Wed, 27 Nov 2013 10:29:27 -0800 Don't crash when no WM is present.
Sam Lantinga <slouken@libsdl.org> [Wed, 27 Nov 2013 10:29:27 -0800] rev 8034
Don't crash when no WM is present. CR: Sam Lantinga.
Wed, 27 Nov 2013 00:29:46 -0800 Fixed bug 2274 - SDL_ceil is incorrectly implemented when HAVE_LIBC is not defined
Sam Lantinga <slouken@libsdl.org> [Wed, 27 Nov 2013 00:29:46 -0800] rev 8033
Fixed bug 2274 - SDL_ceil is incorrectly implemented when HAVE_LIBC is not defined Ghassan Al-Mashareqa The SDL_ceil function is implemented incorrectly when HAVE_CEIL is not defined (HAVE_LIBC not defined). The following code: double val = SDL_ceil(2.3); printf("%g", val); prints "2.0", as STD_ceil is defined as: double SDL_ceil(double x) { #ifdef HAVE_CEIL return ceil(x); #else return (double)(int)((x)+0.5); #endif /* HAVE_CEIL */ } This functions is used in the SDL_BuildAudioResampleCVT function of the audio subsystem (SDL_audiocvt.c), and causes a bug in that function.
Tue, 26 Nov 2013 11:50:54 -0300 Fixes #2271, Add KD detection under CMake by Scott Percival
Gabriel Jacobo <gabomdq@gmail.com> [Tue, 26 Nov 2013 11:50:54 -0300] rev 8032
Fixes #2271, Add KD detection under CMake by Scott Percival
Tue, 26 Nov 2013 11:47:52 -0300 Fixes #2272, typo in CMakeLists.txt (thanks Boris Bendovsky!)
Gabriel Jacobo <gabomdq@gmail.com> [Tue, 26 Nov 2013 11:47:52 -0300] rev 8031
Fixes #2272, typo in CMakeLists.txt (thanks Boris Bendovsky!)
Mon, 25 Nov 2013 12:28:09 -0300 [Android] Fixes #2228, reworked touch code
Gabriel Jacobo <gabomdq@gmail.com> [Mon, 25 Nov 2013 12:28:09 -0300] rev 8030
[Android] Fixes #2228, reworked touch code Lets Android take care of which is the primary pointer (the one acting as the mouse in SDL), reorganized the Java side code as well to make it easier to understand.
Sat, 23 Nov 2013 23:38:16 +0100 Fixed bug 2258 - Crash when using Android clipboard
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Sat, 23 Nov 2013 23:38:16 +0100] rev 8029
Fixed bug 2258 - Crash when using Android clipboard chw The Android clipboard manager methods must be called from the UI thread, otherwise crashes of the dalvikvm happen.
Sat, 23 Nov 2013 15:52:49 -0500 Fixed a few public APIs that we accidentally neglected to mark as SDLCALL.
Ryan C. Gordon <icculus@icculus.org> [Sat, 23 Nov 2013 15:52:49 -0500] rev 8028
Fixed a few public APIs that we accidentally neglected to mark as SDLCALL. Fixes Bugzilla #2262.
Sat, 23 Nov 2013 18:37:36 +0100 Removed second return statement.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Sat, 23 Nov 2013 18:37:36 +0100] rev 8027
Removed second return statement.
Sat, 23 Nov 2013 18:34:27 +0100 Fixed spaces in license comment.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Sat, 23 Nov 2013 18:34:27 +0100] rev 8026
Fixed spaces in license comment.
Sat, 23 Nov 2013 18:29:36 +0100 Removed include of no more needed header.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Sat, 23 Nov 2013 18:29:36 +0100] rev 8025
Removed include of no more needed header.
Sat, 23 Nov 2013 09:47:25 -0300 [Android] Fixes #2264, handle joystick open/closed state properly
Gabriel Jacobo <gabomdq@gmail.com> [Sat, 23 Nov 2013 09:47:25 -0300] rev 8024
[Android] Fixes #2264, handle joystick open/closed state properly
Sat, 23 Nov 2013 02:02:29 -0800 Fixed double-free of the window shape path
Sam Lantinga <slouken@libsdl.org> [Sat, 23 Nov 2013 02:02:29 -0800] rev 8023
Fixed double-free of the window shape path
Fri, 22 Nov 2013 14:19:52 -0300 Fixes compilation on Mingw.
Gabriel Jacobo <gabomdq@gmail.com> [Fri, 22 Nov 2013 14:19:52 -0300] rev 8022
Fixes compilation on Mingw.
Fri, 22 Nov 2013 13:24:53 -0300 OpenGL ES support for Windows
Gabriel Jacobo <gabomdq@gmail.com> [Fri, 22 Nov 2013 13:24:53 -0300] rev 8021
OpenGL ES support for Windows
Fri, 22 Nov 2013 10:26:28 -0300 [Android] Fixes #2247, enable hardware acceleration by default.
Gabriel Jacobo <gabomdq@gmail.com> [Fri, 22 Nov 2013 10:26:28 -0300] rev 8020
[Android] Fixes #2247, enable hardware acceleration by default. Setting android:hardwareAccelerated="true" seems to fix some random behaviors in certain devices like the XperiaE. Ref: http://developer.android.com/guide/topics/graphics/hardware-accel.html
Wed, 20 Nov 2013 21:17:26 -0500 Query version for X11 XInput2 multitouch separately from base XInput2.
Ryan C. Gordon <icculus@icculus.org> [Wed, 20 Nov 2013 21:17:26 -0500] rev 8019
Query version for X11 XInput2 multitouch separately from base XInput2.
Wed, 20 Nov 2013 12:51:18 -0300 Clean up X11 OpenGL ES backend
Gabriel Jacobo <gabomdq@gmail.com> [Wed, 20 Nov 2013 12:51:18 -0300] rev 8018
Clean up X11 OpenGL ES backend If you really need to switch between OpenGL and GLES context types, just issue a SDL_GL_UnloadLibrary manually.
Tue, 19 Nov 2013 15:25:00 -0500 Fixed SONAME lookup for runtime loading of shared libraries in CMake project.
Ryan C. Gordon <icculus@icculus.org> [Tue, 19 Nov 2013 15:25:00 -0500] rev 8017
Fixed SONAME lookup for runtime loading of shared libraries in CMake project. Fixes Bugzilla #2249.
Tue, 19 Nov 2013 15:00:39 -0500 -fvisibility=hidden is no longer a requirement for dynamic X11.
Ryan C. Gordon <icculus@icculus.org> [Tue, 19 Nov 2013 15:00:39 -0500] rev 8016
-fvisibility=hidden is no longer a requirement for dynamic X11. We don't clash with Xlib symbols anymore.
Tue, 19 Nov 2013 11:04:05 -0300 Find the best EGL config available between those returned by eglChooseConfig
Gabriel Jacobo <gabomdq@gmail.com> [Tue, 19 Nov 2013 11:04:05 -0300] rev 8015
Find the best EGL config available between those returned by eglChooseConfig This existed in the old Android Java code, it got lost in the migration to the commong EGL code.
Tue, 19 Nov 2013 10:56:38 -0300 Adds testgles2
Gabriel Jacobo <gabomdq@gmail.com> [Tue, 19 Nov 2013 10:56:38 -0300] rev 8014
Adds testgles2 Source code copied from: https://github.com/fantasydr/sdl-2.0-gles (thanks!) Minor fixes, configure script changes done by me.
Tue, 19 Nov 2013 10:00:05 -0300 [Android] Try to improve handling of DPAD|GAMEPAD + KEYBOARD devices
Gabriel Jacobo <gabomdq@gmail.com> [Tue, 19 Nov 2013 10:00:05 -0300] rev 8013
[Android] Try to improve handling of DPAD|GAMEPAD + KEYBOARD devices It seems some devices report themselves as DPAD or GAMEPAD and KEYBOARD as well, and we need to route different keycodes to different parts of SDL.
Mon, 18 Nov 2013 20:22:36 -0800 Accidentally committed debug code
Sam Lantinga <slouken@libsdl.org> [Mon, 18 Nov 2013 20:22:36 -0800] rev 8012
Accidentally committed debug code
Mon, 18 Nov 2013 20:21:45 -0800 Textures need to be freed before renderers
Sam Lantinga <slouken@libsdl.org> [Mon, 18 Nov 2013 20:21:45 -0800] rev 8011
Textures need to be freed before renderers
Mon, 18 Nov 2013 23:45:46 +0100 Added missing resource release in test source.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Mon, 18 Nov 2013 23:45:46 +0100] rev 8010
Added missing resource release in test source.
Mon, 18 Nov 2013 23:43:15 +0100 Fixed unreachable return statement warning in gamecontroller source.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Mon, 18 Nov 2013 23:43:15 +0100] rev 8009
Fixed unreachable return statement warning in gamecontroller source.
Mon, 18 Nov 2013 23:38:59 +0100 Fixed implicit function declaration warning in joystick source for Android.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Mon, 18 Nov 2013 23:38:59 +0100] rev 8008
Fixed implicit function declaration warning in joystick source for Android.
Sun, 17 Nov 2013 11:07:55 -0300 Fixes building for RPi using --no-undefined
Gabriel Jacobo <gabomdq@gmail.com> [Sun, 17 Nov 2013 11:07:55 -0300] rev 8007
Fixes building for RPi using --no-undefined
Sun, 17 Nov 2013 10:41:16 -0300 Restore evdev sources to configure script
Gabriel Jacobo <gabomdq@gmail.com> [Sun, 17 Nov 2013 10:41:16 -0300] rev 8006
Restore evdev sources to configure script
Sat, 16 Nov 2013 21:19:16 -0800 When the mouse is grabbed it's constrained to the client area, not the window frame.
Sam Lantinga <slouken@libsdl.org> [Sat, 16 Nov 2013 21:19:16 -0800] rev 8005
When the mouse is grabbed it's constrained to the client area, not the window frame.
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