Mon, 16 Dec 2013 10:03:26 -0300 [Android] Define SDL_VIDEO_OPENGL_ES2
Gabriel Jacobo <gabomdq@gmail.com> [Mon, 16 Dec 2013 10:03:26 -0300] rev 8064
[Android] Define SDL_VIDEO_OPENGL_ES2
Sun, 15 Dec 2013 00:21:42 -0500 Enable ccache for Raspberry Pi buildbot script.
Ryan C. Gordon <icculus@icculus.org> [Sun, 15 Dec 2013 00:21:42 -0500] rev 8063
Enable ccache for Raspberry Pi buildbot script.
Sat, 14 Dec 2013 20:18:43 -0300 Wayland support
Gabriel Jacobo <gabomdq@gmail.com> [Sat, 14 Dec 2013 20:18:43 -0300] rev 8062
Wayland support Based on the original port to Wayland by: Joel Teichroeb, Benjamin Franzke, Scott Moreau, et al. Additional changes in this commit, done by me: * Wayland uses the common EGL framework * EGL can now create a desktop OpenGL context * testgl2 loads GL functions dynamically, no need to link to libGL anymore * Assorted fixes to the Wayland backend Tested on the Weston Compositor (v1.0.5) that ships with Ubuntu 13.10, running Weston under X. Tests ran: testrendercopyex (all backends), testgl2, testgles2,testintersections
Fri, 13 Dec 2013 09:48:12 -0300 Context sharing for EGL
Gabriel Jacobo <gabomdq@gmail.com> [Fri, 13 Dec 2013 09:48:12 -0300] rev 8061
Context sharing for EGL
Thu, 12 Dec 2013 14:55:33 -0300 [Android] Poll joysticks every three seconds
Gabriel Jacobo <gabomdq@gmail.com> [Thu, 12 Dec 2013 14:55:33 -0300] rev 8060
[Android] Poll joysticks every three seconds
Wed, 11 Dec 2013 21:17:24 -0800 Fixed bug 2050 - Obvious bugs in SDL_ltoa and SDL_lltoa
Sam Lantinga <slouken@libsdl.org> [Wed, 11 Dec 2013 21:17:24 -0800] rev 8059
Fixed bug 2050 - Obvious bugs in SDL_ltoa and SDL_lltoa pjz SDL_ltoa(-2147483648,s,10) only returns "-" because there is a bug in the code: if ( value < 0 ) { *bufp++ = '-'; value = -value; } but -(-2147483648) is still -2147483648 (0x80000000) as signed int (or long), so the following loop doesn't run at all. Similar bug are also in SDL_lltoa. BTW, there is no sanity check for radix.
Wed, 11 Dec 2013 21:13:45 -0800 Fixed bug 2294 - testdrawchessboard.c Sets the render color alpha to 0x0.
Sam Lantinga <slouken@libsdl.org> [Wed, 11 Dec 2013 21:13:45 -0800] rev 8058
Fixed bug 2294 - testdrawchessboard.c Sets the render color alpha to 0x0. Brandon Schaefer This means everything will render black if the software rendering backend selects a pixel format that supports alpha. So it seems best to at lease assume alpha is supported.
Tue, 10 Dec 2013 16:24:11 -0300 [Android] Hotplugging support for joysticks
Gabriel Jacobo <gabomdq@gmail.com> [Tue, 10 Dec 2013 16:24:11 -0300] rev 8057
[Android] Hotplugging support for joysticks
Mon, 09 Dec 2013 15:17:20 -0500 Hook up SDL_acos and SDL_asin properly.
Ryan C. Gordon <icculus@icculus.org> [Mon, 09 Dec 2013 15:17:20 -0500] rev 8056
Hook up SDL_acos and SDL_asin properly.
Sat, 07 Dec 2013 11:19:52 -0800 Associate the environment with any thread that calls Android_JNI_GetEnv(), in case it's been manually created with pthread_create() or C++11.
Sam Lantinga <slouken@libsdl.org> [Sat, 07 Dec 2013 11:19:52 -0800] rev 8055
Associate the environment with any thread that calls Android_JNI_GetEnv(), in case it's been manually created with pthread_create() or C++11.
Fri, 06 Dec 2013 16:12:18 -0800 Fixed crash if no window has keyboard focus
Sam Lantinga <slouken@libsdl.org> [Fri, 06 Dec 2013 16:12:18 -0800] rev 8054
Fixed crash if no window has keyboard focus
Fri, 06 Dec 2013 09:13:31 -0800 Fixed detecting the wired XBox 360 controller on Linux
Sam Lantinga <slouken@libsdl.org> [Fri, 06 Dec 2013 09:13:31 -0800] rev 8053
Fixed detecting the wired XBox 360 controller on Linux Also added some more debug output to detect issues
Fri, 06 Dec 2013 08:24:00 -0800 Fixed compiler warning on Visual Studio
Sam Lantinga <slouken@libsdl.org> [Fri, 06 Dec 2013 08:24:00 -0800] rev 8052
Fixed compiler warning on Visual Studio
Thu, 05 Dec 2013 09:54:22 -0800 Added missing header for file IO
Sam Lantinga <slouken@libsdl.org> [Thu, 05 Dec 2013 09:54:22 -0800] rev 8051
Added missing header for file IO
Thu, 05 Dec 2013 09:29:04 -0800 Added code missed in the resolve
Sam Lantinga <slouken@libsdl.org> [Thu, 05 Dec 2013 09:29:04 -0800] rev 8050
Added code missed in the resolve
Thu, 05 Dec 2013 09:14:56 -0800 Clean up the cursor clipping area when quitting SDL.
Sam Lantinga <slouken@libsdl.org> [Thu, 05 Dec 2013 09:14:56 -0800] rev 8049
Clean up the cursor clipping area when quitting SDL. This fixes the cursor being clipped after the streaming client quits when streaming Dungeons of Dredmor
Thu, 05 Dec 2013 10:51:38 -0300 [Android] Handle native thread finishing when not commanded from the Java side
Gabriel Jacobo <gabomdq@gmail.com> [Thu, 05 Dec 2013 10:51:38 -0300] rev 8048
[Android] Handle native thread finishing when not commanded from the Java side
Tue, 03 Dec 2013 12:09:58 -0300 [Android] Signal the resume semaphore after pushing the relevant events
Gabriel Jacobo <gabomdq@gmail.com> [Tue, 03 Dec 2013 12:09:58 -0300] rev 8047
[Android] Signal the resume semaphore after pushing the relevant events Ref: Request in #2242
Tue, 03 Dec 2013 12:01:28 -0300 Adds SDL_GameControllerAddMappingsFromRW, updates controllermap
Gabriel Jacobo <gabomdq@gmail.com> [Tue, 03 Dec 2013 12:01:28 -0300] rev 8046
Adds SDL_GameControllerAddMappingsFromRW, updates controllermap SDL_GameControllerAddMappingsFromFile is now a convenience macro. controllermap can now skip bindings by pressing space or clicking/touching the screen.
Mon, 02 Dec 2013 23:54:35 -0800 Fixed error return value in SDL_EGL_CreateSurface(), thanks to Mike Kasprzak
Sam Lantinga <slouken@libsdl.org> [Mon, 02 Dec 2013 23:54:35 -0800] rev 8045
Fixed error return value in SDL_EGL_CreateSurface(), thanks to Mike Kasprzak
Mon, 02 Dec 2013 19:51:48 -0300 Adding WhatsNew.txt changes
Gabriel Jacobo <gabomdq@gmail.com> [Mon, 02 Dec 2013 19:51:48 -0300] rev 8044
Adding WhatsNew.txt changes ...before I forget them.
Mon, 02 Dec 2013 19:35:04 -0300 Adds controllermap utility to test suite.
Gabriel Jacobo <gabomdq@gmail.com> [Mon, 02 Dec 2013 19:35:04 -0300] rev 8043
Adds controllermap utility to test suite.
Mon, 02 Dec 2013 19:34:08 -0300 Adds SDL_GameControllerAddMappingsFromFile
Gabriel Jacobo <gabomdq@gmail.com> [Mon, 02 Dec 2013 19:34:08 -0300] rev 8042
Adds SDL_GameControllerAddMappingsFromFile
Mon, 02 Dec 2013 10:08:57 -0300 Select EGL config when creating the EGL surface
Gabriel Jacobo <gabomdq@gmail.com> [Mon, 02 Dec 2013 10:08:57 -0300] rev 8041
Select EGL config when creating the EGL surface
Sun, 01 Dec 2013 00:00:17 -0500 Disable SDL_[GS]etGammaRamp() on Mac OS X. SDL-1.2
Ryan C. Gordon <icculus@icculus.org> [Sun, 01 Dec 2013 00:00:17 -0500] rev 8040
Disable SDL_[GS]etGammaRamp() on Mac OS X. They apparently crash the Intel HD 4000 drivers on Mac OS X 10.9, don't work in other places, and are using deprecated APIs in any case. (Blah blah blah, move to SDL 2.0, blah blah blah.)
Fri, 29 Nov 2013 10:06:08 -0300 Improve Android pause/resume behavior.
Gabriel Jacobo <gabomdq@gmail.com> [Fri, 29 Nov 2013 10:06:08 -0300] rev 8039
Improve Android pause/resume behavior.
Thu, 28 Nov 2013 02:31:32 -0800 Fixed windows build with conflict resolve
Sam Lantinga <slouken@libsdl.org> [Thu, 28 Nov 2013 02:31:32 -0800] rev 8038
Fixed windows build with conflict resolve
Wed, 27 Nov 2013 10:29:43 -0800 Added alternative XBox 360 controller GUID on Linux
Sam Lantinga <slouken@libsdl.org> [Wed, 27 Nov 2013 10:29:43 -0800] rev 8037
Added alternative XBox 360 controller GUID on Linux Leszek Godlewski As described in the other thread (http://lists.libsdl.org/pipermail/sdl-libsdl.org/2013-November/091997.html), I've run into a case of SDL2 not recognizing a wireless Xbox 360 controller receiver properly on Debian Linux amd64 testing. Apparently, the generated GUID is slightly different. Device in question: Bus 001 Device 015: ID 045e:0291 Microsoft Corp. Xbox 360 Wireless Receiver for Windows
Wed, 27 Nov 2013 10:29:38 -0800 Fixed bug 2260 - SDL_SetCursorGrab() is buggy on Windows
Sam Lantinga <slouken@libsdl.org> [Wed, 27 Nov 2013 10:29:38 -0800] rev 8036
Fixed bug 2260 - SDL_SetCursorGrab() is buggy on Windows BurnSpamAddress Steps to reproduce: 1. Grab the cursor with SDL_SetCursorGrab() 2. Alt-tab away from the window 3. Click on the titlebar of the window This will cause the window to disappear underneath the taskbar! This appears to be a general issue with ClipCursor() on windows, i.e. I am getting the same behavior if I call ClipCursor() directly. It is caused by a feedback loop between the ClipCursor function and the modal resize/move event loop that handles mouse-based sizing on Windows.
Wed, 27 Nov 2013 10:29:32 -0800 Fixed large relative mouse motion when iconifying the SDL window.
Sam Lantinga <slouken@libsdl.org> [Wed, 27 Nov 2013 10:29:32 -0800] rev 8035
Fixed large relative mouse motion when iconifying the SDL window. Windows will move the window to -32000,-32000 when it is iconified, so we don't want to send mouse motion for iconic windows.
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