Thu, 16 Aug 2007 06:40:34 +0000 Removed unnecessary header (SDL_blit.h has SDL_cpuinfo.h)
Sam Lantinga <slouken@libsdl.org> [Thu, 16 Aug 2007 06:40:34 +0000] rev 2252
Removed unnecessary header (SDL_blit.h has SDL_cpuinfo.h)
Thu, 16 Aug 2007 06:37:22 +0000 SSE and MMX intrinsics work with Visual Studio now...
Sam Lantinga <slouken@libsdl.org> [Thu, 16 Aug 2007 06:37:22 +0000] rev 2251
SSE and MMX intrinsics work with Visual Studio now...
Thu, 16 Aug 2007 06:20:51 +0000 Fixed a few compiler warnings.
Sam Lantinga <slouken@libsdl.org> [Thu, 16 Aug 2007 06:20:51 +0000] rev 2250
Fixed a few compiler warnings. Added SDL_blit_copy.c to the Visual C++ project The SSE and MMX intrinsics don't compile on Visual Studio yet...
Thu, 16 Aug 2007 05:56:24 +0000 Added SSE and MMX optimization for SDL_FillRect()
Sam Lantinga <slouken@libsdl.org> [Thu, 16 Aug 2007 05:56:24 +0000] rev 2249
Added SSE and MMX optimization for SDL_FillRect()
Thu, 16 Aug 2007 02:14:13 +0000 Okay, I figured out the intrinsics for SIMD memcpy
Sam Lantinga <slouken@libsdl.org> [Thu, 16 Aug 2007 02:14:13 +0000] rev 2248
Okay, I figured out the intrinsics for SIMD memcpy
Wed, 15 Aug 2007 08:21:10 +0000 Removed hermes since it's LGPL and not compatible with a commercial license.
Sam Lantinga <slouken@libsdl.org> [Wed, 15 Aug 2007 08:21:10 +0000] rev 2247
Removed hermes since it's LGPL and not compatible with a commercial license. Prepping for using MMX and SSE intrinsics instead of inline assembly. .. except for memcpy equivalents which only get faster if they can exploit the parallelism of loading into multiple SIMD registers. :)
Wed, 15 Aug 2007 04:04:17 +0000 Added code to enable multi-threaded OpenGL on Mac OS X, pending Ryan's PBO/VBO
Sam Lantinga <slouken@libsdl.org> [Wed, 15 Aug 2007 04:04:17 +0000] rev 2246
Added code to enable multi-threaded OpenGL on Mac OS X, pending Ryan's PBO/VBO changes.
Wed, 15 Aug 2007 03:52:31 +0000 Optimization suggested by Ryan:
Sam Lantinga <slouken@libsdl.org> [Wed, 15 Aug 2007 03:52:31 +0000] rev 2245
Optimization suggested by Ryan: Don't set the same OpenGL context multiple times
Wed, 15 Aug 2007 03:50:49 +0000 indent
Sam Lantinga <slouken@libsdl.org> [Wed, 15 Aug 2007 03:50:49 +0000] rev 2244
indent
Wed, 15 Aug 2007 03:34:14 +0000 Date: Wed, 15 Aug 2007 01:08:38 +0200
Sam Lantinga <slouken@libsdl.org> [Wed, 15 Aug 2007 03:34:14 +0000] rev 2243
Date: Wed, 15 Aug 2007 01:08:38 +0200 From: Couriersud Subject: Some SDL1.3 patches LoadLibrary will call X11_GL_Initialize. If LoadLibrary is called before a window is created, it will crash since structures are not properly set up.
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