Fri, 30 Dec 2011 18:18:42 -0500 |
Sam Lantinga |
Fixed bug 1315 - Greenish video when video size smaller than texture
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Thu, 13 Oct 2011 01:08:30 -0400 |
Ryan C. Gordon |
Fixed a whole slew of compiler warnings that -Wall exposed.
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Sat, 16 Jul 2011 14:59:12 -0700 |
Ryan C. Gordon |
Fixed memory leak in SDL_DestroyRenderer.
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Fri, 08 Apr 2011 13:03:26 -0700 |
Sam Lantinga |
SDL 1.3 is now under the zlib license.
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Mon, 21 Mar 2011 17:15:49 -0700 |
Sam Lantinga |
The scale mode is per texture, not per texture unit.
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Sun, 13 Mar 2011 11:18:35 -0700 |
Sam Lantinga |
Added the SDL_HINT_RENDER_SCALE_QUALITY hint, which defaults to nearest pixel sampling.
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Thu, 10 Mar 2011 01:03:43 -0800 |
Sam Lantinga |
Fixed bug 1162 (Error calling SDL_RenderReadPixels() with format=0)
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Sat, 26 Feb 2011 21:39:34 -0800 |
Sam Lantinga |
Zero streaming textures at the driver level
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Thu, 24 Feb 2011 23:42:58 -0800 |
Sam Lantinga |
Hopefully fixed crashes when creating multiple streaming textures of different sizes.
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Mon, 21 Feb 2011 22:26:59 -0800 |
Sam Lantinga |
Fixed compiler warnings
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Sat, 19 Feb 2011 21:51:21 -0800 |
Sam Lantinga |
Added OpenGL state caching for decent speed improvement.
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Sat, 19 Feb 2011 14:27:16 -0800 |
Sam Lantinga |
Fixed warning on Mac OS X 10.4
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Tue, 15 Feb 2011 13:59:59 -0800 |
Sam Lantinga |
Changed the concept of a render clip rect to a render viewport.
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Sat, 12 Feb 2011 19:02:14 -0800 |
Sam Lantinga |
Fixed bug #1117
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Sat, 12 Feb 2011 00:42:39 -0800 |
Sam Lantinga |
Ah there, that fixed it. :)
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Sat, 12 Feb 2011 00:25:02 -0800 |
Sam Lantinga |
Initial pass at shader YV12 support - doesn't quite work yet.
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Fri, 11 Feb 2011 22:37:15 -0800 |
Sam Lantinga |
Happy 2011! :)
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Tue, 08 Feb 2011 22:40:19 -0800 |
Sam Lantinga |
Added a hint to control whether the OpenGL driver uses shaders.
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Tue, 08 Feb 2011 20:23:52 -0800 |
Sam Lantinga |
Fixed the shaders (needed to use texture2DRect) - thanks Ryan!
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Tue, 08 Feb 2011 16:50:51 -0800 |
Sam Lantinga |
Fixed setting the texture unit, still doesn't work.
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Tue, 08 Feb 2011 16:27:52 -0800 |
Sam Lantinga |
Beginning of a framework for OpenGL shaders
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Tue, 08 Feb 2011 10:38:12 -0800 |
Sam Lantinga |
Reduce duplicated code in the texture update code paths
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Tue, 08 Feb 2011 10:04:09 -0800 |
Sam Lantinga |
Made it possible to disable the rendering subsystem with configure --disable-render
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Mon, 07 Feb 2011 20:06:26 -0800 |
Sam Lantinga |
Added function SDL_RenderSetClipRect()
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Sun, 06 Feb 2011 02:35:14 -0800 |
Sam Lantinga |
Fixed building on Android, added SDL_opengles2.h, removed unnecessary SDL_glesfuncs.h
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Sun, 06 Feb 2011 00:48:41 -0800 |
Sam Lantinga |
Minor consistency cleanup and documentation link update.
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Sat, 05 Feb 2011 12:01:11 -0800 |
Sam Lantinga |
Renamed files for consistency
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