Sun, 26 Apr 2015 20:21:06 -0700 Turn off code signing by default
Sam Lantinga <slouken@libsdl.org> [Sun, 26 Apr 2015 20:21:06 -0700] rev 9576
Turn off code signing by default Code signature can be added after build with the following command line: codesign --force --sign 76BB5ACAC44CA5EFA5F879434D157B81DA842CFB SDL2.framework/Versions/A
Sun, 26 Apr 2015 15:47:40 -0700 Updated project and added code signing for release builds
Sam Lantinga <slouken@libsdl.org> [Sun, 26 Apr 2015 15:47:40 -0700] rev 9575
Updated project and added code signing for release builds
Sat, 25 Apr 2015 20:49:26 -0400 Only check for Linux-specific input APIs on Linux targets (thanks, Marcus!).
Ryan C. Gordon <icculus@icculus.org> [Sat, 25 Apr 2015 20:49:26 -0400] rev 9574
Only check for Linux-specific input APIs on Linux targets (thanks, Marcus!). This is only for the configure script. The CMake project files already make this Linux-exclusive. Fixes Bugzilla #2659.
Wed, 08 Apr 2015 12:14:36 +0200 Remove trailing spaces in Android source code.
Reto Schneider <code@reto-schneider.ch> [Wed, 08 Apr 2015 12:14:36 +0200] rev 9573
Remove trailing spaces in Android source code.
Thu, 05 Jun 2014 11:55:37 -0300 Add an entry for X11 "/" key for Brazilian keyboard.
Wander Lairson Costa <wander.lairson@gmail.com> [Thu, 05 Jun 2014 11:55:37 -0300] rev 9572
Add an entry for X11 "/" key for Brazilian keyboard. SDL2 reports the following message when we type the "/" on br-abnt2 keyboards: The key you just pressed is not recognized by SDL. \ To help get this fixed, please report this to the SDL mailing list \ <sdl@libsdl.org> X11 KeyCode 97 (89), X11 KeySym 0x2F (slash). That's because the corresponding entry in the scancodes table is marked with value SDL_SCANCODE_UNKNOWN. This commit fixes that adding the value SDL_SCANCODE_SLASH for this entry.
Wed, 22 Apr 2015 20:25:19 -0400 CMake: Slightly better fix for installation target (thanks, Anthony!).
Ryan C. Gordon <icculus@icculus.org> [Wed, 22 Apr 2015 20:25:19 -0400] rev 9571
CMake: Slightly better fix for installation target (thanks, Anthony!). Fixes Bugzilla #2474.
Wed, 22 Apr 2015 21:43:22 +0200 Fixed typos in header file documentation comments.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Wed, 22 Apr 2015 21:43:22 +0200] rev 9570
Fixed typos in header file documentation comments.
Mon, 20 Apr 2015 20:03:40 +0200 Fixed SDL_GameControllerOpen() and SDL_JoystickOpen() documentation in header.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Mon, 20 Apr 2015 20:03:40 +0200] rev 9569
Fixed SDL_GameControllerOpen() and SDL_JoystickOpen() documentation in header.
Mon, 20 Apr 2015 20:03:26 +0200 Fixed unsupported doxygen tag in header file.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Mon, 20 Apr 2015 20:03:26 +0200] rev 9568
Fixed unsupported doxygen tag in header file.
Mon, 20 Apr 2015 13:43:24 -0400 Cleaned up the macro salsa in the Windows timer code.
Ryan C. Gordon <icculus@icculus.org> [Mon, 20 Apr 2015 13:43:24 -0400] rev 9567
Cleaned up the macro salsa in the Windows timer code. - Removed USE_GETTICKCOUNT code; it's never used now. - Reduced the number of preprocessor checks for WinRT. - Renamed timeSetPeriod() so it doesn't look like a Win32 API call.
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