Fri, 11 Feb 2011 13:06:35 -0800 Cleaned up the file a bit for tutorial viewing
Sam Lantinga <slouken@libsdl.org> [Fri, 11 Feb 2011 13:06:35 -0800] rev 5255
Cleaned up the file a bit for tutorial viewing
Fri, 11 Feb 2011 12:24:59 -0800 Added a very simple example of texture streaming
Sam Lantinga <slouken@libsdl.org> [Fri, 11 Feb 2011 12:24:59 -0800] rev 5254
Added a very simple example of texture streaming
Fri, 11 Feb 2011 12:17:40 -0800 Fixed creating the window on Mac OS X.
Sam Lantinga <slouken@libsdl.org> [Fri, 11 Feb 2011 12:17:40 -0800] rev 5253
Fixed creating the window on Mac OS X.
Fri, 11 Feb 2011 11:43:58 -0800 Fixed error check
Sam Lantinga <slouken@libsdl.org> [Fri, 11 Feb 2011 11:43:58 -0800] rev 5252
Fixed error check
Fri, 11 Feb 2011 10:18:34 -0800 Fixed compile in Xcode
Sam Lantinga <slouken@libsdl.org> [Fri, 11 Feb 2011 10:18:34 -0800] rev 5251
Fixed compile in Xcode
Fri, 11 Feb 2011 10:13:30 -0800 Fixed compiling on Windows
Sam Lantinga <slouken@libsdl.org> [Fri, 11 Feb 2011 10:13:30 -0800] rev 5250
Fixed compiling on Windows
Fri, 11 Feb 2011 00:25:44 -0800 Mostly fixed fullscreen mode on Mac OS X, and you can toggle it on and off.
Sam Lantinga <slouken@libsdl.org> [Fri, 11 Feb 2011 00:25:44 -0800] rev 5249
Mostly fixed fullscreen mode on Mac OS X, and you can toggle it on and off. There are still some problems with the ConvertNSRect() calculations when switching video modes, which causes wierd window positioning issues, and the fullscreen window is still minimized on exit.
Thu, 10 Feb 2011 22:49:14 -0800 Fixed cocoa trying to shuffling windows when going fullscreen on the main display.
Sam Lantinga <slouken@libsdl.org> [Thu, 10 Feb 2011 22:49:14 -0800] rev 5248
Fixed cocoa trying to shuffling windows when going fullscreen on the main display.
Thu, 10 Feb 2011 22:37:01 -0800 Allow windows to be created on non-primary displays.
Sam Lantinga <slouken@libsdl.org> [Thu, 10 Feb 2011 22:37:01 -0800] rev 5247
Allow windows to be created on non-primary displays.
Thu, 10 Feb 2011 14:44:25 -0800 Window coordinates are in the global space and windows are not tied to a particular display.
Sam Lantinga <slouken@libsdl.org> [Thu, 10 Feb 2011 14:44:25 -0800] rev 5246
Window coordinates are in the global space and windows are not tied to a particular display. Also added Ctrl-Enter keybinding to the test code to toggle fullscreen mode for testing.
Thu, 10 Feb 2011 14:36:09 -0800 Fixed line endings - in Mercurial they're \n
Sam Lantinga <slouken@libsdl.org> [Thu, 10 Feb 2011 14:36:09 -0800] rev 5245
Fixed line endings - in Mercurial they're \n
Thu, 10 Feb 2011 12:14:37 -0800 Be explicit about what display you're querying. The default display is 0.
Sam Lantinga <slouken@libsdl.org> [Thu, 10 Feb 2011 12:14:37 -0800] rev 5244
Be explicit about what display you're querying. The default display is 0.
Thu, 10 Feb 2011 11:39:08 -0800 Removed gamma support since it wasn't widely used and not well supported.
Sam Lantinga <slouken@libsdl.org> [Thu, 10 Feb 2011 11:39:08 -0800] rev 5243
Removed gamma support since it wasn't widely used and not well supported.
Thu, 10 Feb 2011 10:37:35 -0800 Better window parameter checking
Sam Lantinga <slouken@libsdl.org> [Thu, 10 Feb 2011 10:37:35 -0800] rev 5242
Better window parameter checking
Thu, 10 Feb 2011 05:10:05 -0800 Surfaces aren't in hardware memory anymore!
Sam Lantinga <slouken@libsdl.org> [Thu, 10 Feb 2011 05:10:05 -0800] rev 5241
Surfaces aren't in hardware memory anymore!
Wed, 09 Feb 2011 15:37:07 -0800 Added a scaling test program
Sam Lantinga <slouken@libsdl.org> [Wed, 09 Feb 2011 15:37:07 -0800] rev 5240
Added a scaling test program
Wed, 09 Feb 2011 10:37:52 -0800 Updated Xcode project with OpenGL shader files
Sam Lantinga <slouken@libsdl.org> [Wed, 09 Feb 2011 10:37:52 -0800] rev 5239
Updated Xcode project with OpenGL shader files
Wed, 09 Feb 2011 10:31:12 -0800 Fixed compiling on Windows
Sam Lantinga <slouken@libsdl.org> [Wed, 09 Feb 2011 10:31:12 -0800] rev 5238
Fixed compiling on Windows Added an untested shader for YV12 textures
Wed, 09 Feb 2011 10:13:26 -0800 Fixed crash when shaders aren't available.
Sam Lantinga <slouken@libsdl.org> [Wed, 09 Feb 2011 10:13:26 -0800] rev 5237
Fixed crash when shaders aren't available.
Wed, 09 Feb 2011 09:36:40 -0800 Fixed crash when shaders are not supported
Sam Lantinga <slouken@libsdl.org> [Wed, 09 Feb 2011 09:36:40 -0800] rev 5236
Fixed crash when shaders are not supported
Tue, 08 Feb 2011 23:13:58 -0800 Added a way to replace the default logging mechanism
Sam Lantinga <slouken@libsdl.org> [Tue, 08 Feb 2011 23:13:58 -0800] rev 5235
Added a way to replace the default logging mechanism
Tue, 08 Feb 2011 23:13:28 -0800 Added the ability to turn on logging output to the test programs
Sam Lantinga <slouken@libsdl.org> [Tue, 08 Feb 2011 23:13:28 -0800] rev 5234
Added the ability to turn on logging output to the test programs
Tue, 08 Feb 2011 22:40:19 -0800 Added a hint to control whether the OpenGL driver uses shaders.
Sam Lantinga <slouken@libsdl.org> [Tue, 08 Feb 2011 22:40:19 -0800] rev 5233
Added a hint to control whether the OpenGL driver uses shaders.
Tue, 08 Feb 2011 22:11:16 -0800 Added a simple GLSL example using SDL
Sam Lantinga <slouken@libsdl.org> [Tue, 08 Feb 2011 22:11:16 -0800] rev 5232
Added a simple GLSL example using SDL
Tue, 08 Feb 2011 20:31:39 -0800 Made the shaders easier to debug when they don't compile
Sam Lantinga <slouken@libsdl.org> [Tue, 08 Feb 2011 20:31:39 -0800] rev 5231
Made the shaders easier to debug when they don't compile
Tue, 08 Feb 2011 20:23:52 -0800 Fixed the shaders (needed to use texture2DRect) - thanks Ryan!
Sam Lantinga <slouken@libsdl.org> [Tue, 08 Feb 2011 20:23:52 -0800] rev 5230
Fixed the shaders (needed to use texture2DRect) - thanks Ryan!
Tue, 08 Feb 2011 16:50:51 -0800 Fixed setting the texture unit, still doesn't work.
Sam Lantinga <slouken@libsdl.org> [Tue, 08 Feb 2011 16:50:51 -0800] rev 5229
Fixed setting the texture unit, still doesn't work.
Tue, 08 Feb 2011 16:27:52 -0800 Beginning of a framework for OpenGL shaders
Sam Lantinga <slouken@libsdl.org> [Tue, 08 Feb 2011 16:27:52 -0800] rev 5228
Beginning of a framework for OpenGL shaders
Tue, 08 Feb 2011 10:38:12 -0800 Reduce duplicated code in the texture update code paths
Sam Lantinga <slouken@libsdl.org> [Tue, 08 Feb 2011 10:38:12 -0800] rev 5227
Reduce duplicated code in the texture update code paths
Tue, 08 Feb 2011 10:04:09 -0800 Made it possible to disable the rendering subsystem with configure --disable-render
Sam Lantinga <slouken@libsdl.org> [Tue, 08 Feb 2011 10:04:09 -0800] rev 5226
Made it possible to disable the rendering subsystem with configure --disable-render
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