Xcode-iPhoneOS/Demos/src/happy.c
Sun, 06 Feb 2011 20:56:21 -0800 Sam Lantinga You don't need to copy the pixels into the streaming texture's pixel data. This behavior is defined specifically to optimize the UpdateTexture path.
Sun, 06 Feb 2011 19:12:55 -0800 Sam Lantinga OpenGL ES 2.0 rendering LIVES!
Sun, 06 Feb 2011 09:02:10 -0800 Sam Lantinga Updated the iPhone demos for the new API
Thu, 21 Jan 2010 06:21:52 +0000 Sam Lantinga Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
Sat, 19 Sep 2009 07:32:36 +0000 Sam Lantinga This name inconsistency has been bugging me for a while...
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