Fri, 02 Nov 2012 09:28:40 -0700 Fixed bug 1632 - iOS CoreAudio doesn't close
Sam Lantinga <slouken@libsdl.org> [Fri, 02 Nov 2012 09:28:40 -0700] rev 6634
Fixed bug 1632 - iOS CoreAudio doesn't close C.W. Betts 2012-10-28 19:42:01 PDT I noticed when looking through the CoreAudio code of SDL 2.0 that there was a fix me wondering how iOS closed the audio system. While working on my own audio code on PlayerPRO, I discovered that Carbon's component code was replaced in the audio subsystem with Audio Component Services.
Fri, 02 Nov 2012 03:08:40 -0700 Try opening relative path files from internal storage.
Sam Lantinga <slouken@libsdl.org> [Fri, 02 Nov 2012 03:08:40 -0700] rev 6633
Try opening relative path files from internal storage. I'm not falling back to external storage because the application should be aware of whether external storage is available and choose whether or not to use it.
Fri, 02 Nov 2012 03:03:55 -0700 Simplified the manifest a little - we don't need a Java class in there. :)
Sam Lantinga <slouken@libsdl.org> [Fri, 02 Nov 2012 03:03:55 -0700] rev 6632
Simplified the manifest a little - we don't need a Java class in there. :)
Fri, 02 Nov 2012 02:37:49 -0700 Updated the Android project template and README.android
Sam Lantinga <slouken@libsdl.org> [Fri, 02 Nov 2012 02:37:49 -0700] rev 6631
Updated the Android project template and README.android Added information on how to customize your application name and icon. Added information on using STL with an Android application Increased the minimum API level to 10, because that's the lowest API that currently has an emulator image for testing.
Fri, 02 Nov 2012 02:22:32 -0700 Added some platform specific API functions for Android:
Sam Lantinga <slouken@libsdl.org> [Fri, 02 Nov 2012 02:22:32 -0700] rev 6630
Added some platform specific API functions for Android: SDL_AndroidGetJNIEnv() SDL_AndroidGetActivity() SDL_AndroidGetInternalStoragePath() SDL_AndroidGetExternalStorageState() SDL_AndroidGetExternalStoragePath()
Fri, 02 Nov 2012 00:35:48 -0700 Try opening the file path directly before hitting the asset system.
Sam Lantinga <slouken@libsdl.org> [Fri, 02 Nov 2012 00:35:48 -0700] rev 6629
Try opening the file path directly before hitting the asset system.
Thu, 01 Nov 2012 19:08:12 -0700 Allow playing iPod music in the background of SDL applications.
Sam Lantinga <slouken@libsdl.org> [Thu, 01 Nov 2012 19:08:12 -0700] rev 6628
Allow playing iPod music in the background of SDL applications. You can always change your audio session category afterwards if you want custom behavior.
Thu, 01 Nov 2012 00:12:57 -0700 We might actually have PI
Sam Lantinga <slouken@libsdl.org> [Thu, 01 Nov 2012 00:12:57 -0700] rev 6627
We might actually have PI
Tue, 30 Oct 2012 23:11:03 -0400 Works better when you put it in the right file. :)
Ryan C. Gordon <icculus@icculus.org> [Tue, 30 Oct 2012 23:11:03 -0400] rev 6626
Works better when you put it in the right file. :)
Tue, 30 Oct 2012 23:03:23 -0400 One more OS X PowerPC build fix.
Ryan C. Gordon <icculus@icculus.org> [Tue, 30 Oct 2012 23:03:23 -0400] rev 6625
One more OS X PowerPC build fix.
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