Sat, 09 Mar 2013 10:35:12 -0800 Fixed bug 1744 - DirectFB video and renderer API is not updated
Sam Lantinga <slouken@libsdl.org> [Sat, 09 Mar 2013 10:35:12 -0800] rev 6986
Fixed bug 1744 - DirectFB video and renderer API is not updated tomaszewski.p Recent changes in SDL_sysrenderer.h and SDL_sysvideo.h had no impact on directfb backend. Attached patch: - updates interface, - resolves uninitialized variable reading, - changes logging tio use SDL_Log API, - updates configure to use DIRECTFBCONFIG variable instead direct call to directfb-config.
Sat, 09 Mar 2013 09:24:43 -0800 Fix SDL_TryLockMutex compile error when FAKE_RECURSIVE_MUTEX is defined
Andreas Schiffler <aschiffler@ferzkopp.net> [Sat, 09 Mar 2013 09:24:43 -0800] rev 6985
Fix SDL_TryLockMutex compile error when FAKE_RECURSIVE_MUTEX is defined
Fri, 08 Mar 2013 23:33:07 -0800 Add parameter checking to SetWindowSize functions; add tests to video suite
Andreas Schiffler <aschiffler@ferzkopp.net> [Fri, 08 Mar 2013 23:33:07 -0800] rev 6984
Add parameter checking to SetWindowSize functions; add tests to video suite
Fri, 08 Mar 2013 23:04:53 -0800 Fix Bug 1533 - SDL_Keycode value range allows segfaults with negative values; add test coverage to keyboard suite
Andreas Schiffler <aschiffler@ferzkopp.net> [Fri, 08 Mar 2013 23:04:53 -0800] rev 6983
Fix Bug 1533 - SDL_Keycode value range allows segfaults with negative values; add test coverage to keyboard suite
Fri, 08 Mar 2013 16:27:05 -0800 Updated SDL_HINT_GAMECONTROLLERCONFIG documentation to reflect that it only takes effect before init.
Sam Lantinga <slouken@libsdl.org> [Fri, 08 Mar 2013 16:27:05 -0800] rev 6982
Updated SDL_HINT_GAMECONTROLLERCONFIG documentation to reflect that it only takes effect before init.
Fri, 08 Mar 2013 11:38:08 -0500 Changed SDL_INIT_EVERYTHING to only request currently-known subsystems.
Ryan C. Gordon <icculus@icculus.org> [Fri, 08 Mar 2013 11:38:08 -0500] rev 6981
Changed SDL_INIT_EVERYTHING to only request currently-known subsystems.
Fri, 08 Mar 2013 10:09:51 -0800 Don't re-read the hints when opening the game controller. Instead use SDL_GameControllerAddMapping() to add hints after initialization.
Sam Lantinga <slouken@libsdl.org> [Fri, 08 Mar 2013 10:09:51 -0800] rev 6980
Don't re-read the hints when opening the game controller. Instead use SDL_GameControllerAddMapping() to add hints after initialization.
Fri, 08 Mar 2013 11:30:25 -0300 README.android updates regarding the use of dirty rectangles rendering technique
Gabriel Jacobo <gabomdq@gmail.com> [Fri, 08 Mar 2013 11:30:25 -0300] rev 6979
README.android updates regarding the use of dirty rectangles rendering technique
Thu, 07 Mar 2013 20:42:55 -0800 Put the real SDL_AtomicCAS() and SDL_AtomicCASPtr() symbols into the library.
Sam Lantinga <slouken@libsdl.org> [Thu, 07 Mar 2013 20:42:55 -0800] rev 6978
Put the real SDL_AtomicCAS() and SDL_AtomicCASPtr() symbols into the library.
Thu, 07 Mar 2013 20:12:40 -0800 Changed the name of SDL_mutexP() SDL_mutexV()
Sam Lantinga <slouken@libsdl.org> [Thu, 07 Mar 2013 20:12:40 -0800] rev 6977
Changed the name of SDL_mutexP() SDL_mutexV()
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