Sam Lantinga <slouken@libsdl.org> [Wed, 23 Apr 2014 13:47:35 -0700] rev 8732
Removed possible implicit memset()
Brandon Schaefer <brandon.schaefer@canonical.com> [Mon, 21 Apr 2014 12:42:25 -0700] rev 8731
Revert MIR_CFLAGS to SDL_CFLAGS. Use forward declaration for the real fix. (We shouldn't expose mir headers!)
Jørgen P. Tjernø <jorgenpt@gmail.com> [Sat, 19 Apr 2014 13:19:24 -0700] rev 8730
Work has been grafted onto the default branch.
Jørgen P. Tjernø <jorgenpt@gmail.com> [Sat, 19 Apr 2014 13:15:53 -0700] rev 8729
Mac: SDL_SetWindowPosition is now relative to the menubar.
It used to be that SDL_SetWindowPosition was relative to the top of the screen,
which didn't make sense. In addition, borderless windows can be positioned
*below* the menubar, so SDL_SetWindowPosition(win, 0, 0) on a borderless window
would hide ~30ish pixels of the window below the menubar.
Jørgen P. Tjernø <jorgenpt@gmail.com> [Sat, 19 Apr 2014 13:15:41 -0700] rev 8728
Render: Allow empty cliprect.
This fixes an issue where an empty cliprect is treated the same as a NULL
cliprect, causing the render backends to disable clipping.
Also adds a new API, SDL_RenderIsClipEnabled(render) that allows you to
differentiate between:
- SDL_RenderSetClipRect(render, NULL)
- SDL_Rect r = {0,0,0,0}; SDL_RenderSetClipRect(render, &r);
Fixes https://bugzilla.libsdl.org/show_bug.cgi?id=2504
Jørgen P. Tjernø <jorgen@valvesoftware.com> [Tue, 30 Jul 2013 16:58:16 -0700] rev 8727
Mac: SDL_SetWindowPosition is now relative to the menubar.
It used to be that SDL_SetWindowPosition was relative to the top of the screen,
which didn't make sense. In addition, borderless windows can be positioned
*below* the menubar, so SDL_SetWindowPosition(win, 0, 0) on a borderless window
would hide ~30ish pixels of the window below the menubar.
Sam Lantinga <slouken@libsdl.org> [Sat, 19 Apr 2014 10:17:36 -0700] rev 8726
Fixed missing j
David Ludwig <dludwig@pobox.com> [Sat, 19 Apr 2014 12:48:45 -0400] rev 8725
Cleaned up and rearranged WinRT project file structure.
All WinRT projects have been merged into a single directory, "VisualC-WinRT",
with platform-specific variants in subdirectories off of it. This structure
has been applied to a few major SDL satellite libraries as well (SDL_image,
SDL_mixer, and SDL_ttf).
Currently, only Windows 8.0/RT and Windows Phone 8.0 targets are supported.
Windows 8.1/RT/Phone targets are planned.
Projects that use SDL_image/WinRT, and link to it via Visual Studio's
project-to-project reference system, will need to be updated, to reflect the
changes in the project structure. This can be done by:
1. removing the MSVC project(s) for SDL/WinRT
2. re-added the MSVC project(s) for SDL/WinRT
3. right-clicking on the app, or projects that use those libraries, choosing
References, removing the references to any of these projects (they'll likely
be highlighted with an exclamation mark), then re-adding them
To note, the satellite libraries that reference SDL/WinRT have been updated
already. The changes for those libraries will be pushed to hg.libsdl.org
shortly.
TODO:
- add support for Windows 8.1 and Windows Phone 8.1 targets, using
Microsoft's new "Universal" app support, if possible. These will be added to
a new subdirectory, or subdirectories (if more than one sets of projects are
needed, hopefully not), of "VisualC-WinRT".
- investigate NuGet support, which could allow Visual C++ to download
new copies of SDL/WinRT, its satellite libraries, and their dependencies,
from remote servers.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Sat, 19 Apr 2014 15:28:13 +0200] rev 8724
Removed global variable from test program.
Brandon Schaefer <brandon.schaefer@canonical.com> [Sat, 19 Apr 2014 00:31:02 -0700] rev 8723
Mir 14.04 headers available that allow scroll + touch events.