Thu, 26 Dec 2013 14:21:47 -0500 WinRT: minor error cleanup regarding OpenGL init
David Ludwig <dludwig@pobox.com> [Thu, 26 Dec 2013 14:21:47 -0500] rev 8574
WinRT: minor error cleanup regarding OpenGL init
Thu, 26 Dec 2013 14:13:20 -0500 WinRT: took out some dead comments from SDL_winrtopengles.cpp
David Ludwig <dludwig@pobox.com> [Thu, 26 Dec 2013 14:13:20 -0500] rev 8573
WinRT: took out some dead comments from SDL_winrtopengles.cpp
Thu, 26 Dec 2013 13:59:01 -0500 WinRT: fixed crash on ARM and x64 during OpenGL window init
David Ludwig <dludwig@pobox.com> [Thu, 26 Dec 2013 13:59:01 -0500] rev 8572
WinRT: fixed crash on ARM and x64 during OpenGL window init
Thu, 26 Dec 2013 11:04:35 -0500 WinRT: minor header file usage cleanup in the d3d11 renderer
David Ludwig <dludwig@pobox.com> [Thu, 26 Dec 2013 11:04:35 -0500] rev 8571
WinRT: minor header file usage cleanup in the d3d11 renderer
Thu, 26 Dec 2013 11:03:43 -0500 WinRT: simplified the d3d11 vertex shader a bit
David Ludwig <dludwig@pobox.com> [Thu, 26 Dec 2013 11:03:43 -0500] rev 8570
WinRT: simplified the d3d11 vertex shader a bit The projection and view matrices are now computed ahead of time, as they both get computed in the same spot, and typically not often. If this does, however, become a performance problem later on, this change can always be reverted.
Thu, 26 Dec 2013 10:18:33 -0500 WinRT: implemented SDL_RenderSetClipRect for the d3d11 renderer
David Ludwig <dludwig@pobox.com> [Thu, 26 Dec 2013 10:18:33 -0500] rev 8569
WinRT: implemented SDL_RenderSetClipRect for the d3d11 renderer
Wed, 25 Dec 2013 23:46:19 -0500 WinRT: corrected a minor error in an end-of-file comment
David Ludwig <dludwig@pobox.com> [Wed, 25 Dec 2013 23:46:19 -0500] rev 8568
WinRT: corrected a minor error in an end-of-file comment
Wed, 25 Dec 2013 23:45:07 -0500 WinRT: minor rotation/orientation code cleanup in the d3d11 renderer
David Ludwig <dludwig@pobox.com> [Wed, 25 Dec 2013 23:45:07 -0500] rev 8567
WinRT: minor rotation/orientation code cleanup in the d3d11 renderer
Wed, 25 Dec 2013 23:25:25 -0500 WinRT: removed a bit of dead d3d11 code
David Ludwig <dludwig@pobox.com> [Wed, 25 Dec 2013 23:25:25 -0500] rev 8566
WinRT: removed a bit of dead d3d11 code
Wed, 25 Dec 2013 22:27:58 -0500 WinRT: d3d11 compiled-shader code cleanup
David Ludwig <dludwig@pobox.com> [Wed, 25 Dec 2013 22:27:58 -0500] rev 8565
WinRT: d3d11 compiled-shader code cleanup I'm surprised this code even compiled, before this change. It did, but regardless, here's a cleanup.
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