Mon, 22 Apr 2013 18:15:00 -0700 Forgot to add this file to Mac crash fix.
Jørgen P. Tjernø <jorgen@valvesoftware.com> [Mon, 22 Apr 2013 18:15:00 -0700] rev 7090
Forgot to add this file to Mac crash fix.
Mon, 22 Apr 2013 18:14:55 -0700 Send mouse leave updates for Windows and X11.
Jørgen P. Tjernø <jorgen@valvesoftware.com> [Mon, 22 Apr 2013 18:14:55 -0700] rev 7089
Send mouse leave updates for Windows and X11. We now generate a final SDL_MOUSEMOTION before the cursor leaves the window, followed by a SDL_WINDOWEVENT_LEAVE.
Mon, 22 Apr 2013 18:14:32 -0700 Make Cocoa_ShowMessageBox work in background threads.
Jørgen P. Tjernø <jorgen@valvesoftware.com> [Mon, 22 Apr 2013 18:14:32 -0700] rev 7088
Make Cocoa_ShowMessageBox work in background threads.
Mon, 22 Apr 2013 18:14:26 -0700 Fix Mac crash when creating fullscreen window introduced in 9d43403e9fc5.
Jørgen P. Tjernø <jorgen@valvesoftware.com> [Mon, 22 Apr 2013 18:14:26 -0700] rev 7087
Fix Mac crash when creating fullscreen window introduced in 9d43403e9fc5. makeKeyAndOrderFront: was sending three KVO transitions for isVisible, for false -> true, true -> false, and then false -> true. This was causing an infinite recursion. We now suspend monitoring of the KVO before makeKeyAndOrderFront, then resume afterwards and send any changes in isVisible's state.
Mon, 22 Apr 2013 15:24:35 -0700 - make sure to send a joy removed event even if the joystick wasn't opened under OSX
VALVE\alfred@alfredlinux.valvesoftware.com [Mon, 22 Apr 2013 15:24:35 -0700] rev 7086
- make sure to send a joy removed event even if the joystick wasn't opened under OSX
Mon, 22 Apr 2013 12:07:16 -0700 Mac no longer loses OpenGL context when window is hidden.
Jørgen P. Tjernø <jorgen@valvesoftware.com> [Mon, 22 Apr 2013 12:07:16 -0700] rev 7085
Mac no longer loses OpenGL context when window is hidden. This fixes an issue that would arise when you minimize / order out an OpenGL window on Mac, where the window would lose it's window device. Without a window device, you cannot render to the window. It does so by making two changes: - Windows are no longer "oneShot" (which caused their window device to get destroyed when they're minified or ordered out) - Windows are no longer "deferred" (which caused the OS to defer window device creation until the window is shown, which meant that we couldn't properly makeCurrent to it) Thanks to http://www.mikeash.com/pyblog/nsopenglcontext-and-one-shot.html
Mon, 22 Apr 2013 12:07:13 -0700 Properly reflect hidden/shown windows on OSX.
Jørgen P. Tjernø <jorgen@valvesoftware.com> [Mon, 22 Apr 2013 12:07:13 -0700] rev 7084
Properly reflect hidden/shown windows on OSX. This fixes a bug where windows would always be considered to be in the shown/hidden state they were originally created in.
Mon, 22 Apr 2013 11:18:45 -0300 Fixes #1815, don't release the LocalRef returned by SDL_AndroidGetActivity
Gabriel Jacobo <gabomdq@gmail.com> [Mon, 22 Apr 2013 11:18:45 -0300] rev 7083
Fixes #1815, don't release the LocalRef returned by SDL_AndroidGetActivity
Sat, 20 Apr 2013 23:05:08 -0400 future-proofing for Microsoft's C++/CX extensions, whereby "generic" is a reserved keyword
David Ludwig <dludwig@pobox.com> [Sat, 20 Apr 2013 23:05:08 -0400] rev 7082
future-proofing for Microsoft's C++/CX extensions, whereby "generic" is a reserved keyword
Fri, 19 Apr 2013 16:02:16 -0700 Fix overflow in recent gamecontroller trigger change.
Jørgen P. Tjernø <jorgen@valvesoftware.com> [Fri, 19 Apr 2013 16:02:16 -0700] rev 7081
Fix overflow in recent gamecontroller trigger change.
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