Sam Lantinga <slouken@libsdl.org> [Mon, 07 Feb 2011 20:05:52 -0800] rev 5223
Fixed stack overflow on Windows
Sam Lantinga <slouken@libsdl.org> [Mon, 07 Feb 2011 17:44:07 -0800] rev 5222
Try to create an OpenGL ES 2.0 context on Android and successfully fall back to OpenGL ES 1.1 if that fails.
Sam Lantinga <slouken@libsdl.org> [Mon, 07 Feb 2011 16:45:40 -0800] rev 5221
Added a simple log message API
Sam Lantinga <slouken@libsdl.org> [Mon, 07 Feb 2011 10:40:21 -0800] rev 5220
Renamed SDL_Key to SDL_Keycode to clarify terminology.
Sam Lantinga <slouken@libsdl.org> [Mon, 07 Feb 2011 09:42:08 -0800] rev 5219
Renamed SDLKey and SDLMod for consistency
Sam Lantinga <slouken@libsdl.org> [Mon, 07 Feb 2011 09:37:11 -0800] rev 5218
Sheena pointed out that "scancode" and "keysym" are single words and shouldn't be camel-cased.
Sam Lantinga <slouken@libsdl.org> [Mon, 07 Feb 2011 09:23:01 -0800] rev 5217
Create an OpenGL 1.1 context by default, if available.
This is easier for people to set up and work with, and is more conformant to the way desktop OpenGL works.
Sam Lantinga <slouken@libsdl.org> [Mon, 07 Feb 2011 00:46:43 -0800] rev 5216
Updated testoverlay2 to use the SDL 2D rendering API
Sam Lantinga <slouken@libsdl.org> [Mon, 07 Feb 2011 00:36:42 -0800] rev 5215
Removed obsolete file
Sam Lantinga <slouken@libsdl.org> [Sun, 06 Feb 2011 20:56:21 -0800] rev 5214
You don't need to copy the pixels into the streaming texture's pixel data. This behavior is defined specifically to optimize the UpdateTexture path.