinga |
Fixed direction of rotation with OpenGL ES 2
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Mon, 01 Oct 2012 20:59:33 -0700 |
Sam Lantinga |
Added SDL_RenderSetScale() and SDL_RenderGetScale()
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Mon, 03 Sep 2012 11:16:12 -0300 |
Gabriel Jacobo |
Implements SDL_GL_BindTexture and SDL_GL_UnbindTexture (#1576)
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Wed, 18 Jul 2012 15:20:32 -0700 |
Sam Lantinga |
Switch the OpenGL ES renderers to request EGL OpenGL contexts
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Fri, 22 Jun 2012 11:38:49 -0400 |
Sam Lantinga |
Fixed orientation and color when rendering to texture
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Fri, 01 Jun 2012 19:51:08 -0300 |
Gabriel Jacobo |
RenderCopyEx,rotation and flipping for all hardware/software backends (#1308)
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Mon, 30 Jan 2012 20:56:25 -0500 |
Sam Lantinga |
Fixed magenta texture on iOS with OpenGL ES 2.0
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Sat, 28 Jan 2012 14:53:23 -0500 |
Sam Lantinga |
Added glGenFramebuffers() to the function pointer list
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Sat, 28 Jan 2012 14:05:48 -0500 |
Sam Lantinga |
Fixed setting the orthographic projection when the viewport changes.
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Sun, 22 Jan 2012 21:46:06 -0500 |
Sam Lantinga |
Fixed loading textures when the window starts hidden.
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Sun, 22 Jan 2012 01:26:28 -0500 |
Sam Lantinga |
Renamed SetTargetTexture() to SetRenderTarget()
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Sat, 21 Jan 2012 22:22:30 -0500 |
Sam Lantinga |
Reorganized the render target code, moving the viewport handling to the general code and adding software implementation.
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Thu, 19 Jan 2012 21:06:47 -0500 |
Sam Lantinga |
Added a renderer flag to expose whether a renderer supports render to texture.
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Wed, 18 Jan 2012 22:45:49 -0500 |
Sam Lantinga |
Implementation of render targets, by Mason Wheeler and Gabriel Jacobo
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Sun, 08 Jan 2012 13:31:22 -0500 |
Sam Lantinga |
X11 OpenGL ES minor corrections
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Sun, 08 Jan 2012 02:23:37 -0500 |
Sam Lantinga |
Fixed bug 1242 - PATCH: Improve support for OpenGL ES under X11
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Sat, 07 Jan 2012 22:33:58 -0500 |
Sam Lantinga |
Fixed tab spacing
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Sat, 07 Jan 2012 02:32:08 -0500 |
Sam Lantinga |
Fixed bug 1256 - Invalid window warning in GL_CreateRenderer
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Sat, 31 Dec 2011 09:28:07 -0500 |
Sam Lantinga |
Happy New Year!
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Thu, 29 Dec 2011 05:11:33 -0500 |
Sam Lantinga |
Fixed bug 1335 - Added support for different pixel formats in OpenGL ES 2 renderer
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Thu, 10 Nov 2011 00:22:44 -0500 |
Sam Lantinga |
Fixed issues closing lines with the OpenGL ES renderer.
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Mon, 07 Nov 2011 23:10:49 -0500 |
Sam Lantinga |
Fixed list loop caused when there are two entries in the list and the one being returned is already at the head.
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Mon, 07 Nov 2011 23:07:00 -0500 |
Sam Lantinga |
Fixed SDL applications being killed immediately after being backgrounded, because they were trying to draw while minimized.
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Mon, 07 Nov 2011 00:45:13 -0500 |
Sam Lantinga |
Fixed double-free in the shader cache at shutdown
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Mon, 31 Oct 2011 05:56:58 -0400 |
Sam Lantinga |
Lots of fixes importing SDL source wholesale into a new iOS project
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Mon, 31 Oct 2011 02:55:21 -0400 |
Sam Lantinga |
Implemented RenderReadPixels for the OpenGL ES 2.0 renderer.
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Fri, 08 Apr 2011 13:03:26 -0700 |
Sam Lantinga |
SDL 1.3 is now under the zlib license.
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Mon, 21 Mar 2011 17:15:49 -0700 |
Sam Lantinga |
The scale mode is per texture, not per texture unit.
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Sun, 13 Mar 2011 11:18:35 -0700 |
Sam Lantinga |
Added the SDL_HINT_RENDER_SCALE_QUALITY hint, which defaults to nearest pixel sampling.
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Sat, 26 Feb 2011 21:39:34 -0800 |
Sam Lantinga |
Zero streaming textures at the driver level
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Sat, 19 Feb 2011 21:51:21 -0800 |
Sam Lantinga |
Added OpenGL state caching for decent speed improvement.
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Thu, 17 Feb 2011 02:23:48 -0800 |
Sam Lantinga |
Implemented OpenGL ES RenderClear()
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Thu, 17 Feb 2011 02:18:41 -0800 |
Sam Lantinga |
Fixed warnings about unused variables and so forth.
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Tue, 15 Feb 2011 13:59:59 -0800 |
Sam Lantinga |
Changed the concept of a render clip rect to a render viewport.
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Sat, 12 Feb 2011 19:02:14 -0800 |
Sam Lantinga |
Fixed bug #1117
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Fri, 11 Feb 2011 22:37:15 -0800 |
Sam Lantinga |
Happy 2011! :)
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Fri, 11 Feb 2011 19:11:27 -0800 |
Sam Lantinga |
itsnotabigtruck has given me permission to replace the license for his contribution.
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Fri, 11 Feb 2011 00:25:44 -0800 |
Sam Lantinga |
Mostly fixed fullscreen mode on Mac OS X, and you can toggle it on and off.
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Tue, 08 Feb 2011 10:38:12 -0800 |
Sam Lantinga |
Reduce duplicated code in the texture update code paths
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Tue, 08 Feb 2011 10:04:09 -0800 |
Sam Lantinga |
Made it possible to disable the rendering subsystem with configure --disable-render
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Mon, 07 Feb 2011 20:06:26 -0800 |
Sam Lantinga |
Added function SDL_RenderSetClipRect()
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Mon, 07 Feb 2011 17:44:07 -0800 |
Sam Lantinga |
Try to create an OpenGL ES 2.0 context on Android and successfully fall back to OpenGL ES 1.1 if that fails.
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Sun, 06 Feb 2011 20:56:21 -0800 |
Sam Lantinga |
You don't need to copy the pixels into the streaming texture's pixel data. This behavior is defined specifically to optimize the UpdateTexture path.
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Sun, 06 Feb 2011 19:12:55 -0800 |
Sam Lantinga |
OpenGL ES 2.0 rendering LIVES!
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Sun, 06 Feb 2011 10:59:37 -0800 |
Sam Lantinga |
Fixed compiling source shaders
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Sun, 06 Feb 2011 10:22:25 -0800 |
Sam Lantinga |
Prefer the OpenGL ES 2.0 context when it's available, make it possible to create an OpenGL 2.0 context on iPhoneOS
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Sun, 06 Feb 2011 08:46:48 -0800 |
Sam Lantinga |
Fixed crash when binary shaders are not available.
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Sun, 06 Feb 2011 02:35:14 -0800 |
Sam Lantinga |
Fixed building on Android, added SDL_opengles2.h, removed unnecessary SDL_glesfuncs.h
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Sun, 06 Feb 2011 00:48:16 -0800 |
Sam Lantinga |
Removed extra unneeded pixel formats, added support for VSYNC on other platforms besides Zune HD.
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Sun, 06 Feb 2011 00:00:13 -0800 |
Sam Lantinga |
Added an OpenGL ES 2.0 renderer, contributed by itsnotabigtruck
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