Fri, 12 Aug 2016 19:59:00 -0400 emscripten: send fake mouse events for touches, like other targets do.
Ryan C. Gordon <icculus@icculus.org> [Fri, 12 Aug 2016 19:59:00 -0400] rev 10266
emscripten: send fake mouse events for touches, like other targets do. (This really should be handled at the higher level and not in the individual targets, but this fixes the immediate bug.)
Fri, 12 Aug 2016 00:03:58 -0400 emscripten audio: check for an "undefined" object, remove some console.log().
Ryan C. Gordon <icculus@icculus.org> [Fri, 12 Aug 2016 00:03:58 -0400] rev 10265
emscripten audio: check for an "undefined" object, remove some console.log().
Thu, 11 Aug 2016 22:26:58 -0400 audio: Cleaned up "extern AudioBootStrap" list.
Ryan C. Gordon <icculus@icculus.org> [Thu, 11 Aug 2016 22:26:58 -0400] rev 10264
audio: Cleaned up "extern AudioBootStrap" list.
Thu, 11 Aug 2016 22:22:09 -0400 audio: Renamed some internal driver symbols in various targets.
Ryan C. Gordon <icculus@icculus.org> [Thu, 11 Aug 2016 22:22:09 -0400] rev 10263
audio: Renamed some internal driver symbols in various targets.
Thu, 11 Aug 2016 22:04:49 -0400 android: implement audio capture support.
Ryan C. Gordon <icculus@icculus.org> [Thu, 11 Aug 2016 22:04:49 -0400] rev 10262
android: implement audio capture support.
Wed, 10 Aug 2016 16:00:16 -0400 directsound: Implemented audio capture support.
Ryan C. Gordon <icculus@icculus.org> [Wed, 10 Aug 2016 16:00:16 -0400] rev 10261
directsound: Implemented audio capture support.
Wed, 10 Aug 2016 15:34:24 -0400 windows: directsound should also map audio device GUIDs to proper names.
Ryan C. Gordon <icculus@icculus.org> [Wed, 10 Aug 2016 15:34:24 -0400] rev 10260
windows: directsound should also map audio device GUIDs to proper names. Moved this code from winmm into core so both can use it. DirectSound (at least on Win10) also returns truncated device names, even though it's handed in as a string pointer and not a static-sized buffer. :/
Wed, 10 Aug 2016 14:14:14 -0400 audio: Patched to compile on C89 compilers.
Ryan C. Gordon <icculus@icculus.org> [Wed, 10 Aug 2016 14:14:14 -0400] rev 10259
audio: Patched to compile on C89 compilers.
Wed, 10 Aug 2016 14:13:48 -0400 emscripten audio: fix timer on capture's silence callback.
Ryan C. Gordon <icculus@icculus.org> [Wed, 10 Aug 2016 14:13:48 -0400] rev 10258
emscripten audio: fix timer on capture's silence callback.
Tue, 09 Aug 2016 19:35:46 -0400 directsound: recalculate audiospec size before creating secondary buffer.
Ryan C. Gordon <icculus@icculus.org> [Tue, 09 Aug 2016 19:35:46 -0400] rev 10257
directsound: recalculate audiospec size before creating secondary buffer. I think this was a bug before? Maybe I'm misunderstanding this, but it looks like it was working because we allocate room for 8 chunks...
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