Wed, 23 Apr 2014 13:48:01 -0700 Fixed detecting output on second adapter
Sam Lantinga <slouken@libsdl.org> [Wed, 23 Apr 2014 13:48:01 -0700] rev 8736
Fixed detecting output on second adapter CR: Sam Lantinga
Wed, 23 Apr 2014 13:47:57 -0700 Don't crash in WIN_GL_InitExtensions() if the OpenGL library couldn't be loaded
Sam Lantinga <slouken@libsdl.org> [Wed, 23 Apr 2014 13:47:57 -0700] rev 8735
Don't crash in WIN_GL_InitExtensions() if the OpenGL library couldn't be loaded
Wed, 23 Apr 2014 13:47:52 -0700 Fixed compiler warning
Sam Lantinga <slouken@libsdl.org> [Wed, 23 Apr 2014 13:47:52 -0700] rev 8734
Fixed compiler warning
Wed, 23 Apr 2014 13:47:42 -0700 Don't try to load d3dcompiler_46.dll on Windows XP
Sam Lantinga <slouken@libsdl.org> [Wed, 23 Apr 2014 13:47:42 -0700] rev 8733
Don't try to load d3dcompiler_46.dll on Windows XP
Wed, 23 Apr 2014 13:47:35 -0700 Removed possible implicit memset()
Sam Lantinga <slouken@libsdl.org> [Wed, 23 Apr 2014 13:47:35 -0700] rev 8732
Removed possible implicit memset()
Mon, 21 Apr 2014 12:42:25 -0700 Revert MIR_CFLAGS to SDL_CFLAGS. Use forward declaration for the real fix. (We shouldn't expose mir headers!)
Brandon Schaefer <brandon.schaefer@canonical.com> [Mon, 21 Apr 2014 12:42:25 -0700] rev 8731
Revert MIR_CFLAGS to SDL_CFLAGS. Use forward declaration for the real fix. (We shouldn't expose mir headers!)
Sat, 19 Apr 2014 13:19:24 -0700 Work has been grafted onto the default branch.
Jørgen P. Tjernø <jorgenpt@gmail.com> [Sat, 19 Apr 2014 13:19:24 -0700] rev 8730
Work has been grafted onto the default branch.
Sat, 19 Apr 2014 13:15:53 -0700 Mac: SDL_SetWindowPosition is now relative to the menubar.
Jørgen P. Tjernø <jorgenpt@gmail.com> [Sat, 19 Apr 2014 13:15:53 -0700] rev 8729
Mac: SDL_SetWindowPosition is now relative to the menubar. It used to be that SDL_SetWindowPosition was relative to the top of the screen, which didn't make sense. In addition, borderless windows can be positioned *below* the menubar, so SDL_SetWindowPosition(win, 0, 0) on a borderless window would hide ~30ish pixels of the window below the menubar.
Sat, 19 Apr 2014 13:15:41 -0700 Render: Allow empty cliprect.
Jørgen P. Tjernø <jorgenpt@gmail.com> [Sat, 19 Apr 2014 13:15:41 -0700] rev 8728
Render: Allow empty cliprect. This fixes an issue where an empty cliprect is treated the same as a NULL cliprect, causing the render backends to disable clipping. Also adds a new API, SDL_RenderIsClipEnabled(render) that allows you to differentiate between: - SDL_RenderSetClipRect(render, NULL) - SDL_Rect r = {0,0,0,0}; SDL_RenderSetClipRect(render, &r); Fixes https://bugzilla.libsdl.org/show_bug.cgi?id=2504
Tue, 30 Jul 2013 16:58:16 -0700 Mac: SDL_SetWindowPosition is now relative to the menubar.
Jørgen P. Tjernø <jorgen@valvesoftware.com> [Tue, 30 Jul 2013 16:58:16 -0700] rev 8727
Mac: SDL_SetWindowPosition is now relative to the menubar. It used to be that SDL_SetWindowPosition was relative to the top of the screen, which didn't make sense. In addition, borderless windows can be positioned *below* the menubar, so SDL_SetWindowPosition(win, 0, 0) on a borderless window would hide ~30ish pixels of the window below the menubar.
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