Sat, 13 Jul 2013 00:10:25 -0400 CMake project should install sdl2.m4.
Ryan C. Gordon <icculus@icculus.org> [Sat, 13 Jul 2013 00:10:25 -0400] rev 7427
CMake project should install sdl2.m4. Fixes Bugzilla #1809.
Sat, 13 Jul 2013 00:07:34 -0400 CMake project should enable pthreads for Mac OS X by default.
Ryan C. Gordon <icculus@icculus.org> [Sat, 13 Jul 2013 00:07:34 -0400] rev 7426
CMake project should enable pthreads for Mac OS X by default.
Fri, 12 Jul 2013 23:38:44 -0400 Fixed iOS context sharing again.
Ryan C. Gordon <icculus@icculus.org> [Fri, 12 Jul 2013 23:38:44 -0400] rev 7425
Fixed iOS context sharing again. I suck at Objective-C.
Fri, 12 Jul 2013 23:32:54 -0400 Patched to compile.
Ryan C. Gordon <icculus@icculus.org> [Fri, 12 Jul 2013 23:32:54 -0400] rev 7424
Patched to compile.
Fri, 12 Jul 2013 23:30:26 -0400 Implement SDL_GL_SHARE_WITH_CURRENT_CONTEXT for iOS.
Ryan C. Gordon <icculus@icculus.org> [Fri, 12 Jul 2013 23:30:26 -0400] rev 7423
Implement SDL_GL_SHARE_WITH_CURRENT_CONTEXT for iOS. Fixes Bugzilla #1947.
Fri, 12 Jul 2013 10:44:55 -0700 Moved the game controller database to a separate file and added a script to sort the entries so we can easily check for duplicates
Sam Lantinga <slouken@libsdl.org> [Fri, 12 Jul 2013 10:44:55 -0700] rev 7422
Moved the game controller database to a separate file and added a script to sort the entries so we can easily check for duplicates
Fri, 12 Jul 2013 08:21:28 -0700 Oops, that was supposed to be in the Linux section.
Sam Lantinga <slouken@libsdl.org> [Fri, 12 Jul 2013 08:21:28 -0700] rev 7421
Oops, that was supposed to be in the Linux section.
Fri, 12 Jul 2013 00:55:04 -0700 Fixed bug 1810 - xxx_RenderReadPixels - incorrect behaviour in certain conditions
Sam Lantinga <slouken@libsdl.org> [Fri, 12 Jul 2013 00:55:04 -0700] rev 7420
Fixed bug 1810 - xxx_RenderReadPixels - incorrect behaviour in certain conditions PoopiSan GLES2_RenderReadPixels, GLES_RenderReadPixels, GL_RenderReadPixels and possibly other backends is incorrectly implemented. If the current target viewport is different than window size the function is reading garbage and according to the function documentation should work with any rendering target "Read pixels from the current rendering target.". this seems to be caused by this line: ... SDL_GetWindowSize(window, &w, &h);
Fri, 12 Jul 2013 00:43:16 -0700 Don't crash if the current render target is destroyed.
Sam Lantinga <slouken@libsdl.org> [Fri, 12 Jul 2013 00:43:16 -0700] rev 7419
Don't crash if the current render target is destroyed.
Fri, 12 Jul 2013 09:55:58 +0300 Fixed gcc warnings for apps using SDL headers with -Wstrict-prototypes flag.
Dimitris Zenios <dimitris.zenios@gmail.com> [Fri, 12 Jul 2013 09:55:58 +0300] rev 7418
Fixed gcc warnings for apps using SDL headers with -Wstrict-prototypes flag.
Thu, 11 Jul 2013 23:21:09 -0700 Fixed name of the Logitech F710 controller
Sam Lantinga <slouken@libsdl.org> [Thu, 11 Jul 2013 23:21:09 -0700] rev 7417
Fixed name of the Logitech F710 controller
Thu, 11 Jul 2013 23:20:29 -0700 Fixed bug 1853 - Gamecontroller patch to add support for Logitech F510 (Linux)
Sam Lantinga <slouken@libsdl.org> [Thu, 11 Jul 2013 23:20:29 -0700] rev 7416
Fixed bug 1853 - Gamecontroller patch to add support for Logitech F510 (Linux) Gerry JJ Same mapping as for F710. Xinput mode only since I couldn't get Dinput mode to work at all.
Thu, 11 Jul 2013 23:16:47 -0700 Fixed Azamat's patch for SIZEOF_VOIDP in SDL_config.h.in
Sam Lantinga <slouken@libsdl.org> [Thu, 11 Jul 2013 23:16:47 -0700] rev 7415
Fixed Azamat's patch for SIZEOF_VOIDP in SDL_config.h.in
Wed, 05 Jun 2013 12:28:53 +0600 Define universal answer of SIZEOF_VOIDP for 32/64-bit architectures.
Azamat H. Hackimov <azamat.hackimov@gmail.com> [Wed, 05 Jun 2013 12:28:53 +0600] rev 7414
Define universal answer of SIZEOF_VOIDP for 32/64-bit architectures. This commit makes SDL_config.h universal, so it can be used with mixed 32 and 64 enviroment simultaneously.
Thu, 11 Jul 2013 23:05:02 -0700 Fixed cast of the OpenGL context type
Sam Lantinga <slouken@libsdl.org> [Thu, 11 Jul 2013 23:05:02 -0700] rev 7413
Fixed cast of the OpenGL context type
Thu, 11 Jul 2013 22:59:20 -0700 Fixed bug 1946 - OpenGL contexts in threads
Sam Lantinga <slouken@libsdl.org> [Thu, 11 Jul 2013 22:59:20 -0700] rev 7412
Fixed bug 1946 - OpenGL contexts in threads The SDL OpenGL context code is now properly thread aware. There are two new functions which return the current OpenGL window and context for the current thread. There are still places in the cocoa driver where the OpenGL context needs to be updated when the view changes. These will need a different solution and still use the last globally set context to avoid changing behavior.
Fri, 12 Jul 2013 01:39:18 -0400 SDL-1.2: Removed _NET_WM_ICON code...apparently it's causing problems. SDL-1.2
Ryan C. Gordon <icculus@icculus.org> [Fri, 12 Jul 2013 01:39:18 -0400] rev 7411
SDL-1.2: Removed _NET_WM_ICON code...apparently it's causing problems. We support this in SDL 2.0, you should upgrade! :) Fixes Bugzilla #1933.
Fri, 12 Jul 2013 01:26:43 -0400 Fixed off-by-one error in SDL_ConvertStereo().
Ryan C. Gordon <icculus@icculus.org> [Fri, 12 Jul 2013 01:26:43 -0400] rev 7410
Fixed off-by-one error in SDL_ConvertStereo(). Fixes Bugzilla #561.
Thu, 11 Jul 2013 22:04:16 -0700 Check the parameters to SDL_UpdateTexture()
Sam Lantinga <slouken@libsdl.org> [Thu, 11 Jul 2013 22:04:16 -0700] rev 7409
Check the parameters to SDL_UpdateTexture()
Thu, 11 Jul 2013 21:51:09 -0700 Fixed bug 1958 - Cocoa SwapWindow doesn't swap the specified window
Sam Lantinga <slouken@libsdl.org> [Thu, 11 Jul 2013 21:51:09 -0700] rev 7408
Fixed bug 1958 - Cocoa SwapWindow doesn't swap the specified window Ryan C. Gordon We have this in Cocoa_GL_SwapWindow()... /* FIXME: Do we need to get the context for the window? */ [[NSOpenGLContext currentContext] flushBuffer]; ...which means if the current GL context is not the one in (window), we swap a different one than requested. Right now, we don't store information about which context is assigned to which window, and the OS doesn't give you a way to retrieve it from an NSView. We would have to track this per-window during SDL_GL_MakeCurrent() (and SDL_GL_CreateContext) calls.
Thu, 11 Jul 2013 23:59:09 -0400 Whoops, missed a part of that last commit.
Ryan C. Gordon <icculus@icculus.org> [Thu, 11 Jul 2013 23:59:09 -0400] rev 7407
Whoops, missed a part of that last commit. Actually fixes Bugzilla #1857.
Thu, 11 Jul 2013 23:53:00 -0400 Explicitly write silence to the audio device while it is paused.
Ryan C. Gordon <icculus@icculus.org> [Thu, 11 Jul 2013 23:53:00 -0400] rev 7406
Explicitly write silence to the audio device while it is paused. This is what SDL 1.2 did; we'll do this properly (add a method for the target driver to pause) when I rewrite all this code after the official 2.0 release. Fixes Bugzilla #1857.
Thu, 11 Jul 2013 23:17:52 -0400 Attempt to fix a compiler warning on Haiku.
Ryan C. Gordon <icculus@icculus.org> [Thu, 11 Jul 2013 23:17:52 -0400] rev 7405
Attempt to fix a compiler warning on Haiku. (if this works...Haiku generates no warnings. I know, right?!?)
Thu, 11 Jul 2013 12:44:03 -0400 Fixed compiler warnings on Haiku.
Ryan C. Gordon <icculus@icculus.org> [Thu, 11 Jul 2013 12:44:03 -0400] rev 7404
Fixed compiler warnings on Haiku.
Thu, 11 Jul 2013 12:27:39 -0400 Removed some unused variables.
Ryan C. Gordon <icculus@icculus.org> [Thu, 11 Jul 2013 12:27:39 -0400] rev 7403
Removed some unused variables.
Thu, 11 Jul 2013 12:26:18 -0400 Fixed compiler warning.
Ryan C. Gordon <icculus@icculus.org> [Thu, 11 Jul 2013 12:26:18 -0400] rev 7402
Fixed compiler warning.
Thu, 11 Jul 2013 12:17:13 -0400 Cleaned up WGL_ACCELERATION_ARB usage.
Ryan C. Gordon <icculus@icculus.org> [Thu, 11 Jul 2013 12:17:13 -0400] rev 7401
Cleaned up WGL_ACCELERATION_ARB usage. We now do FULL or NO accel based on the app's preference. If the app didn't specify, we do FULL then fall back to NO. (Not specifying anything--a true "don't care" scenario--breaks some ATI drivers, so we try to keep to the spirit of it while forcing a specific state.) Previously, it would always do FULL, and try NO if it failed and the app had requested NO or DONTCARE. This is a transplant of hg changesets a04171d6fa11 and d0b7c45e982e from the SDL-1.2 branch. Fixes Bugzilla #1254.
Thu, 11 Jul 2013 01:09:45 -0400 Added src/thread/pthread/SDL_systls.c to the CMake scripts.
Ryan C. Gordon <icculus@icculus.org> [Thu, 11 Jul 2013 01:09:45 -0400] rev 7400
Added src/thread/pthread/SDL_systls.c to the CMake scripts.
Wed, 10 Jul 2013 22:13:19 -0700 Catch out of memory errors creating a window
Sam Lantinga <slouken@libsdl.org> [Wed, 10 Jul 2013 22:13:19 -0700] rev 7399
Catch out of memory errors creating a window
Wed, 10 Jul 2013 22:06:11 -0700 Fixed compile
Sam Lantinga <slouken@libsdl.org> [Wed, 10 Jul 2013 22:06:11 -0700] rev 7398
Fixed compile
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