Sat, 01 Feb 2003 19:50:22 +0000 Missing has been re-added
Sam Lantinga <slouken@libsdl.org> [Sat, 01 Feb 2003 19:50:22 +0000] rev 586
Missing has been re-added
Sat, 01 Feb 2003 19:47:43 +0000 Working around broken objective C support - Take 2
Sam Lantinga <slouken@libsdl.org> [Sat, 01 Feb 2003 19:47:43 +0000] rev 585
Working around broken objective C support - Take 2
Sat, 01 Feb 2003 19:27:05 +0000 *** empty log message ***
Sam Lantinga <slouken@libsdl.org> [Sat, 01 Feb 2003 19:27:05 +0000] rev 584
*** empty log message ***
Sat, 01 Feb 2003 19:01:26 +0000 Doh, this doesn't work on all automake versions.
Sam Lantinga <slouken@libsdl.org> [Sat, 01 Feb 2003 19:01:26 +0000] rev 583
Doh, this doesn't work on all automake versions.
Sat, 01 Feb 2003 18:58:42 +0000 Worked around objective C brokenness in Cygwin's automake
Sam Lantinga <slouken@libsdl.org> [Sat, 01 Feb 2003 18:58:42 +0000] rev 582
Worked around objective C brokenness in Cygwin's automake
Sun, 26 Jan 2003 11:41:37 +0000 *** empty log message ***
Sam Lantinga <slouken@libsdl.org> [Sun, 26 Jan 2003 11:41:37 +0000] rev 581
*** empty log message ***
Sun, 26 Jan 2003 04:30:18 +0000 If a double-buffered surface was requested, and a plain hardware surface
Sam Lantinga <slouken@libsdl.org> [Sun, 26 Jan 2003 04:30:18 +0000] rev 580
If a double-buffered surface was requested, and a plain hardware surface was returned, we should create a shadow surface.
Tue, 21 Jan 2003 09:36:41 +0000 Added some language bindings to the README
Sam Lantinga <slouken@libsdl.org> [Tue, 21 Jan 2003 09:36:41 +0000] rev 579
Added some language bindings to the README
Tue, 21 Jan 2003 09:18:20 +0000 *** empty log message ***
Sam Lantinga <slouken@libsdl.org> [Tue, 21 Jan 2003 09:18:20 +0000] rev 578
*** empty log message ***
Tue, 21 Jan 2003 05:33:34 +0000 Fixed header docs for the joystick hat position
Sam Lantinga <slouken@libsdl.org> [Tue, 21 Jan 2003 05:33:34 +0000] rev 577
Fixed header docs for the joystick hat position
Tue, 21 Jan 2003 05:29:50 +0000 Fixed QZ_ToggleFullScreen() return value (thanks Max!)
Sam Lantinga <slouken@libsdl.org> [Tue, 21 Jan 2003 05:29:50 +0000] rev 576
Fixed QZ_ToggleFullScreen() return value (thanks Max!)
Tue, 21 Jan 2003 04:15:21 +0000 Applied Corona688's patch for output redirection on Windows CE
Sam Lantinga <slouken@libsdl.org> [Tue, 21 Jan 2003 04:15:21 +0000] rev 575
Applied Corona688's patch for output redirection on Windows CE
Mon, 20 Jan 2003 16:01:20 +0000 Cth converted the MMX audio mixing routines to VC++ syntax
Sam Lantinga <slouken@libsdl.org> [Mon, 20 Jan 2003 16:01:20 +0000] rev 574
Cth converted the MMX audio mixing routines to VC++ syntax
Mon, 20 Jan 2003 02:34:04 +0000 Fixed build error on BeOS
Sam Lantinga <slouken@libsdl.org> [Mon, 20 Jan 2003 02:34:04 +0000] rev 573
Fixed build error on BeOS
Mon, 20 Jan 2003 02:11:07 +0000 Mike Nordell _really_ fixed Win32 windib shift state handling this time. :)
Sam Lantinga <slouken@libsdl.org> [Mon, 20 Jan 2003 02:11:07 +0000] rev 572
Mike Nordell _really_ fixed Win32 windib shift state handling this time. :)
Mon, 20 Jan 2003 01:38:37 +0000 Date: Thu, 16 Jan 2003 13:48:31 +0200
Sam Lantinga <slouken@libsdl.org> [Mon, 20 Jan 2003 01:38:37 +0000] rev 571
Date: Thu, 16 Jan 2003 13:48:31 +0200 From: "Mike Gorchak" Subject: All QNX patches whole patches concerning QNX. Almost all code has been rewritten by Julian and me. Added initial support for hw overlays in QNX and many many others fixes. P.S. This patches has been reviewed by Dave Rempel from QSSL and included in SDL 1.2.5 distribution, which coming on 3rd party CD for newest 6.2.1 version of QNX, which will be available soon.
Mon, 20 Jan 2003 01:37:07 +0000 ate: Thu, 16 Jan 2003 13:48:31 +0200
Sam Lantinga <slouken@libsdl.org> [Mon, 20 Jan 2003 01:37:07 +0000] rev 570
ate: Thu, 16 Jan 2003 13:48:31 +0200 From: "Mike Gorchak" added support for checking libtool's version of libdl for dlopen.
Mon, 20 Jan 2003 01:36:28 +0000 Date: Thu, 16 Jan 2003 13:48:31 +0200
Sam Lantinga <slouken@libsdl.org> [Mon, 20 Jan 2003 01:36:28 +0000] rev 569
Date: Thu, 16 Jan 2003 13:48:31 +0200 From: "Mike Gorchak" added help and options -mono to force monochrome RGB2YUB conversion and -lum <percent> - luminance of image during conversion. Also rewritten code which moves overlay into window. Now it depends on window size. Also fully rewritten -scale option, image now scaling from 50% from center of screen until border of window is reached - it really tests scaler, old -scale test doesn't test downscale.
Mon, 20 Jan 2003 01:35:44 +0000 Date: Thu, 16 Jan 2003 13:48:31 +0200
Sam Lantinga <slouken@libsdl.org> [Mon, 20 Jan 2003 01:35:44 +0000] rev 568
Date: Thu, 16 Jan 2003 13:48:31 +0200 From: "Mike Gorchak" added showing of type of the track, when adding -list arg
Mon, 20 Jan 2003 01:08:20 +0000 From: David Hedbor
Sam Lantinga <slouken@libsdl.org> [Mon, 20 Jan 2003 01:08:20 +0000] rev 567
From: David Hedbor Subject: Qtopia patches (input grabbing and iconify) Ok, here's a patch that adds support for SDL_WM_GrabInput (default state is "ungrabbed") and SDL_WM_IconifyWindow. Also has some other tweaks such as taking additional steps to clean up when exiting (bypassing certain bugs in some versions of Qtopia and/or OPIE) and it also maps Key_F33 to Key_Return (this is the Zaurus 'ok' key).
Mon, 20 Jan 2003 00:25:28 +0000 Enable the glXGetProcAddressARB code (fixes problems with NVidia drivers)
Sam Lantinga <slouken@libsdl.org> [Mon, 20 Jan 2003 00:25:28 +0000] rev 566
Enable the glXGetProcAddressARB code (fixes problems with NVidia drivers)
Mon, 20 Jan 2003 00:17:01 +0000 David MacCormack fixed a bug in window sizing with Windows menus
Sam Lantinga <slouken@libsdl.org> [Mon, 20 Jan 2003 00:17:01 +0000] rev 565
David MacCormack fixed a bug in window sizing with Windows menus
Sun, 19 Jan 2003 23:01:35 +0000 Test of the CVS mailing list
Sam Lantinga <slouken@libsdl.org> [Sun, 19 Jan 2003 23:01:35 +0000] rev 564
Test of the CVS mailing list
Fri, 27 Dec 2002 20:52:41 +0000 Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org> [Fri, 27 Dec 2002 20:52:41 +0000] rev 563
Massive Quartz input enhancements from Darrell Walisser. His email: Enclosed is a patch that addresses the following: --Various minor cleanups. Removed dead/obsolete code, made some style cleanups --Mouse Events Now keep track of what button(s) were pressed so we know when to send the mouse up event. This fixes the case where the mouse is dragged outside of the game window and released (in which case we want to send the mouse up event even though the mouse is outside the game window). --Input Grabbing Here is my take on the grabbing situation, which is the basis for the new implementation. There are 3 grab states, ungrabbed (UG), visible (VG), and invisible (IG). Both VG and IG keep the mouse constrained to the window and produce relative motion events. In VG the cursor is visible (duh), in IG it is not. In VG, absolute motion events also work. There are 6 actions that can affect grabbing: 1. Set Fullscreen/Window (F/W). In fullscreen, a visible grab should do nothing. However, a fullscreen visible grab can be treated just like a windowed visible grab, which is what I have done to help simplify things. 2. Cursor hide/show (H/S). If the cursor is hidden when grabbing, the grab is an invisible grab. If the cursor is visible, the grab should just constrain the mouse to the window. 3. Input grab/ungrab(G/U). If grabbed, the cursor should be confined to the window as should the keyboard input. On Mac OS X, the keyboard input is implicitly grabbed by confining the cursor, except for command-tab which can switch away from the application. Should the window come to the foreground if the application is deactivated and grab input is called? This isn't necessary in this implementation because the grab state will be asserted upon activation. Using my notation, these are all the cases that need to be handled (state + action = new state). UG+U = UG UG+G = VG or IG, if cursor is visible or not UG+H = UG UG+S = UG VG+U = UG VG+G = VG VG+H = IG VG+S = VG IG+U = UG IG+G = IG IG+H = IG IG+S = VG The cases that result in the same state can be ignored in the code, which cuts it down to just 5 cases. Another issue is what happens when the app loses/gains input focus from deactivate/activate or iconify/deiconify. I think that if input focus is ever lost (outside of SDL's control), the grab state should be suspended and the cursor should become visible and active again. When regained, the cursor should reappear in its original location and/or grab state. This way, when reactivating the cursor is still in the same position as before so apps shouldn't get confused when the next motion event comes in. This is what I've done in this patch.
Fri, 20 Dec 2002 03:37:28 +0000 Added some code to toggle fullscreen and input grab for testing... --ryan.
Ryan C. Gordon <icculus@icculus.org> [Fri, 20 Dec 2002 03:37:28 +0000] rev 562
Added some code to toggle fullscreen and input grab for testing... --ryan.
Sun, 15 Dec 2002 09:09:31 +0000 Date: Sat, 14 Dec 2002 13:33:05 -0500
Sam Lantinga <slouken@libsdl.org> [Sun, 15 Dec 2002 09:09:31 +0000] rev 561
Date: Sat, 14 Dec 2002 13:33:05 -0500 From: Darrell Walisser Subject: Re: crash in SDL / OSX > Yes, compose keys and other "dead" keys should have unicode 0. > As a hack, if you get multiple composed characters, you can send the > sequence with a valid unicode and a keysym of 0. It's because of > things like this that I'm separating the key and char events in SDL 2.0 I've done this and here's the patch.
Fri, 13 Dec 2002 21:09:52 +0000 Moved some cleanup stuff to QZ_VideoQuit() from QZ_UnsetVideoMode()...fixes
Ryan C. Gordon <icculus@icculus.org> [Fri, 13 Dec 2002 21:09:52 +0000] rev 560
Moved some cleanup stuff to QZ_VideoQuit() from QZ_UnsetVideoMode()...fixes cursor hiding, etc when calling SDL_SetVideoMode() multiple times. Fixed by Darrell Walisser.
Wed, 11 Dec 2002 05:52:28 +0000 Fixed invalid memory access in DGA video driver (thanks ldb!)
Sam Lantinga <slouken@libsdl.org> [Wed, 11 Dec 2002 05:52:28 +0000] rev 559
Fixed invalid memory access in DGA video driver (thanks ldb!)
Wed, 11 Dec 2002 05:47:32 +0000 Fixed left/right shift detection on Windows (thanks Mike!)
Sam Lantinga <slouken@libsdl.org> [Wed, 11 Dec 2002 05:47:32 +0000] rev 558
Fixed left/right shift detection on Windows (thanks Mike!)
Sat, 07 Dec 2002 06:54:47 +0000 Updated Atari port for new system headers (thanks Patrice!)
Sam Lantinga <slouken@libsdl.org> [Sat, 07 Dec 2002 06:54:47 +0000] rev 557
Updated Atari port for new system headers (thanks Patrice!)
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