Mon, 23 Mar 2009 05:21:40 +0000 Date: Tue, 17 Feb 2009 14:00:25 +0100
Sam Lantinga <slouken@libsdl.org> [Mon, 23 Mar 2009 05:21:40 +0000] rev 3096
Date: Tue, 17 Feb 2009 14:00:25 +0100 From: Stefan Klug Subject: [SDL] Possible bug, paused audio playing garbage On my WinCE device a paused audio device plays random garbage. This might also be the issue in the thread "sound cracks with SDL_mixer and AUDIO_S16LSB" I don't have that much knowledge of the SDL audio part, but the attached patch fixes it for me, and collapses two redundant ifs. I'm not sure if this is the correct way to fix this. Shouldn't the complete stream conversion part of the RunAudio loop be dependent on the paused property of the device? (not only the call to (*fill)(udata, istream, istream_len). Anyways. Would be great if the patch or a fix could find its way to SVN ;-) Cheers Stefan
Mon, 23 Mar 2009 02:02:30 +0000 Date: Sat, 21 Mar 2009 19:41:52 -0700 (PDT)
Sam Lantinga <slouken@libsdl.org> [Mon, 23 Mar 2009 02:02:30 +0000] rev 3095
Date: Sat, 21 Mar 2009 19:41:52 -0700 (PDT) From: Mason Wheeler Subject: [SDL] Critical SDL 1.3 patch Displaying a window created with SDL_CreateWindowFrom was causing stack overf lows for me under certain conditions. After far too much work trying to get Visual Studio's debugger to play nice with a program written in Delphi, I tra cked it down to a nasty reentrancy cycle in the WndProc handling. Here's a p atch that fixes the problem
Sun, 22 Mar 2009 06:56:37 +0000 Fixed potential crash in testbitmap
Sam Lantinga <slouken@libsdl.org> [Sun, 22 Mar 2009 06:56:37 +0000] rev 3094
Fixed potential crash in testbitmap
Tue, 17 Mar 2009 03:56:21 +0000 Fixed iPhone demos
Sam Lantinga <slouken@libsdl.org> [Tue, 17 Mar 2009 03:56:21 +0000] rev 3093
Fixed iPhone demos
Tue, 17 Mar 2009 03:24:22 +0000 Date: Thu, 12 Mar 2009 15:14:38 +0200
Sam Lantinga <slouken@libsdl.org> [Tue, 17 Mar 2009 03:24:22 +0000] rev 3092
Date: Thu, 12 Mar 2009 15:14:38 +0200 From: "Mike Gorchak" Subject: New QNX patches In photon.tar.gz there are new files to be placed into ./src/video/photon/ directory. qnx3.diff - new patches for QNX support. Since I've found a lot of bugs in the new GF QNX Graphics Framework and I'm suspended development for GF driver until already found bugs will be fixed and switched to Photon driver implementation. sdl.diff - I've found that renderer creation result has not been checked and SDL shows error like: "there is no current renderer", now SDL will show correct error which was set be renderer.
Sun, 15 Mar 2009 15:50:18 +0000 Fixed return value for SDL_CreateRenderer()
Sam Lantinga <slouken@libsdl.org> [Sun, 15 Mar 2009 15:50:18 +0000] rev 3091
Fixed return value for SDL_CreateRenderer()
Thu, 12 Mar 2009 03:51:39 +0000 Fixed OpenGL library linking issue
Sam Lantinga <slouken@libsdl.org> [Thu, 12 Mar 2009 03:51:39 +0000] rev 3090
Fixed OpenGL library linking issue
Fri, 06 Mar 2009 05:53:33 +0000 Fixed potential double-free crash
Sam Lantinga <slouken@libsdl.org> [Fri, 06 Mar 2009 05:53:33 +0000] rev 3089
Fixed potential double-free crash
Fri, 06 Mar 2009 05:48:52 +0000 Reverted dangerous change that could remove /bin/sh :)
Sam Lantinga <slouken@libsdl.org> [Fri, 06 Mar 2009 05:48:52 +0000] rev 3088
Reverted dangerous change that could remove /bin/sh :)
Wed, 04 Mar 2009 15:10:47 +0000 Date: Wed, 4 Mar 2009 15:38:22 +0200
Sam Lantinga <slouken@libsdl.org> [Wed, 04 Mar 2009 15:10:47 +0000] rev 3087
Date: Wed, 4 Mar 2009 15:38:22 +0200 From: "Mike Gorchak" Subject: Re: About QNX support in SDL 1.3 Here is another batch of patches. 1) Makefile.in - added SDL_opengles.h header as header to install. 2) configure.in - Added special define to detect Common Lite OpenGL ES library in case if Common library is not installed. Added check for clock_gettime in libc (in QNX it is in libc). 3) SDL_config.h.in - Added SDL_VIDEO_RENDER_OPENGL_ES and SDL_VIDEO_OPENGL_ES declarations for configure script autodetection. 4) SDL_opengles.h - Added GL_API definition if it is not defined. Added extension GL_OES_draw_texture because OpenGL ES Renderer uses it without declaration. Added GL_OES_vertex_buffer_object extension, which is supported under QNX OpenGL ES. Added GL_OES_single_precision extension. 5) To the test directory I've added building OpenGL ES test applications through the autotools suite. Was support for iPhone IDE building only.
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