Sat, 04 Jun 2011 15:33:50 -0400 QZ_LockHWSurface() should always check for changes to the screen surface. SDL-1.2
Ryan C. Gordon <icculus@icculus.org> [Sat, 04 Jun 2011 15:33:50 -0400] rev 5549
QZ_LockHWSurface() should always check for changes to the screen surface. Apparently these pointers can change if the user has multiple displays and moves a window between them, and probably other similar cases. Thanks to Kirk Baker for the patch!
Sat, 04 Jun 2011 15:26:02 -0400 Updated configure.in to be compatible with autoconf 2.67.
Ryan C. Gordon <icculus@icculus.org> [Sat, 04 Jun 2011 15:26:02 -0400] rev 5548
Updated configure.in to be compatible with autoconf 2.67. Still works with autoconf 2.61 (what ships with Xcode 3). Thanks to Frank Zago for this patch.
Fri, 03 Jun 2011 16:03:10 -0400 Assert code's stdio interface was reading from the wrong variable.
Ryan C. Gordon <icculus@icculus.org> [Fri, 03 Jun 2011 16:03:10 -0400] rev 5547
Assert code's stdio interface was reading from the wrong variable. Thanks to Frank Zago for the catch.
Fri, 22 Apr 2011 09:06:29 -0700 Clarified SDL_GetWindowSurface() documentation
Sam Lantinga <slouken@libsdl.org> [Fri, 22 Apr 2011 09:06:29 -0700] rev 5546
Clarified SDL_GetWindowSurface() documentation Matthew Orlando to Sam Someone asked in IRC whether they should free the surface from SDL_GetWindowSurface. The doc comment is a bit vague so i checked the code and revised the comment.
Thu, 21 Apr 2011 09:50:29 -0700 Fixed so SDL_quit.h doesn't require SDL_compat.h
Sam Lantinga <slouken@libsdl.org> [Thu, 21 Apr 2011 09:50:29 -0700] rev 5545
Fixed so SDL_quit.h doesn't require SDL_compat.h
Wed, 20 Apr 2011 15:14:18 -0400 Make assert dialog work on Cocoa target even if we haven't initialized video.
Ryan C. Gordon <icculus@icculus.org> [Wed, 20 Apr 2011 15:14:18 -0400] rev 5544
Make assert dialog work on Cocoa target even if we haven't initialized video.
Wed, 20 Apr 2011 11:25:01 +0200 Debug win 32 settings was wrongfully set to build the Release 32bit version.
Dennis Cappendijk <Dennis.Cappendijk@tass-safe.com [Wed, 20 Apr 2011 11:25:01 +0200] rev 5543
Debug win 32 settings was wrongfully set to build the Release 32bit version.
Tue, 19 Apr 2011 11:41:45 -0700 Added test of the assertion reporting system
Sam Lantinga <slouken@libsdl.org> [Tue, 19 Apr 2011 11:41:45 -0700] rev 5542
Added test of the assertion reporting system
Tue, 19 Apr 2011 14:12:56 -0400 Removed assertion list terminator (just do it like a normal linked list).
Ryan C. Gordon <icculus@icculus.org> [Tue, 19 Apr 2011 14:12:56 -0400] rev 5541
Removed assertion list terminator (just do it like a normal linked list).
Tue, 19 Apr 2011 09:53:01 -0700 Fixed bug 1185 (VS 2010 project files do not support side-by-side 32-bit and 64-bit builds)
Sam Lantinga <slouken@libsdl.org> [Tue, 19 Apr 2011 09:53:01 -0700] rev 5540
Fixed bug 1185 (VS 2010 project files do not support side-by-side 32-bit and 64-bit builds) Ed Kiser 2011-04-19 09:28:53 PDT The Visual Studio 2010 project files have hard-coded relative paths which prevent them from doing side-by-side 32-bit and 64-bit builds. I have attached a patch that appears to fix this problem.
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