Mon, 23 Feb 2004 08:03:14 +0000 Added an endian detection and byte swapping test program
Sam Lantinga <slouken@libsdl.org> [Mon, 23 Feb 2004 08:03:14 +0000] rev 850
Added an endian detection and byte swapping test program
Mon, 23 Feb 2004 06:09:21 +0000 Added inline byte swapping code for other architectures
Sam Lantinga <slouken@libsdl.org> [Mon, 23 Feb 2004 06:09:21 +0000] rev 849
Added inline byte swapping code for other architectures
Mon, 23 Feb 2004 05:32:52 +0000 Avoid using kernel internal headers
Sam Lantinga <slouken@libsdl.org> [Mon, 23 Feb 2004 05:32:52 +0000] rev 848
Avoid using kernel internal headers
Sat, 21 Feb 2004 00:21:06 +0000 *** empty log message *** release-1.2.7
Sam Lantinga <slouken@libsdl.org> [Sat, 21 Feb 2004 00:21:06 +0000] rev 847
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Fri, 20 Feb 2004 18:18:20 +0000 *** empty log message ***
Sam Lantinga <slouken@libsdl.org> [Fri, 20 Feb 2004 18:18:20 +0000] rev 846
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Thu, 19 Feb 2004 21:13:24 +0000 Fixed a bug in detecting surface mapping changes
Sam Lantinga <slouken@libsdl.org> [Thu, 19 Feb 2004 21:13:24 +0000] rev 845
Fixed a bug in detecting surface mapping changes
Wed, 18 Feb 2004 03:57:13 +0000 *** empty log message ***
Sam Lantinga <slouken@libsdl.org> [Wed, 18 Feb 2004 03:57:13 +0000] rev 844
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Tue, 17 Feb 2004 23:29:52 +0000 Updated SDL_opengl.h to include the latest version of glext.h
Sam Lantinga <slouken@libsdl.org> [Tue, 17 Feb 2004 23:29:52 +0000] rev 843
Updated SDL_opengl.h to include the latest version of glext.h
Tue, 17 Feb 2004 22:04:44 +0000 Load the correct library on Windows
Sam Lantinga <slouken@libsdl.org> [Tue, 17 Feb 2004 22:04:44 +0000] rev 842
Load the correct library on Windows
Tue, 17 Feb 2004 22:00:33 +0000 *** empty log message ***
Sam Lantinga <slouken@libsdl.org> [Tue, 17 Feb 2004 22:00:33 +0000] rev 841
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Tue, 17 Feb 2004 18:21:46 +0000 *** empty log message ***
Sam Lantinga <slouken@libsdl.org> [Tue, 17 Feb 2004 18:21:46 +0000] rev 840
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Tue, 17 Feb 2004 18:16:49 +0000 Added a test program for dynamically loading OpenGL
Sam Lantinga <slouken@libsdl.org> [Tue, 17 Feb 2004 18:16:49 +0000] rev 839
Added a test program for dynamically loading OpenGL
Tue, 17 Feb 2004 18:01:39 +0000 *** empty log message ***
Sam Lantinga <slouken@libsdl.org> [Tue, 17 Feb 2004 18:01:39 +0000] rev 838
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Tue, 17 Feb 2004 16:19:29 +0000 *** empty log message ***
Sam Lantinga <slouken@libsdl.org> [Tue, 17 Feb 2004 16:19:29 +0000] rev 837
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Tue, 17 Feb 2004 04:48:16 +0000 *** empty log message ***
Sam Lantinga <slouken@libsdl.org> [Tue, 17 Feb 2004 04:48:16 +0000] rev 836
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Tue, 17 Feb 2004 04:47:25 +0000 *** empty log message ***
Sam Lantinga <slouken@libsdl.org> [Tue, 17 Feb 2004 04:47:25 +0000] rev 835
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Mon, 16 Feb 2004 21:15:25 +0000 *** empty log message ***
Sam Lantinga <slouken@libsdl.org> [Mon, 16 Feb 2004 21:15:25 +0000] rev 834
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Mon, 16 Feb 2004 21:09:24 +0000 Added support for SDL_VIDEO_WINDOW_POS and SDL_VIDEO_CENTERED on Windows
Sam Lantinga <slouken@libsdl.org> [Mon, 16 Feb 2004 21:09:24 +0000] rev 833
Added support for SDL_VIDEO_WINDOW_POS and SDL_VIDEO_CENTERED on Windows
Mon, 16 Feb 2004 21:06:10 +0000 Date: Mon, 16 Feb 2004 19:21:51 +0100
Sam Lantinga <slouken@libsdl.org> [Mon, 16 Feb 2004 21:06:10 +0000] rev 832
Date: Mon, 16 Feb 2004 19:21:51 +0100 From: Max Horn Subject: Re: Fix for OSX bug The problem is that our actual client area is realized as a subview of the "content view" of the window. That's normal so far. The odd part is that, while our subview starts out filling it parent 100%, upon resizes it gets changed to something smaller.... Anyway, here is a revised patch which simply enforces the size of window_view by calling setFrameSize.
Mon, 16 Feb 2004 04:37:56 +0000 Remove automake junk before generating a snapshot
Sam Lantinga <slouken@libsdl.org> [Mon, 16 Feb 2004 04:37:56 +0000] rev 831
Remove automake junk before generating a snapshot
Mon, 16 Feb 2004 00:03:31 +0000 *** empty log message ***
Sam Lantinga <slouken@libsdl.org> [Mon, 16 Feb 2004 00:03:31 +0000] rev 830
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Sun, 15 Feb 2004 22:50:28 +0000 Fixed mouse focus events after resetting video mode on Windows
Sam Lantinga <slouken@libsdl.org> [Sun, 15 Feb 2004 22:50:28 +0000] rev 829
Fixed mouse focus events after resetting video mode on Windows
Sun, 15 Feb 2004 22:04:46 +0000 Lots of people have contributed cash. :)
Sam Lantinga <slouken@libsdl.org> [Sun, 15 Feb 2004 22:04:46 +0000] rev 828
Lots of people have contributed cash. :)
Sun, 15 Feb 2004 21:47:42 +0000 *** empty log message ***
Sam Lantinga <slouken@libsdl.org> [Sun, 15 Feb 2004 21:47:42 +0000] rev 827
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Sun, 15 Feb 2004 20:31:27 +0000 Showed how to toggle fullscreen mode if the API isn't supported
Sam Lantinga <slouken@libsdl.org> [Sun, 15 Feb 2004 20:31:27 +0000] rev 826
Showed how to toggle fullscreen mode if the API isn't supported
Sun, 15 Feb 2004 18:45:45 +0000 *** empty log message ***
Sam Lantinga <slouken@libsdl.org> [Sun, 15 Feb 2004 18:45:45 +0000] rev 825
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Sun, 15 Feb 2004 08:32:25 +0000 -lgem must appear after -lldg
Patrice Mandin <patmandin@gmail.com> [Sun, 15 Feb 2004 08:32:25 +0000] rev 824
-lgem must appear after -lldg
Sun, 15 Feb 2004 03:42:56 +0000 *** empty log message ***
Sam Lantinga <slouken@libsdl.org> [Sun, 15 Feb 2004 03:42:56 +0000] rev 823
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Sat, 14 Feb 2004 23:45:42 +0000 Programs should really be handling SIGPIPE themselves
Sam Lantinga <slouken@libsdl.org> [Sat, 14 Feb 2004 23:45:42 +0000] rev 822
Programs should really be handling SIGPIPE themselves
Sat, 14 Feb 2004 20:22:21 +0000 Date: Sat, 14 Feb 2004 14:52:40 +0200
Sam Lantinga <slouken@libsdl.org> [Sat, 14 Feb 2004 20:22:21 +0000] rev 821
Date: Sat, 14 Feb 2004 14:52:40 +0200 From: "Mike Gorchak" Subject: Batch of the QNX6 fixes for the SDL 1. Updated readme.QNX 2. Fixed crashes during intensive window updating under fast machines (got over 200 rectangles for update). 3. Fixed double-buffered fullscreen modes, now it works as needed. 4. Fixed Photon detection algorithm. 5. Fixed HWSURFACE update function. 6. Added SDL_PHOTON_FULLSCREEN_REFRESH environment variable support for control refresh rates under Photon. 7. Added 640x400 fullscreen mode emulation via 640x480 (if videodriver not supports original 640x400 mode of course) shifted by 40 vertical pixels from begin, to center it. It's needed for some old DOS games which ran in doubled 320x200 mode. 8. Added available video ram amount support. 8. Added hardware surface allocation/deallocation support if current videomode and videodriver supports it. 9. Added hardware filling support. 10. Added hardware blits support (simple and colorkeyed). And I've added to testvidinfo test color-keyed blits benchmark (maybe need to add alpha blits benchmark too ?). Currently Photon not supporting any alpha hardware blittings (all drivers lack of alpha blitting code support, only software alpha blitting exist in photon, which is hundreds times slowest than the SDL's one). So I've not added the alpha support. I suppose new QNX 6.3 will have the hardware alpha support, so when it will be done, I'll add alpha support.
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