src/audio/xaudio2/SDL_xaudio2.c
Wed, 04 Sep 2013 20:20:36 -0400 David Ludwig WinRT: minor code cleanup in SDL_xaudio2.c
Tue, 27 Aug 2013 12:20:35 -0400 David Ludwig WinRT: more "Windows RT" to "WinRT" renaming
Tue, 13 Aug 2013 20:09:52 -0400 David Ludwig WinRT: build fixes and additional WinRT-related integrations with SDL 2.0.0
Mon, 12 Aug 2013 22:29:55 -0400 David Ludwig WinRT: merged with SDL 2.0.0 codebase (aka. SDL hg rev d6a8fa507a45)
Sun, 14 Apr 2013 11:42:55 -0400 David Ludwig WinRT: merged with latest, official, SDL 2.x sources (at rev. bea100d73d13)
Sat, 23 Feb 2013 20:01:46 -0500 David Ludwig WinRT: merged with latest, official, SDL 2.x code
Mon, 28 Jan 2013 23:13:07 -0500 David Ludwig WinRT: added Windows Phone 8 project files, and got SDL compiling under them
Sun, 30 Dec 2012 13:03:45 -0500 David Ludwig WinRT: added a note to try removing some WinRT-specific code from SDL_xaudio2.c
Sun, 30 Dec 2012 12:57:33 -0500 David Ludwig WinRT: fixed XAudio2 crash bug + enabled XAudio2 backend
Sun, 25 Nov 2012 14:45:22 -0500 David Ludwig WinRT: fixed Win32 compile error in XAudio2 backend
Sat, 24 Nov 2012 11:19:06 -0500 David Ludwig WinRT: got XAudio2 sort-of working (it plays stuff poorly, then crashes)
Thu, 22 Nov 2012 22:34:50 -0500 David Ludwig WinRT: got the XAudio2 backend compiling (but not running, yet)
Sun, 02 Feb 2014 00:53:27 -0800 Sam Lantinga Fixed bug 2374 - Update copyright for 2014...
Sun, 24 Nov 2013 23:56:17 -0500 Ryan C. Gordon Make internal SDL sources include SDL_internal.h instead of SDL_config.h
Sat, 09 Nov 2013 01:15:17 -0800 Sam Lantinga Updated notes about building with the Windows 8 SDK: Get the DirectX SDK.
Thu, 17 Oct 2013 23:15:27 -0700 Sam Lantinga Fixed 1598 - Mingwin build fails on src/audio/xaudio2/SDL_xaudio2.c
Thu, 29 Aug 2013 08:29:21 -0700 Sam Lantinga Christoph Mallon: Remove pointless if (x) before SDL_free(x)
Thu, 22 Aug 2013 13:32:27 -0400 Ryan C. Gordon XAudio2/DirectSound: Use the usual Windows string convert (thanks, Norfanin!).
Sun, 26 May 2013 12:20:23 -0700 Sam Lantinga Fixed compiling XAudio2 code with mingw64
Sun, 26 May 2013 11:54:17 +0200 Philipp Wiesemann Changed three similar error messages to contain more context.
Sat, 18 May 2013 14:17:52 -0700 Sam Lantinga File style cleanup for the SDL 2.0 release
Sun, 31 Mar 2013 13:05:40 -0400 Ryan C. Gordon Changed audio subsystem's OpenDevice interface to return -1 on error.
Fri, 15 Feb 2013 08:47:44 -0800 Sam Lantinga Happy New Year!
Thu, 05 Jul 2012 12:16:44 -0400 Sam Lantinga Removed unneeded audio buffer memset() for consistent behavior on all platforms.
Sat, 07 Jan 2012 00:57:24 -0500 Sam Lantinga Fixed bug 1362 - SDL Fails to compile with Visual C++ Express 2008 with Feb 2007 DirectX SDK
Sat, 31 Dec 2011 09:28:07 -0500 Sam Lantinga Happy New Year!
Mon, 31 Oct 2011 05:56:58 -0400 Sam Lantinga Lots of fixes importing SDL source wholesale into a new iOS project
Mon, 22 Aug 2011 14:56:46 -0400 Ryan C. Gordon Further XAudio2 build test cleanups.
Mon, 22 Aug 2011 14:37:45 -0400 Ryan C. Gordon Removed SDL_xaudio2.h ... no real need for this to be separate.
Mon, 22 Aug 2011 14:30:49 -0400 Ryan C. Gordon Let XAudio2 target be removed from the build by removing it from SDL_config.h
Sun, 21 Aug 2011 02:35:13 -0400 Ryan C. Gordon Make sure XAudio2 is supported by the DirectX headers at compile time.
Thu, 04 Aug 2011 00:31:11 -0400 Ryan C. Gordon Cleaned up audio device detection. Cleared out a lot of cut-and-paste.
Thu, 04 Aug 2011 01:07:09 -0400 Ryan C. Gordon Implemented XAudio2 target for Windows (and Xbox360, theoretically!).
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