Sam Lantinga <slouken@libsdl.org> [Fri, 02 Jan 2009 16:38:31 +0000] rev 2966
There are still 8-bit applications that can take advantage of these (like Diablo 2)
Sam Lantinga <slouken@libsdl.org> [Fri, 02 Jan 2009 16:06:29 +0000] rev 2965
Maybe add a timeout for SDL_WaitEvent()
Sam Lantinga <slouken@libsdl.org> [Fri, 02 Jan 2009 16:03:37 +0000] rev 2964
indent
Sam Lantinga <slouken@libsdl.org> [Fri, 02 Jan 2009 15:47:49 +0000] rev 2963
Don't use DirectColor visuals until we implement DirectColor colormap support
Sam Lantinga <slouken@libsdl.org> [Fri, 02 Jan 2009 10:30:53 +0000] rev 2962
Hopefully fixed crash when there are no input devices
Sam Lantinga <slouken@libsdl.org> [Fri, 02 Jan 2009 09:50:25 +0000] rev 2961
The _NET_WM_ICON protocol doesn't require the icon to be set before the window is shown.
Sam Lantinga <slouken@libsdl.org> [Fri, 02 Jan 2009 09:27:36 +0000] rev 2960
It's probably not worth pushing palettized textures. The memory optimization
isn't worth the effort on modern hardware with the sorts of games that would
be using the SDL 1.3 texture API.
Sam Lantinga <slouken@libsdl.org> [Fri, 02 Jan 2009 09:14:55 +0000] rev 2959
Now that we don't have to worry about 8-bit displays, maybe we can add alpha
to the palette entries?
Sam Lantinga <slouken@libsdl.org> [Fri, 02 Jan 2009 09:12:21 +0000] rev 2958
Bye bye PseudoColor! :)
Sam Lantinga <slouken@libsdl.org> [Fri, 02 Jan 2009 09:04:31 +0000] rev 2957
Ryan doesn't like hung programs to lock up his system. Silly, huh?