Sun, 23 Nov 2014 15:39:28 -0500 add "i" shortcut to testgesture tool to log # of fingers down on the touch devices.
Edward Rudd <urkle@outoforder.cc> [Sun, 23 Nov 2014 15:39:28 -0500] rev 9235
add "i" shortcut to testgesture tool to log # of fingers down on the touch devices.
Sun, 23 Nov 2014 15:21:49 -0500 add controllermap program to SDLTest xcode project
Edward Rudd <urkle@outoforder.cc> [Sun, 23 Nov 2014 15:21:49 -0500] rev 9234
add controllermap program to SDLTest xcode project
Sun, 23 Nov 2014 20:46:34 +0100 Fixed doxygen tags in header file documentation comments.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Sun, 23 Nov 2014 20:46:34 +0100] rev 9233
Fixed doxygen tags in header file documentation comments.
Sun, 23 Nov 2014 20:40:48 +0100 Fixed typos in header file documentation comments.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Sun, 23 Nov 2014 20:40:48 +0100] rev 9232
Fixed typos in header file documentation comments.
Sun, 23 Nov 2014 20:38:18 +0100 Fixed local reference leaks in messagebox implementation for Android.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Sun, 23 Nov 2014 20:38:18 +0100] rev 9231
Fixed local reference leaks in messagebox implementation for Android.
Sun, 23 Nov 2014 20:35:51 +0100 Added name for second Java Thread on Android.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Sun, 23 Nov 2014 20:35:51 +0100] rev 9230
Added name for second Java Thread on Android.
Sun, 23 Nov 2014 08:59:01 -0500 WinRT: fixed an invalid comment in SDL_GetPrefPath() (for WinRT)
David Ludwig <dludwig@pobox.com> [Sun, 23 Nov 2014 08:59:01 -0500] rev 9229
WinRT: fixed an invalid comment in SDL_GetPrefPath() (for WinRT)
Sun, 23 Nov 2014 08:52:10 -0500 WinRT: allowed 'roaming' and 'temp' folder paths to be retrieved on WinPhone 8.1
David Ludwig <dludwig@pobox.com> [Sun, 23 Nov 2014 08:52:10 -0500] rev 9228
WinRT: allowed 'roaming' and 'temp' folder paths to be retrieved on WinPhone 8.1 Windows Phone 8.0 either did not define, or provide access to, a 'RoamingFolder' or 'TemporaryFolder' for apps to use. Windows 8.0 and 8.1 do, as does Windows Phone 8.1. This change allows SDL-based Windows Phone 8.1 apps to access these folders, via either the SDL_WinRTGetFSPathUNICODE() or SDL_WinRTGetFSPathUTF8() functions. SDL_GetPrefPath(), which on WinRT, is based on SDL_WinRTGetFSPathUTF8(), will continue to return the app's 'local' folder, despite Windows 8.x counterpart apps using the 'roaming' folder, in order to preserve compatibility when 8.0-based Phone apps upgrade to 8.1-based Phone apps.
Sun, 23 Nov 2014 11:26:46 +0100 Fixed typo in header file documentation comment.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Sun, 23 Nov 2014 11:26:46 +0100] rev 9227
Fixed typo in header file documentation comment.
Sat, 22 Nov 2014 21:13:46 -0500 Fixed bug 2726 - WinRT touches not setting 'which' field in virtual mouse events
David Ludwig <dludwig@pobox.com> [Sat, 22 Nov 2014 21:13:46 -0500] rev 9226
Fixed bug 2726 - WinRT touches not setting 'which' field in virtual mouse events This patch makes sure that any SDL_MOUSEBUTTONDOWN, SDL_MOUSEBUTTONUP, and SDL_MOUSEMOTION events, as triggered by a touch event in a WinRT app, set the event's 'which' field to SDL_TOUCH_MOUSEID. Previously, this was getting set to the same value as events from a real mouse, '0'. Thanks to Diego for providing information on this bug, and to Tamas Hamor for sending over a patch!
Sat, 22 Nov 2014 22:20:40 +0100 Corrected header file documentation comment.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Sat, 22 Nov 2014 22:20:40 +0100] rev 9225
Corrected header file documentation comment.
Sat, 15 Nov 2014 15:07:55 -0500 WinRT: updated README-winrt.md to detail Visual Studio 2013 Community support
David Ludwig <dludwig@pobox.com> [Sat, 15 Nov 2014 15:07:55 -0500] rev 9224
WinRT: updated README-winrt.md to detail Visual Studio 2013 Community support
Sat, 15 Nov 2014 10:19:39 -0500 WinRT: made SDL_GetPlatform() return "WinRT" and not 'Unknown'
David Ludwig <dludwig@pobox.com> [Sat, 15 Nov 2014 10:19:39 -0500] rev 9223
WinRT: made SDL_GetPlatform() return "WinRT" and not 'Unknown' Thanks to Eric Wing for the heads-up on this!
Sat, 15 Nov 2014 10:12:36 -0500 WinRT: build fix for Visual C++ 2013 Update 4
David Ludwig <dludwig@pobox.com> [Sat, 15 Nov 2014 10:12:36 -0500] rev 9222
WinRT: build fix for Visual C++ 2013 Update 4 Visual C++ 2013 Update 4 re-introduced the Sleep() function to WinRT apps (for code that targets Windows 8.1 and Windows Phone 8.1). This led to a build error, as SDL was defining it's own Sleep() function (to make up for the lack of a public Sleep() function). The fix makes sure that SDL's custom Sleep() function is only used when Windows' Sleep() is not available. Many thanks go out to Sergiu Marian Gaina for the fix!
Fri, 14 Nov 2014 11:21:15 -0500 Fixed gcc-fat.sh failing to build Objective-C sources correctly.
Ryan C. Gordon <icculus@icculus.org> [Fri, 14 Nov 2014 11:21:15 -0500] rev 9221
Fixed gcc-fat.sh failing to build Objective-C sources correctly. This would fail if the compiler was given a .m file _and_ no "-o" option; it would fail to automatically calculate the correct .o filename in this situation. Thanks to Ethan Lee for the help tracking this one down!
Sun, 09 Nov 2014 14:20:53 -0500 WinRT: fixed multi-touch bug whereby 2nd, 3rd, etc. fingers weren't moving
David Ludwig <dludwig@pobox.com> [Sun, 09 Nov 2014 14:20:53 -0500] rev 9220
WinRT: fixed multi-touch bug whereby 2nd, 3rd, etc. fingers weren't moving Only the first-pressed finger wpuld get reported as having moved (via SDL's touch APIs). Subsequently pressed fingers wouldn't report as being moved, even though the OS was reporting (to SDL) that they had moved.
Fri, 07 Nov 2014 10:02:45 +0100 Added missing brackets in test source assert messages.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Fri, 07 Nov 2014 10:02:45 +0100] rev 9219
Added missing brackets in test source assert messages.
Fri, 07 Nov 2014 10:01:20 +0100 Fixed two typos in test source.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Fri, 07 Nov 2014 10:01:20 +0100] rev 9218
Fixed two typos in test source.
Mon, 03 Nov 2014 13:07:51 -0500 WinRT: removed '-' from build script file names
David Ludwig <dludwig@pobox.com> [Mon, 03 Nov 2014 13:07:51 -0500] rev 9217
WinRT: removed '-' from build script file names Most of the other build scripts don't include a '-' in their file names. This change makes the WinRT build scripts use the same convention.
Mon, 03 Nov 2014 08:58:49 -0500 WinRT: added scripts to build Release copies of SDL for all WinRT variants
David Ludwig <dludwig@pobox.com> [Mon, 03 Nov 2014 08:58:49 -0500] rev 9216
WinRT: added scripts to build Release copies of SDL for all WinRT variants These variants include: - Windows 8.0 for x86 - Windows 8.0 for x64 - Windows 8.0 for ARM - Windows 8.1 for x86 - Windows 8.1 for x64 - Windows 8.1 for ARM - Windows Phone 8.0 for x86 (for use with the Windows Phone emulator) - Windows Phone 8.0 for ARM - Windows Phone 8.1 for x86 (for use with the Windows Phone emulator) - Windows Phone 8.1 for ARM
Sun, 02 Nov 2014 11:26:54 -0500 WinRT: updated docs to include details of recently-expanded GLES2 support
David Ludwig <dludwig@pobox.com> [Sun, 02 Nov 2014 11:26:54 -0500] rev 9215
WinRT: updated docs to include details of recently-expanded GLES2 support
Sun, 02 Nov 2014 10:38:29 -0500 WinRT: fixed crash when trying, and failing, to load the opengles2 renderer
David Ludwig <dludwig@pobox.com> [Sun, 02 Nov 2014 10:38:29 -0500] rev 9214
WinRT: fixed crash when trying, and failing, to load the opengles2 renderer The crash would occur when a WinRT app explicitly tried to create an SDL_Renderer using the "opengles2" renderer (via SDL_HINT_RENDER_DRIVER), but OpenGL ES 2 / ANGLE .dlls weren't packaged in the app.
Sun, 02 Nov 2014 10:32:25 -0500 WinRT: enabled OpenGL ES 2 support on Windows Phone
David Ludwig <dludwig@pobox.com> [Sun, 02 Nov 2014 10:32:25 -0500] rev 9213
WinRT: enabled OpenGL ES 2 support on Windows Phone The "future-dev" branch of MSOpenTech's ANGLE/WinRT repository (at https://github.com/msopentech/angle) includes support for Windows Phone 8.1. This change allows it to be used in conjunction with SDL's OpenGL functions.
Sun, 02 Nov 2014 09:02:01 -0500 WinRT: updated an OpenGL-related code-comment
David Ludwig <dludwig@pobox.com> [Sun, 02 Nov 2014 09:02:01 -0500] rev 9212
WinRT: updated an OpenGL-related code-comment
Sun, 02 Nov 2014 08:47:05 -0500 WinRT: expanded OpenGL ES 2 support to enable recent updates to ANGLE/WinRT
David Ludwig <dludwig@pobox.com> [Sun, 02 Nov 2014 08:47:05 -0500] rev 9211
WinRT: expanded OpenGL ES 2 support to enable recent updates to ANGLE/WinRT ANGLE for WinRT has at least two versions: - an older version, which supports Windows 8.0 and 8.1. This is currently the "winrt" branch in MSOpenTech's ANGLE repository (at https://github.com/msopentech/angle) - a newer version, which drops support for Windows 8.0, but is under more active development (via MSOpenTech's "future-dev" branch), and which was recently merged into the ANGLE project's official "master" branch (at https://chromium.googlesource.com/angle/angle) Both versions are setup using slightly different APIs. SDL/WinRT will now attempt to detect which version is being used, and configure it appropriately.
Sat, 01 Nov 2014 11:41:18 -0400 WinRT: moved documentation + setup related TODO items out of README-winrt.md
David Ludwig <dludwig@pobox.com> [Sat, 01 Nov 2014 11:41:18 -0400] rev 9210
WinRT: moved documentation + setup related TODO items out of README-winrt.md The TODO items were moved to SDL Bugzilla, case 2775 (https://bugzilla.libsdl.org/show_bug.cgi?id=2775).
Sat, 01 Nov 2014 11:17:07 -0400 WinRT: made README-winrt.md slightly easier to read in an 80-column text editor
David Ludwig <dludwig@pobox.com> [Sat, 01 Nov 2014 11:17:07 -0400] rev 9209
WinRT: made README-winrt.md slightly easier to read in an 80-column text editor
Sat, 01 Nov 2014 11:14:46 -0400 WinRT: added details of the port's status, to README-winrt.md
David Ludwig <dludwig@pobox.com> [Sat, 01 Nov 2014 11:14:46 -0400] rev 9208
WinRT: added details of the port's status, to README-winrt.md
Thu, 30 Oct 2014 13:44:31 -0400 Patched to compile on pre-C99 compilers.
Ryan C. Gordon <icculus@icculus.org> [Thu, 30 Oct 2014 13:44:31 -0400] rev 9207
Patched to compile on pre-C99 compilers.
Wed, 29 Oct 2014 22:55:40 -0400 X11: Fixed SDL_GetGlobalMouseState() to work better with multimonitor configs.
Dmitry Rekman <dmitry.rekman@epicgames.com> [Wed, 29 Oct 2014 22:55:40 -0400] rev 9206
X11: Fixed SDL_GetGlobalMouseState() to work better with multimonitor configs. Fixes Bugzilla #2770. Thanks to Epic Games for contributing this fix.
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