Fri, 12 Aug 2016 19:59:00 -0400 emscripten: send fake mouse events for touches, like other targets do.
Ryan C. Gordon <icculus@icculus.org> [Fri, 12 Aug 2016 19:59:00 -0400] rev 10266
emscripten: send fake mouse events for touches, like other targets do. (This really should be handled at the higher level and not in the individual targets, but this fixes the immediate bug.)
Fri, 12 Aug 2016 00:03:58 -0400 emscripten audio: check for an "undefined" object, remove some console.log().
Ryan C. Gordon <icculus@icculus.org> [Fri, 12 Aug 2016 00:03:58 -0400] rev 10265
emscripten audio: check for an "undefined" object, remove some console.log().
Thu, 11 Aug 2016 22:26:58 -0400 audio: Cleaned up "extern AudioBootStrap" list.
Ryan C. Gordon <icculus@icculus.org> [Thu, 11 Aug 2016 22:26:58 -0400] rev 10264
audio: Cleaned up "extern AudioBootStrap" list.
Thu, 11 Aug 2016 22:22:09 -0400 audio: Renamed some internal driver symbols in various targets.
Ryan C. Gordon <icculus@icculus.org> [Thu, 11 Aug 2016 22:22:09 -0400] rev 10263
audio: Renamed some internal driver symbols in various targets.
Thu, 11 Aug 2016 22:04:49 -0400 android: implement audio capture support.
Ryan C. Gordon <icculus@icculus.org> [Thu, 11 Aug 2016 22:04:49 -0400] rev 10262
android: implement audio capture support.
Wed, 10 Aug 2016 16:00:16 -0400 directsound: Implemented audio capture support.
Ryan C. Gordon <icculus@icculus.org> [Wed, 10 Aug 2016 16:00:16 -0400] rev 10261
directsound: Implemented audio capture support.
Wed, 10 Aug 2016 15:34:24 -0400 windows: directsound should also map audio device GUIDs to proper names.
Ryan C. Gordon <icculus@icculus.org> [Wed, 10 Aug 2016 15:34:24 -0400] rev 10260
windows: directsound should also map audio device GUIDs to proper names. Moved this code from winmm into core so both can use it. DirectSound (at least on Win10) also returns truncated device names, even though it's handed in as a string pointer and not a static-sized buffer. :/
Wed, 10 Aug 2016 14:14:14 -0400 audio: Patched to compile on C89 compilers.
Ryan C. Gordon <icculus@icculus.org> [Wed, 10 Aug 2016 14:14:14 -0400] rev 10259
audio: Patched to compile on C89 compilers.
Wed, 10 Aug 2016 14:13:48 -0400 emscripten audio: fix timer on capture's silence callback.
Ryan C. Gordon <icculus@icculus.org> [Wed, 10 Aug 2016 14:13:48 -0400] rev 10258
emscripten audio: fix timer on capture's silence callback.
Tue, 09 Aug 2016 19:35:46 -0400 directsound: recalculate audiospec size before creating secondary buffer.
Ryan C. Gordon <icculus@icculus.org> [Tue, 09 Aug 2016 19:35:46 -0400] rev 10257
directsound: recalculate audiospec size before creating secondary buffer. I think this was a bug before? Maybe I'm misunderstanding this, but it looks like it was working because we allocate room for 8 chunks...
Tue, 09 Aug 2016 16:58:32 -0400 emscripten audio: Added audio capture support.
Ryan C. Gordon <icculus@icculus.org> [Tue, 09 Aug 2016 16:58:32 -0400] rev 10256
emscripten audio: Added audio capture support.
Tue, 09 Aug 2016 16:58:06 -0400 Added a FIXME.
Ryan C. Gordon <icculus@icculus.org> [Tue, 09 Aug 2016 16:58:06 -0400] rev 10255
Added a FIXME.
Tue, 09 Aug 2016 16:57:49 -0400 testaudiocapture: open capture device to same spec as output device.
Ryan C. Gordon <icculus@icculus.org> [Tue, 09 Aug 2016 16:57:49 -0400] rev 10254
testaudiocapture: open capture device to same spec as output device. ...since our resampler is still terrible (sorry!).
Tue, 09 Aug 2016 00:44:59 -0400 audio: Only allocate fake_stream if we're using the standard audio threads.
Ryan C. Gordon <icculus@icculus.org> [Tue, 09 Aug 2016 00:44:59 -0400] rev 10253
audio: Only allocate fake_stream if we're using the standard audio threads.
Tue, 09 Aug 2016 00:44:05 -0400 audio: simplifed check for internal callback.
Ryan C. Gordon <icculus@icculus.org> [Tue, 09 Aug 2016 00:44:05 -0400] rev 10252
audio: simplifed check for internal callback. Easier to check when it's NULL instead of a list of known internal functions.
Sun, 07 Aug 2016 02:43:20 -0400 dsp: Implemented audio capture support.
Ryan C. Gordon <icculus@icculus.org> [Sun, 07 Aug 2016 02:43:20 -0400] rev 10251
dsp: Implemented audio capture support.
Sun, 07 Aug 2016 01:48:38 -0400 winmm: Try to get full device names from the Windows Registry.
Ryan C. Gordon <icculus@icculus.org> [Sun, 07 Aug 2016 01:48:38 -0400] rev 10250
winmm: Try to get full device names from the Windows Registry.
Sat, 06 Aug 2016 23:05:02 -0400 winmm: Added a FIXME for truncated device names.
Ryan C. Gordon <icculus@icculus.org> [Sat, 06 Aug 2016 23:05:02 -0400] rev 10249
winmm: Added a FIXME for truncated device names.
Sat, 06 Aug 2016 19:34:32 -0400 winmm: Implemented audio capture support.
Ryan C. Gordon <icculus@icculus.org> [Sat, 06 Aug 2016 19:34:32 -0400] rev 10248
winmm: Implemented audio capture support.
Sat, 06 Aug 2016 03:45:45 -0400 disk audio: Make default i/o delay match what device is meant to be running at.
Ryan C. Gordon <icculus@icculus.org> [Sat, 06 Aug 2016 03:45:45 -0400] rev 10247
disk audio: Make default i/o delay match what device is meant to be running at.
Sat, 06 Aug 2016 03:39:15 -0400 disk audio: Implemented "capture" support, cleaned up some things.
Ryan C. Gordon <icculus@icculus.org> [Sat, 06 Aug 2016 03:39:15 -0400] rev 10246
disk audio: Implemented "capture" support, cleaned up some things.
Sat, 06 Aug 2016 02:48:00 -0400 testaudiocapture: use capture device buffer queueing, for better test coverage.
Ryan C. Gordon <icculus@icculus.org> [Sat, 06 Aug 2016 02:48:00 -0400] rev 10245
testaudiocapture: use capture device buffer queueing, for better test coverage.
Sat, 06 Aug 2016 02:47:27 -0400 audio: Implemented buffer queueing for capture devices (SDL_DequeueAudio()).
Ryan C. Gordon <icculus@icculus.org> [Sat, 06 Aug 2016 02:47:27 -0400] rev 10244
audio: Implemented buffer queueing for capture devices (SDL_DequeueAudio()).
Sat, 06 Aug 2016 02:45:51 -0400 testaudiocapture: don't use fullscreen for the window.
Ryan C. Gordon <icculus@icculus.org> [Sat, 06 Aug 2016 02:45:51 -0400] rev 10243
testaudiocapture: don't use fullscreen for the window.
Sat, 06 Aug 2016 02:27:55 -0400 audio: SDL_ClearQueuedAudio() should free everything but two packets.
Ryan C. Gordon <icculus@icculus.org> [Sat, 06 Aug 2016 02:27:55 -0400] rev 10242
audio: SDL_ClearQueuedAudio() should free everything but two packets. Otherwise, if you had a massive, one-time queue buildup, the memory from that remains allocated until you close the device. Also, if you are just using a reasonable amount of space, this would previously cause you to reallocate it over and over instead of keeping a little bit of memory around.
Fri, 05 Aug 2016 04:23:32 -0400 nas: initial shot at audio capture support. Compiles, but not tested.
Ryan C. Gordon <icculus@icculus.org> [Fri, 05 Aug 2016 04:23:32 -0400] rev 10241
nas: initial shot at audio capture support. Compiles, but not tested.
Fri, 05 Aug 2016 02:04:48 -0400 audio: Changed OnlyHasDefaultInputDevice to OnlyHasDefaultCaptureDevice.
Ryan C. Gordon <icculus@icculus.org> [Fri, 05 Aug 2016 02:04:48 -0400] rev 10240
audio: Changed OnlyHasDefaultInputDevice to OnlyHasDefaultCaptureDevice.
Fri, 05 Aug 2016 01:59:06 -0400 audio: changed some SDL_memset() calls to SDL_zero(), other minor corrections.
Ryan C. Gordon <icculus@icculus.org> [Fri, 05 Aug 2016 01:59:06 -0400] rev 10239
audio: changed some SDL_memset() calls to SDL_zero(), other minor corrections.
Fri, 05 Aug 2016 01:44:15 -0400 audio: Removed internal SDL_audiomem.h and macros.
Ryan C. Gordon <icculus@icculus.org> [Fri, 05 Aug 2016 01:44:15 -0400] rev 10238
audio: Removed internal SDL_audiomem.h and macros. I think this was important for SDL 1.2 because some targets needed special device memory for DMA buffers or locked memory buffers for use in hardware interrupts or something, but since it just defines to SDL_malloc and SDL_free now, I took it out for clarity's sake.
Fri, 05 Aug 2016 01:44:41 -0400 audio: Clean up some CloseDevice() interface details.
Ryan C. Gordon <icculus@icculus.org> [Fri, 05 Aug 2016 01:44:41 -0400] rev 10237
audio: Clean up some CloseDevice() interface details. - It's now always called if device->hidden isn't NULL, even if OpenDevice() failed halfway through. This lets implementation code not have to clean up itself on every possible failure point; just return an error and SDL will handle it for you. - Implementations can assume this->hidden != NULL and not check for it. - implementations don't have to set this->hidden = NULL when done, because the caller is always about to free(this). - Don't reset other fields that are in a block of memory about to be free()'d. - Implementations all now free things like internal mix buffers last, after closing devices and such, to guarantee they definitely aren't in use anymore at the point of deallocation.
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