Sun, 15 Nov 2009 04:58:03 +0000 Work in progress on OpenGL ReadPixels/WritePixels interface
Sam Lantinga <slouken@libsdl.org> [Sun, 15 Nov 2009 04:58:03 +0000] rev 3431
Work in progress on OpenGL ReadPixels/WritePixels interface
Wed, 11 Nov 2009 06:34:33 +0000 Updated for the new pixel format structure
Sam Lantinga <slouken@libsdl.org> [Wed, 11 Nov 2009 06:34:33 +0000] rev 3430
Updated for the new pixel format structure
Wed, 11 Nov 2009 06:23:19 +0000 The docs directory doesn't exist anymore
Sam Lantinga <slouken@libsdl.org> [Wed, 11 Nov 2009 06:23:19 +0000] rev 3429
The docs directory doesn't exist anymore
Mon, 09 Nov 2009 15:12:31 +0000 Fixed gcc warning
Sam Lantinga <slouken@libsdl.org> [Mon, 09 Nov 2009 15:12:31 +0000] rev 3428
Fixed gcc warning
Mon, 09 Nov 2009 05:20:11 +0000 Work in progress on implementation of SDL_RenderReadPixels() and SDL_RenderWritePixels(), code untested.
Sam Lantinga <slouken@libsdl.org> [Mon, 09 Nov 2009 05:20:11 +0000] rev 3427
Work in progress on implementation of SDL_RenderReadPixels() and SDL_RenderWritePixels(), code untested.
Mon, 09 Nov 2009 04:13:51 +0000 Fixed bug #878
Sam Lantinga <slouken@libsdl.org> [Mon, 09 Nov 2009 04:13:51 +0000] rev 3426
Fixed bug #878 Jack Jansen 2009-11-05 14:20:22 PST I'm building "fat" SDL 1.3 libraries for MacOSX, but now I am running into the issue that audio does not work on PowerPC macintoshes if you build the library on an Intel. The problem is that configure hard-codes the byteorder, which is then stored in SDL_config.h
Sun, 08 Nov 2009 04:21:59 +0000 Fixed compile warning
Sam Lantinga <slouken@libsdl.org> [Sun, 08 Nov 2009 04:21:59 +0000] rev 3425
Fixed compile warning
Sun, 08 Nov 2009 04:16:42 +0000 Skip renderers that fail to initialize
Sam Lantinga <slouken@libsdl.org> [Sun, 08 Nov 2009 04:16:42 +0000] rev 3424
Skip renderers that fail to initialize
Mon, 02 Nov 2009 07:57:51 +0000 Removed the separate static simulator target, all targets create libSDLiPhoneOS.a
Sam Lantinga <slouken@libsdl.org> [Mon, 02 Nov 2009 07:57:51 +0000] rev 3423
Removed the separate static simulator target, all targets create libSDLiPhoneOS.a Removed generic thread files, they shouldn't have been in there.
Mon, 02 Nov 2009 07:55:42 +0000 Fixed bug #847
Sam Lantinga <slouken@libsdl.org> [Mon, 02 Nov 2009 07:55:42 +0000] rev 3422
Fixed bug #847 Roger Willcocks 2009-10-25 08:45:37 PDT appDidFinishLaunching is triggered before all the setup's complete. The easiest fix is to arrange for another event to be sent when it's really ready, and run SDL_main from there. Ref. http://blog.rightsprite.com/2008/11/iphone-applicationdidfinishlaunching.html SDL-1.3.0-4563/src/video/uikit/SDL_uikitappdelegate.m: - (void)postFinishLaunch { /* run the user's application, passing argc and argv */ int exit_status = SDL_main(forward_argc, forward_argv); /* free the memory we used to hold copies of argc and argv */ int i; for (i=0; i<forward_argc; i++) { free(forward_argv[i]); } free(forward_argv); /* exit, passing the return status from the user's application */ exit(exit_status); } - (void)applicationDidFinishLaunching:(UIApplication *)application { /* Set working directory to resource path */ [[NSFileManager defaultManager] changeCurrentDirectoryPath: [[NSBundle mainBundle] resourcePath]]; [self performSelector:@selector(postFinishLaunch) withObject:nil afterDelay:0.0];
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