Wed, 01 Apr 2015 19:18:56 -0700 Fixed detecting the NVIDIA controller which shows up as both a mouse and a game controller
Sam Lantinga <slouken@libsdl.org> [Wed, 01 Apr 2015 19:18:56 -0700] rev 9454
Fixed detecting the NVIDIA controller which shows up as both a mouse and a game controller
Thu, 02 Apr 2015 00:55:45 +0200 Cast the result of calling getButtonState to an Integer
Joseba García Etxebarria <joseba.gar@gmail.com> [Thu, 02 Apr 2015 00:55:45 +0200] rev 9453
Cast the result of calling getButtonState to an Integer
Wed, 01 Apr 2015 18:22:42 -0700 Added a game controller entry for the NVIDIA Controller
Sam Lantinga <slouken@libsdl.org> [Wed, 01 Apr 2015 18:22:42 -0700] rev 9452
Added a game controller entry for the NVIDIA Controller
Wed, 01 Apr 2015 16:11:37 -0400 handle the case where the ibus address can't be found. (prevents nasty crash)
Edward Rudd <urkle@outoforder.cc> [Wed, 01 Apr 2015 16:11:37 -0400] rev 9451
handle the case where the ibus address can't be found. (prevents nasty crash)
Wed, 01 Apr 2015 14:45:09 -0400 Patched to compile on Android (I hope).
Ryan C. Gordon <icculus@icculus.org> [Wed, 01 Apr 2015 14:45:09 -0400] rev 9450
Patched to compile on Android (I hope).
Wed, 01 Apr 2015 12:14:56 -0400 Android: more separate-mouse-and-touch work.
Ryan C. Gordon <icculus@icculus.org> [Wed, 01 Apr 2015 12:14:56 -0400] rev 9449
Android: more separate-mouse-and-touch work. This avoids a hint lookup for each mouse event we get by setting a static Java variable from native code during our hint watcher callback. Also attempts to do the right thing with mouse buttons if you happen to be on an API14 (Ice Cream Sandwich, Android 4.0) or later device. We still target API12 (Honeycomb MR1, Android 3.1) for SDL 2.0.4 though. This isn't tested, so I'm pushing to see what the Android buildbot says. Stand back, I'm a professional!
Mon, 30 Mar 2015 11:31:53 -0700 Fixed relative mouse motion moving farther and farther off screen.
Sam Lantinga <slouken@libsdl.org> [Mon, 30 Mar 2015 11:31:53 -0700] rev 9448
Fixed relative mouse motion moving farther and farther off screen.
Sat, 28 Mar 2015 00:48:03 -0400 Minor input grab clarifications.
Ryan C. Gordon <icculus@icculus.org> [Sat, 28 Mar 2015 00:48:03 -0400] rev 9447
Minor input grab clarifications. Clarify that grabbing the mouse only works with one window at a time; this was always true at the system level, though SDL could previously get confused by multiple simultaneous grabs, so now we explicitly break any existing grab before starting a new one and document it as such. Also track the window that is currently grabbed, and provide an API to query for that window. This makes it easy to automate mouse ungrabbing at breakpoints with gdb7's scripting, since the scripts can now know which window to ungrab. In 2.1, we should probably change this API to SDL_GrabInput(win) and SDL_UngrabInput(void), or something.
Fri, 27 Mar 2015 23:32:20 +0100 atari: cdrom: Return an empty list of drives, instead of error if no driver present. SDL-1.2
Patrice Mandin <patmandin@gmail.com> [Fri, 27 Mar 2015 23:32:20 +0100] rev 9446
atari: cdrom: Return an empty list of drives, instead of error if no driver present.
Fri, 27 Mar 2015 18:09:51 -0400 Renamed SDLGenericMotionListener back to SDLGenericMotionListener_API12
Joseba García Etxebarria <joseba.gar@gmail.com> [Fri, 27 Mar 2015 18:09:51 -0400] rev 9445
Renamed SDLGenericMotionListener back to SDLGenericMotionListener_API12
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