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src/render/opengles2/SDL_render_gles2.c
Sun, 06 Feb 2011 20:56:21 -0800
Sam Lantinga
You don't need to copy the pixels into the streaming texture's pixel data. This behavior is defined specifically to optimize the UpdateTexture path.
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Sun, 06 Feb 2011 19:12:55 -0800
Sam Lantinga
OpenGL ES 2.0 rendering LIVES!
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Sun, 06 Feb 2011 10:59:37 -0800
Sam Lantinga
Fixed compiling source shaders
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Sun, 06 Feb 2011 10:22:25 -0800
Sam Lantinga
Prefer the OpenGL ES 2.0 context when it's available, make it possible to create an OpenGL 2.0 context on iPhoneOS
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Sun, 06 Feb 2011 08:46:48 -0800
Sam Lantinga
Fixed crash when binary shaders are not available.
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Sun, 06 Feb 2011 02:35:14 -0800
Sam Lantinga
Fixed building on Android, added SDL_opengles2.h, removed unnecessary SDL_glesfuncs.h
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Sun, 06 Feb 2011 00:48:16 -0800
Sam Lantinga
Removed extra unneeded pixel formats, added support for VSYNC on other platforms besides Zune HD.
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Sun, 06 Feb 2011 00:00:13 -0800
Sam Lantinga
Added an OpenGL ES 2.0 renderer, contributed by itsnotabigtruck
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