Thu, 04 Aug 2016 11:51:17 -0400 arts: backed out audio capture support.
Ryan C. Gordon <icculus@icculus.org> [Thu, 04 Aug 2016 11:51:17 -0400] rev 10236
arts: backed out audio capture support. Turns out that libartsc isn't thread-safe, so if we run a capture and playback device at the same time, it often crashes in arts's internal event loop. We could throw mutexes around the read/write calls, but these are meant to block, so one device could cause serious latency and stutter in the other. Since this audio target isn't in high-demand (Ubuntu hasn't offered a libartsc package for years), I'm just backing out the capture support. If someone needs it, they can pull it out of the revision history.
Wed, 03 Aug 2016 16:54:10 -0400 dummy audio: Patched to compile.
Ryan C. Gordon <icculus@icculus.org> [Wed, 03 Aug 2016 16:54:10 -0400] rev 10235
dummy audio: Patched to compile.
Wed, 03 Aug 2016 02:18:47 -0400 dummy audio: Implemented dummy audio capture support. :)
Ryan C. Gordon <icculus@icculus.org> [Wed, 03 Aug 2016 02:18:47 -0400] rev 10234
dummy audio: Implemented dummy audio capture support. :)
Wed, 03 Aug 2016 01:57:41 -0400 bsdaudio: first shot at audio capture support!
Ryan C. Gordon <icculus@icculus.org> [Wed, 03 Aug 2016 01:57:41 -0400] rev 10233
bsdaudio: first shot at audio capture support! (untested, uncompiled...for now.)
Wed, 03 Aug 2016 01:56:58 -0400 bsdaudio: this appears to be using the wrong variable...?
Ryan C. Gordon <icculus@icculus.org> [Wed, 03 Aug 2016 01:56:58 -0400] rev 10232
bsdaudio: this appears to be using the wrong variable...? (We probably never noticed because this is meant to block until it fully writes a buffer, and would only trigger an issue if we had a short write that wasn't otherwise an error condition.)
Wed, 03 Aug 2016 01:53:59 -0400 arts: Patched to (maybe) compile.
Ryan C. Gordon <icculus@icculus.org> [Wed, 03 Aug 2016 01:53:59 -0400] rev 10231
arts: Patched to (maybe) compile.
Wed, 03 Aug 2016 01:01:44 -0400 arts: implemented audio capture support.
Ryan C. Gordon <icculus@icculus.org> [Wed, 03 Aug 2016 01:01:44 -0400] rev 10230
arts: implemented audio capture support. (completely untested! Not even compiled!!).
Wed, 03 Aug 2016 01:00:30 -0400 alsa: capture devices don't need a mixbuf allocated.
Ryan C. Gordon <icculus@icculus.org> [Wed, 03 Aug 2016 01:00:30 -0400] rev 10229
alsa: capture devices don't need a mixbuf allocated.
Wed, 03 Aug 2016 00:31:08 -0400 testaudiocapture: made test app interactive.
Ryan C. Gordon <icculus@icculus.org> [Wed, 03 Aug 2016 00:31:08 -0400] rev 10228
testaudiocapture: made test app interactive. (hold down mouse/finger to record, then it plays back what it heard. Repeat.)
Wed, 03 Aug 2016 00:30:12 -0400 coreaudio: Implemented audio capture for iOS.
Ryan C. Gordon <icculus@icculus.org> [Wed, 03 Aug 2016 00:30:12 -0400] rev 10227
coreaudio: Implemented audio capture for iOS.
Tue, 02 Aug 2016 19:17:51 -0400 testaudiocapture: Make a simple green/red window when recording/playing.
Ryan C. Gordon <icculus@icculus.org> [Tue, 02 Aug 2016 19:17:51 -0400] rev 10226
testaudiocapture: Make a simple green/red window when recording/playing.
Tue, 02 Aug 2016 15:06:40 -0400 alsa: Implemented audio capture support!
Ryan C. Gordon <icculus@icculus.org> [Tue, 02 Aug 2016 15:06:40 -0400] rev 10225
alsa: Implemented audio capture support!
Tue, 02 Aug 2016 15:06:05 -0400 alsa: Cleaned up the 5.1 swizzle mess a little.
Ryan C. Gordon <icculus@icculus.org> [Tue, 02 Aug 2016 15:06:05 -0400] rev 10224
alsa: Cleaned up the 5.1 swizzle mess a little. Shouldn't this be something ALSA handles for us with channel maps, so we can just delete this code?
Tue, 02 Aug 2016 15:04:33 -0400 audio: a little more robustness in the capture device's thread.
Ryan C. Gordon <icculus@icculus.org> [Tue, 02 Aug 2016 15:04:33 -0400] rev 10223
audio: a little more robustness in the capture device's thread.
Tue, 02 Aug 2016 13:50:58 -0400 pulseaudio: Implemented audio capture support!
Ryan C. Gordon <icculus@icculus.org> [Tue, 02 Aug 2016 13:50:58 -0400] rev 10222
pulseaudio: Implemented audio capture support!
Tue, 02 Aug 2016 13:50:21 -0400 audio: implemented higher level infrastructure for running capture devices.
Ryan C. Gordon <icculus@icculus.org> [Tue, 02 Aug 2016 13:50:21 -0400] rev 10221
audio: implemented higher level infrastructure for running capture devices.
Tue, 02 Aug 2016 13:48:52 -0400 audio: Made some SDL_AudioDevice fields atomic.
Ryan C. Gordon <icculus@icculus.org> [Tue, 02 Aug 2016 13:48:52 -0400] rev 10220
audio: Made some SDL_AudioDevice fields atomic. This makes sure they're properly communicated to the audio threads.
Tue, 02 Aug 2016 13:38:56 -0400 testaudiocapture: Let specific devices be opened.
Ryan C. Gordon <icculus@icculus.org> [Tue, 02 Aug 2016 13:38:56 -0400] rev 10219
testaudiocapture: Let specific devices be opened.
Mon, 01 Aug 2016 13:36:43 -0400 BUGS.txt: Bugzilla supports SSL; changed link to https:// ...
Ryan C. Gordon <icculus@icculus.org> [Mon, 01 Aug 2016 13:36:43 -0400] rev 10218
BUGS.txt: Bugzilla supports SSL; changed link to https:// ...
Mon, 01 Aug 2016 13:32:27 -0400 audio: changed some internal ints to be SDL_bools.
Ryan C. Gordon <icculus@icculus.org> [Mon, 01 Aug 2016 13:32:27 -0400] rev 10217
audio: changed some internal ints to be SDL_bools.
Mon, 01 Aug 2016 11:47:02 -0400 nacl: unlock audio thread mutex when done with it.
Ryan C. Gordon <icculus@icculus.org> [Mon, 01 Aug 2016 11:47:02 -0400] rev 10216
nacl: unlock audio thread mutex when done with it.
Mon, 01 Aug 2016 11:45:45 -0400 audio: Make SDL_AudioDevice::shutdown an atomic value.
Ryan C. Gordon <icculus@icculus.org> [Mon, 01 Aug 2016 11:45:45 -0400] rev 10215
audio: Make SDL_AudioDevice::shutdown an atomic value. Just to make sure this get communicated to the audio thread properly.
Mon, 01 Aug 2016 00:20:47 -0400 audio: Implemented capture support for Mac OS X CoreAudio.
Ryan C. Gordon <icculus@icculus.org> [Mon, 01 Aug 2016 00:20:47 -0400] rev 10214
audio: Implemented capture support for Mac OS X CoreAudio. I don't know what iOS wants yet, so this code might work there, too...?
Mon, 01 Aug 2016 00:18:56 -0400 audio: Initial bits to enable audio capture support.
Ryan C. Gordon <icculus@icculus.org> [Mon, 01 Aug 2016 00:18:56 -0400] rev 10213
audio: Initial bits to enable audio capture support.
Wed, 27 Jul 2016 20:47:31 +0200 Fixed information in touch README and changed identifiers so doxygen links them.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Wed, 27 Jul 2016 20:47:31 +0200] rev 10212
Fixed information in touch README and changed identifiers so doxygen links them.
Wed, 27 Jul 2016 20:47:08 +0200 Android: Updated a comment.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Wed, 27 Jul 2016 20:47:08 +0200] rev 10211
Android: Updated a comment.
Wed, 27 Jul 2016 20:46:18 +0200 Android: Replaced deprecated AbsoluteLayout with RelativeLayout.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Wed, 27 Jul 2016 20:46:18 +0200] rev 10210
Android: Replaced deprecated AbsoluteLayout with RelativeLayout. Fixes Bugzilla #2211.
Wed, 20 Jul 2016 21:01:14 +0200 Linux: Fixed memory leak in haptic implementation (thanks, Martin!).
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Wed, 20 Jul 2016 21:01:14 +0200] rev 10209
Linux: Fixed memory leak in haptic implementation (thanks, Martin!). Fixes Bugzilla #3238.
Wed, 20 Jul 2016 21:00:52 +0200 Pandora: Fixed memory leak in video implementation.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Wed, 20 Jul 2016 21:00:52 +0200] rev 10208
Pandora: Fixed memory leak in video implementation.
Wed, 20 Jul 2016 21:00:36 +0200 Pandora: Fixed compile warnings in video implementation (thanks, Bombo!).
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Wed, 20 Jul 2016 21:00:36 +0200] rev 10207
Pandora: Fixed compile warnings in video implementation (thanks, Bombo!). Fixes Bugzilla #2734.
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