Mon, 25 Jun 2007 19:58:32 +0000 Significantly improved XIM support. SDL-1.2
Ryan C. Gordon <icculus@icculus.org> [Mon, 25 Jun 2007 19:58:32 +0000] rev 3978
Significantly improved XIM support. Fixes Bugzilla #429. Selected notes from the patch's README: = FIXES = This patch fixes the above issues as follows. == X11 events == Moved XFilterEvent just after XNextEvent so that all events are passed to it. Also, XFilterEvent will receive masks indicated by IM through XNFilterEvents IC value as well as masks surpplied by SDL. X11_KeyRepeat is called between XNextEvent and XFilterEvent, after testing an event is a KeyRelease. I'm not 100% comfortable to do so, but I couldn't find a better timing to call it, and use of the function is inevitable. == Xutf8LookupString == Used a longer buffer to receive UTF-8 string. If it is insufficient, a dynamic storage of the requested size will be allocated. The initial size of the buffer is set to 32, because the Japanese text converted from the most widely used benchmark key sequence for Japanese IM, "WATASHINONAMAEHANAKANODESU." has ten Japanese characters in it, that occupies 30 bytes when encoded in UTF-8. == SDL_keysym.unicode == On Windows version of SDL implementation, SDL_keysym.unicode stores UTF-16 encoded unicode characters, one UTF-16 encoding unit per an SDL event. A Unicode supplementary characters are sent to an application as two events. (One with a high surrogate and another with a low surrogate.) The behavior seems reasonable since it is upward compatible with existing handling of BMP characters. I wrote a UTF-8 to UTF-16 conversion function for the purpose. It is designed with the execution speed in mind, having a minimum set of features that my patch requires.
Mon, 25 Jun 2007 14:58:22 +0000 Oops, 512x512 in 16 bit mode SDL-1.2
Sam Lantinga <slouken@libsdl.org> [Mon, 25 Jun 2007 14:58:22 +0000] rev 3977
Oops, 512x512 in 16 bit mode
Mon, 25 Jun 2007 00:50:20 +0000 Added initial support for Nintendo DS, based on the work by Troy Davis (GPF) SDL-1.2
Sam Lantinga <slouken@libsdl.org> [Mon, 25 Jun 2007 00:50:20 +0000] rev 3976
Added initial support for Nintendo DS, based on the work by Troy Davis (GPF)
Sun, 24 Jun 2007 18:26:35 +0000 Added S60 port. SDL-1.2
Ryan C. Gordon <icculus@icculus.org> [Sun, 24 Jun 2007 18:26:35 +0000] rev 3975
Added S60 port.
Thu, 21 Jun 2007 18:48:13 +0000 Whoops, fixed previous VC6 support patch. SDL-1.2
Ryan C. Gordon <icculus@icculus.org> [Thu, 21 Jun 2007 18:48:13 +0000] rev 3974
Whoops, fixed previous VC6 support patch.
Thu, 21 Jun 2007 18:20:59 +0000 Fixes for Visual C++ 6.0 with and without the Processor Pack. SDL-1.2
Ryan C. Gordon <icculus@icculus.org> [Thu, 21 Jun 2007 18:20:59 +0000] rev 3973
Fixes for Visual C++ 6.0 with and without the Processor Pack.
Sat, 16 Jun 2007 05:51:51 +0000 Fixed assembler command line for older yasm releases and documented nasm SDL-1.2
Ryan C. Gordon <icculus@icculus.org> [Sat, 16 Jun 2007 05:51:51 +0000] rev 3972
Fixed assembler command line for older yasm releases and documented nasm switches. Fixes Bugzilla #440.
Sat, 16 Jun 2007 05:24:55 +0000 Fixed win32 event name list (WM_MOUSELAST was listed twice, one should be SDL-1.2
Ryan C. Gordon <icculus@icculus.org> [Sat, 16 Jun 2007 05:24:55 +0000] rev 3971
Fixed win32 event name list (WM_MOUSELAST was listed twice, one should be WM_MOUSEWHEEL).
Sat, 16 Jun 2007 05:10:47 +0000 Added support for WM_XBUTTON to the windib driver, to support more mouse SDL-1.2
Ryan C. Gordon <icculus@icculus.org> [Sat, 16 Jun 2007 05:10:47 +0000] rev 3970
Added support for WM_XBUTTON to the windib driver, to support more mouse buttons. Fixes Bugzilla #311.
Fri, 15 Jun 2007 15:52:04 +0000 Removed some more EPOC stuff I missed. SDL-1.2
Ryan C. Gordon <icculus@icculus.org> [Fri, 15 Jun 2007 15:52:04 +0000] rev 3969
Removed some more EPOC stuff I missed.
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